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Sprout/sprout/math/fma.hpp

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#ifndef SPROUT_MATH_FMA_HPP
#define SPROUT_MATH_FMA_HPP
#include <type_traits>
#include <sprout/config.hpp>
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#include <sprout/math/detail/config.hpp>
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#include <sprout/type_traits/float_promote.hpp>
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#include <sprout/type_traits/enabler_if.hpp>
namespace sprout {
namespace math {
namespace detail {
template<
typename FloatType,
typename sprout::enabler_if<std::is_floating_point<FloatType>::value>::type = sprout::enabler
>
inline SPROUT_CONSTEXPR FloatType
fma(FloatType x, FloatType y, FloatType z) {
return x * y + z;
}
template<
typename ArithmeticType1,
typename ArithmeticType2,
typename ArithmeticType3,
typename sprout::enabler_if<
std::is_arithmetic<ArithmeticType1>::value
&& std::is_arithmetic<ArithmeticType2>::value
&& std::is_arithmetic<ArithmeticType3>::value
>::type = sprout::enabler
>
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inline SPROUT_CONSTEXPR typename sprout::float_promote<
ArithmeticType1, ArithmeticType2, ArithmeticType3
>::type
fma(ArithmeticType1 x, ArithmeticType2 y, ArithmeticType3 z) {
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typedef typename sprout::float_promote<
ArithmeticType1, ArithmeticType2, ArithmeticType3
>::type type;
return sprout::math::detail::fma(static_cast<type>(x), static_cast<type>(y), static_cast<type>(z));
}
} // namespace detail
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using NS_SPROUT_MATH_DETAIL::fma;
} // namespace math
using sprout::math::fma;
} // namespace sprout
#endif // #ifndef SPROUT_MATH_FMA_HPP