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Sprout/sprout/darkroom/objects/intersect.hpp

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/*=============================================================================
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Copyright (c) 2011-2015 Bolero MURAKAMI
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https://github.com/bolero-MURAKAMI/Sprout
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
=============================================================================*/
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#ifndef SPROUT_DARKROOM_OBJECTS_INTERSECT_HPP
#define SPROUT_DARKROOM_OBJECTS_INTERSECT_HPP
#include <sprout/config.hpp>
#include <sprout/workaround/std/cstddef.hpp>
#include <sprout/tuple/flex.hpp>
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#include <sprout/type_traits/enabler_if.hpp>
#include <sprout/darkroom/access/traits.hpp>
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#include <sprout/darkroom/access/access.hpp>
#include <sprout/darkroom/intersects/intersection.hpp>
namespace sprout {
namespace darkroom {
namespace objects {
template<typename Object, typename Ray>
struct intersection_result;
namespace detail {
template<typename Object, typename Ray, typename IndexTuple>
struct intersection_result_impl;
template<typename Object, typename Ray, sprout::index_t... Indexes>
struct intersection_result_impl<Object, Ray, sprout::index_tuple<Indexes...> >
: public sprout::tuples::common_recursive_flex_type<
typename sprout::darkroom::objects::intersection_result<typename sprout::darkroom::access::element<Indexes, Object>::type, Ray>::type...
>
{};
template<typename Object, typename Ray, bool IsTuple>
struct intersection_result;
template<typename Object, typename Ray>
struct intersection_result<Object, Ray, false>
: public Object::template intersection<Ray>
{};
template<typename Object, typename Ray>
struct intersection_result<Object, Ray, true>
: public sprout::darkroom::objects::detail::intersection_result_impl<
Object, Ray,
typename sprout::make_index_tuple<sprout::darkroom::access::size<Object>::value>::type
>
{};
} // namespace detail
//
// intersection_result
//
template<typename Object, typename Ray>
struct intersection_result
: public sprout::darkroom::objects::detail::intersection_result<
Object, Ray,
sprout::darkroom::access::is_tuple<Object>::value
>
{};
template<typename Object, typename Ray>
struct intersection_result<Object const, Ray>
: public sprout::darkroom::objects::intersection_result<Object, Ray>
{};
template<typename Object, typename Ray>
struct intersection_result<Object volatile, Ray>
: public sprout::darkroom::objects::intersection_result<Object, Ray>
{};
template<typename Object, typename Ray>
struct intersection_result<Object const volatile, Ray>
: public sprout::darkroom::objects::intersection_result<Object, Ray>
{};
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//
// intersect
//
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template<
typename Object, typename Ray,
typename sprout::enabler_if<!sprout::darkroom::access::is_tuple<Object>::value>::type = sprout::enabler
>
inline SPROUT_CONSTEXPR typename sprout::darkroom::objects::intersection_result<Object, Ray>::type
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intersect(Object const& obj, Ray const& ray);
template<
typename Object, typename Ray,
typename sprout::enabler_if<sprout::darkroom::access::is_tuple<Object>::value>::type = sprout::enabler
>
inline SPROUT_CONSTEXPR typename sprout::darkroom::objects::intersection_result<Object, Ray>::type
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intersect(Object const& obj, Ray const& ray);
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namespace detail {
template<std::size_t N>
struct intersect_list_impl {
private:
template<typename Objects, typename Ray, typename A, typename B>
SPROUT_CONSTEXPR typename sprout::darkroom::objects::intersection_result<Objects, Ray>::type
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comp(A const& a, B const& b) const {
typedef typename sprout::darkroom::objects::intersection_result<Objects, Ray>::type type;
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return sprout::darkroom::intersects::does_intersect(a)
&& sprout::darkroom::intersects::does_intersect(b)
? sprout::darkroom::intersects::distance(a) < sprout::darkroom::intersects::distance(b)
? sprout::tuples::recursive_flex<type>(a)
: sprout::tuples::recursive_flex<type>(b)
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: sprout::darkroom::intersects::does_intersect(a)
? sprout::tuples::recursive_flex<type>(a)
: sprout::tuples::recursive_flex<type>(b)
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;
}
public:
template<typename Objects, typename Ray>
SPROUT_CONSTEXPR typename sprout::darkroom::objects::intersection_result<Objects, Ray>::type
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operator()(Objects const& objs, Ray const& ray) const {
return comp<Objects, Ray>(
sprout::darkroom::objects::intersect(sprout::darkroom::access::get<N>(objs), ray),
intersect_list_impl<N - 1>()(objs, ray)
);
}
};
template<>
struct intersect_list_impl<0> {
public:
template<typename Objects, typename Ray>
SPROUT_CONSTEXPR typename sprout::darkroom::objects::intersection_result<Objects, Ray>::type
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operator()(Objects const& objs, Ray const& ray) const {
return sprout::tuples::recursive_flex(
sprout::darkroom::objects::intersect(sprout::darkroom::access::get<0>(objs), ray)
);
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}
};
} // namespace detail
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//
// intersect_list
//
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template<typename Objects, typename Ray>
inline SPROUT_CONSTEXPR typename sprout::darkroom::objects::intersection_result<Objects, Ray>::type
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intersect_list(Objects const& objs, Ray const& ray) {
return sprout::darkroom::objects::detail::intersect_list_impl<
sprout::darkroom::access::size<Objects>::value - 1
>()(objs, ray);
}
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//
// intersect
//
template<
typename Object, typename Ray,
typename sprout::enabler_if<!sprout::darkroom::access::is_tuple<Object>::value>::type
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>
inline SPROUT_CONSTEXPR typename sprout::darkroom::objects::intersection_result<Object, Ray>::type
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intersect(Object const& obj, Ray const& ray) {
return obj.intersect(ray);
}
template<
typename Object, typename Ray,
typename sprout::enabler_if<sprout::darkroom::access::is_tuple<Object>::value>::type
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>
inline SPROUT_CONSTEXPR typename sprout::darkroom::objects::intersection_result<Object, Ray>::type
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intersect(Object const& obj, Ray const& ray) {
return sprout::darkroom::objects::intersect_list(obj, ray);
}
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} // namespace objects
} // namespace darkroom
} // namespace sprout
#endif // #ifndef SPROUT_DARKROOM_OBJECTS_INTERSECT_HPP