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Sprout/sprout/random/uniform_int_distribution.hpp

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#ifndef SPROUT_RANDOM_UNIFORM_INT_DISTRIBUTION_HPP
#define SPROUT_RANDOM_UNIFORM_INT_DISTRIBUTION_HPP
#include <limits>
#include <ios>
#include <istream>
#include <stdexcept>
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#include <type_traits>
#include <sprout/config.hpp>
#include <sprout/random/detail/signed_unsigned_tools.hpp>
#include <sprout/random/detail/uniform_int_float.hpp>
#include <sprout/random/random_result.hpp>
namespace sprout {
namespace random {
namespace detail {
template<typename T, typename Engine>
struct generate_uniform_int_result {
public:
T result;
Engine engine;
};
template<typename Engine, typename T>
SPROUT_CONSTEXPR sprout::random::detail::generate_uniform_int_result<T, Engine> generate_uniform_int(
Engine const& eng,
T min_value,
T max_value,
std::true_type
);
template<typename Engine, typename T, typename RangeType, typename BaseResult, typename BaseUnsigned>
SPROUT_CONSTEXPR sprout::random::detail::generate_uniform_int_result<T, Engine> generate_uniform_int_true_3_1(
sprout::random::random_result<Engine> const& rnd,
T min_value,
RangeType range,
BaseResult bmin,
BaseUnsigned brange,
BaseUnsigned bucket_size
);
template<typename Engine, typename T, typename RangeType, typename BaseResult, typename BaseUnsigned>
SPROUT_CONSTEXPR sprout::random::detail::generate_uniform_int_result<T, Engine> generate_uniform_int_true_3_1_1(
Engine const& eng,
T min_value,
RangeType range,
BaseResult bmin,
BaseUnsigned brange,
BaseUnsigned bucket_size,
BaseUnsigned result
)
{
typedef T result_type;
return result <= static_cast<BaseUnsigned>(range)
? sprout::random::detail::generate_uniform_int_result<T, Engine>{
sprout::random::detail::add<BaseUnsigned, result_type>()(result, min_value),
eng
}
: generate_uniform_int_true_3_1(
eng(),
min_value,
range,
bmin,
brange,
bucket_size
)
;
}
template<typename Engine, typename T, typename RangeType, typename BaseResult, typename BaseUnsigned>
SPROUT_CONSTEXPR sprout::random::detail::generate_uniform_int_result<T, Engine> generate_uniform_int_true_3_1(
sprout::random::random_result<Engine> const& rnd,
T min_value,
RangeType range,
BaseResult bmin,
BaseUnsigned brange,
BaseUnsigned bucket_size
)
{
return sprout::random::detail::generate_uniform_int_true_3_1_1(
rnd.engine(),
min_value,
range,
bmin,
brange,
bucket_size,
sprout::random::detail::subtract<BaseResult>()(rnd.result(), bmin) / bucket_size
);
}
template<typename Engine, typename T, typename RangeType, typename BaseResult, typename BaseUnsigned>
SPROUT_CONSTEXPR sprout::random::detail::generate_uniform_int_result<T, Engine> generate_uniform_int_true_3(
Engine const& eng,
T min_value,
RangeType range,
BaseResult bmin,
BaseUnsigned brange
)
{
return sprout::random::detail::generate_uniform_int_true_3_1(
eng(),
min_value,
range,
bmin,
brange,
brange == std::numeric_limits<BaseUnsigned>::max()
? brange / (static_cast<BaseUnsigned>(range) + 1) + (
brange % (static_cast<BaseUnsigned>(range) + 1) == static_cast<BaseUnsigned>(range) ? 1 : 0
)
: (brange + 1) / (static_cast<BaseUnsigned>(range) + 1)
);
}
template<typename Engine, typename T, typename RangeType, typename BaseResult, typename BaseUnsigned>
SPROUT_CONSTEXPR sprout::random::detail::generate_uniform_int_result<T, Engine> generate_uniform_int_true_2(
Engine const& eng,
T min_value,
RangeType range,
BaseResult bmin,
BaseUnsigned brange
);
template<typename Engine, typename T, typename RangeType, typename BaseResult, typename BaseUnsigned>
SPROUT_CONSTEXPR sprout::random::detail::generate_uniform_int_result<T, Engine> generate_uniform_int_true_2_4(
Engine const& eng,
T min_value,
RangeType range,
BaseResult bmin,
BaseUnsigned brange,
RangeType result,
RangeType result_increment
)
{
typedef T result_type;
return result < result_increment || result > range
? sprout::random::detail::generate_uniform_int_true_2(eng, min_value, range, bmin, brange)
: sprout::random::detail::generate_uniform_int_result<T, Engine>{
random::detail::add<RangeType, result_type>()(result, min_value),
eng
}
;
}
template<typename Engine, typename T, typename RangeType, typename BaseResult, typename BaseUnsigned>
SPROUT_CONSTEXPR sprout::random::detail::generate_uniform_int_result<T, Engine> generate_uniform_int_true_2_3(
Engine const& eng,
T min_value,
RangeType range,
BaseResult bmin,
BaseUnsigned brange,
RangeType result,
RangeType mult,
RangeType result_increment
)
{
return std::numeric_limits<RangeType>::max() / mult < result_increment
? sprout::random::detail::generate_uniform_int_true_2(eng, min_value, range, bmin, brange)
: generate_uniform_int_true_2_4(
eng,
min_value,
range,
bmin,
brange,
result + (result_increment * mult),
result_increment * mult
)
;
}
template<typename Engine, typename T, typename RangeType, typename BaseResult, typename BaseUnsigned, typename Result>
SPROUT_CONSTEXPR sprout::random::detail::generate_uniform_int_result<T, Engine> generate_uniform_int_true_2_2(
Engine const& eng,
T min_value,
RangeType range,
BaseResult bmin,
BaseUnsigned brange,
RangeType result,
RangeType mult,
Result const& result_increment_base
)
{
return sprout::random::detail::generate_uniform_int_true_2_3(
result_increment_base.engine,
min_value,
range,
bmin,
brange,
result,
mult,
result_increment_base.result
);
}
template<typename Engine, typename T, typename RangeType, typename BaseResult, typename BaseUnsigned>
SPROUT_CONSTEXPR sprout::random::detail::generate_uniform_int_result<T, Engine> generate_uniform_int_true_2_1(
Engine const& eng,
T min_value,
RangeType range,
BaseResult bmin,
BaseUnsigned brange,
RangeType limit,
RangeType result = RangeType(0),
RangeType mult = RangeType(1)
);
template<typename Engine, typename T, typename RangeType, typename BaseResult, typename BaseUnsigned>
SPROUT_CONSTEXPR sprout::random::detail::generate_uniform_int_result<T, Engine> generate_uniform_int_true_2_1_1(
sprout::random::random_result<Engine> const& rnd,
T min_value,
RangeType range,
BaseResult bmin,
BaseUnsigned brange,
RangeType limit,
RangeType result,
RangeType mult
)
{
return mult * RangeType(brange) == range - mult + 1
? sprout::random::detail::generate_uniform_int_result<T, Engine>{
static_cast<T>(
result + static_cast<RangeType>(sprout::random::detail::subtract<BaseResult>()(rnd.result(), bmin) * mult)
),
rnd.engine()
}
: sprout::random::detail::generate_uniform_int_true_2_1(
rnd.engine(),
min_value,
range,
bmin,
brange,
limit,
result + static_cast<RangeType>(sprout::random::detail::subtract<BaseResult>()(rnd.result(), bmin) * mult),
mult * (RangeType(brange) + RangeType(1))
)
;
}
template<typename Engine, typename T, typename RangeType, typename BaseResult, typename BaseUnsigned>
SPROUT_CONSTEXPR sprout::random::detail::generate_uniform_int_result<T, Engine> generate_uniform_int_true_2_1(
Engine const& eng,
T min_value,
RangeType range,
BaseResult bmin,
BaseUnsigned brange,
RangeType limit,
RangeType result,
RangeType mult
)
{
return mult <= limit
? generate_uniform_int_true_2_1_1(
eng(),
min_value,
range,
bmin,
brange,
limit,
result,
mult
)
: sprout::random::detail::generate_uniform_int_true_2_2(
eng,
min_value,
range,
bmin,
brange,
result,
mult,
sprout::random::detail::generate_uniform_int(
eng,
static_cast<RangeType>(0),
static_cast<RangeType>(range / mult),
std::true_type()
)
)
;
}
template<typename Engine, typename T, typename RangeType, typename BaseResult, typename BaseUnsigned>
SPROUT_CONSTEXPR sprout::random::detail::generate_uniform_int_result<T, Engine> generate_uniform_int_true_2(
Engine const& eng,
T min_value,
RangeType range,
BaseResult bmin,
BaseUnsigned brange
)
{
return sprout::random::detail::generate_uniform_int_true_2_1(
eng,
min_value,
range,
bmin,
brange,
range == std::numeric_limits<RangeType>::max()
? range / (RangeType(brange) + 1) + (
range % (RangeType(brange) + 1) == RangeType(brange) ? 1 : 0
)
: (range + 1) / (RangeType(brange) + 1)
);
}
template<typename Engine, typename T, typename BaseResult>
SPROUT_CONSTEXPR sprout::random::detail::generate_uniform_int_result<T, Engine> generate_uniform_int_true_1_1(
sprout::random::random_result<Engine> const& rnd,
T min_value,
BaseResult bmin
)
{
typedef T result_type;
typedef typename std::make_unsigned<BaseResult>::type base_unsigned;
return sprout::random::detail::generate_uniform_int_result<T, Engine>{
sprout::random::detail::add<base_unsigned, result_type>()(
base_unsigned(sprout::random::detail::subtract<BaseResult>()(rnd.result(), bmin)),
min_value
),
rnd.engine()
};
}
template<typename Engine, typename T, typename RangeType, typename BaseResult, typename BaseUnsigned>
SPROUT_CONSTEXPR sprout::random::detail::generate_uniform_int_result<T, Engine> generate_uniform_int_true_1(
Engine const& eng,
T min_value,
T max_value,
RangeType range,
BaseResult bmin,
BaseUnsigned brange
)
{
return range == 0 ? sprout::random::detail::generate_uniform_int_result<T, Engine>{min_value, eng}
: brange == range ? sprout::random::detail::generate_uniform_int_true_1_1(eng(), min_value, bmin)
: brange < range ? sprout::random::detail::generate_uniform_int_true_2(eng, min_value, range, bmin, brange)
: sprout::random::detail::generate_uniform_int_true_3(eng, min_value, range, bmin, brange)
;
}
template<typename Engine, typename T>
SPROUT_CONSTEXPR sprout::random::detail::generate_uniform_int_result<T, Engine> generate_uniform_int(
Engine const& eng,
T min_value,
T max_value,
std::true_type
)
{
typedef T result_type;
typedef typename std::make_unsigned<T>::type range_type;
typedef typename Engine::result_type base_result;
typedef typename std::make_unsigned<base_result>::type base_unsigned;
return sprout::random::detail::generate_uniform_int_true_1(
eng,
min_value,
max_value,
range_type(sprout::random::detail::subtract<result_type>()(max_value, min_value)),
base_result(eng.min()),
base_unsigned(sprout::random::detail::subtract<base_result>()(eng.max(), eng.min()))
);
};
template<typename Engine, typename T, typename Result>
SPROUT_CONSTEXPR sprout::random::detail::generate_uniform_int_result<T, Engine> generate_uniform_int_false_1(
Result const& rnd
)
{
return sprout::random::detail::generate_uniform_int_result<T, Engine>{
rnd.result,
rnd.engine.base()
};
}
template<typename Engine, typename T>
SPROUT_CONSTEXPR sprout::random::detail::generate_uniform_int_result<T, Engine> generate_uniform_int(
Engine const& eng,
T min_value,
T max_value,
std::false_type
)
{
return generate_uniform_int_false_1<Engine, T>(
sprout::random::detail::generate_uniform_int(
sprout::random::detail::uniform_int_float<Engine>(eng),
min_value,
max_value,
std::true_type()
)
);
}
template<typename Engine, typename T>
SPROUT_CONSTEXPR sprout::random::detail::generate_uniform_int_result<T, Engine> generate_uniform_int(
Engine const& eng,
T min_value,
T max_value
)
{
return sprout::random::detail::generate_uniform_int(
eng,
min_value,
max_value,
std::is_integral<typename Engine::result_type>()
);
}
} // namespace detail
//
// uniform_int_distribution
//
template<typename IntType = int>
class uniform_int_distribution {
public:
typedef IntType input_type;
typedef IntType result_type;
private:
static SPROUT_CONSTEXPR bool arg_check_nothrow(IntType min_arg, IntType max_arg) {
return min_arg <= max_arg;
}
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static SPROUT_CONSTEXPR IntType arg_check(IntType min_arg, IntType max_arg) {
return arg_check_nothrow(min_arg, max_arg)
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? min_arg
: throw std::invalid_argument("uniform_int_distribution<>: invalid argument (min_arg <= max_arg)")
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;
}
public:
//
// param_type
//
class param_type {
public:
typedef uniform_int_distribution distribution_type;
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private:
static SPROUT_CONSTEXPR bool arg_check_nothrow(IntType min_arg, IntType max_arg) {
return distribution_type::arg_check_nothrow(min_arg, max_arg);
}
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private:
IntType min_;
IntType max_;
public:
SPROUT_CONSTEXPR param_type()
: min_(0)
, max_(9)
{}
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explicit SPROUT_CONSTEXPR param_type(IntType min_arg, IntType max_arg = 9)
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: min_(arg_check(min_arg, max_arg))
, max_(max_arg)
{}
SPROUT_CONSTEXPR IntType a() const {
return min_;
}
SPROUT_CONSTEXPR IntType b() const {
return max_;
}
template<typename Elem, typename Traits>
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friend std::basic_istream<Elem, Traits>& operator>>(
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std::basic_istream<Elem, Traits>& lhs,
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param_type& rhs
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)
{
IntType min;
IntType max;
if (lhs >> min >> std::ws >> max) {
if (arg_check_nothrow(min, max)) {
rhs.min_ = min;
rhs.max_ = max;
} else {
lhs.setstate(std::ios_base::failbit);
}
}
return lhs;
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}
template<typename Elem, typename Traits>
friend std::basic_ostream<Elem, Traits>& operator<<(
std::basic_ostream<Elem, Traits>& lhs,
param_type const& rhs
)
{
return lhs << rhs.min_ << " " << rhs.max_;
}
SPROUT_CONSTEXPR friend bool operator==(param_type const& lhs, param_type const& rhs) {
return lhs.min_ == rhs.min_ && lhs.max_ == rhs.max_;
}
SPROUT_CONSTEXPR friend bool operator!=(param_type const& lhs, param_type const& rhs) {
return !(lhs == rhs);
}
};
private:
IntType min_;
IntType max_;
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private:
template<typename Engine, typename Result>
SPROUT_CONSTEXPR sprout::random::random_result<Engine, uniform_int_distribution> generate(Result const& rnd) const {
return sprout::random::random_result<Engine, uniform_int_distribution>(
rnd.result,
rnd.engine,
*this
);
}
public:
SPROUT_CONSTEXPR uniform_int_distribution()
: min_(0)
, max_(9)
{}
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explicit SPROUT_CONSTEXPR uniform_int_distribution(IntType min_arg, IntType max_arg = 9)
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: min_(arg_check(min_arg, max_arg))
, max_(max_arg)
{}
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explicit SPROUT_CONSTEXPR uniform_int_distribution(param_type const& parm)
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: min_(parm.a())
, max_(parm.b())
{}
SPROUT_CONSTEXPR result_type a() const {
return min_;
}
SPROUT_CONSTEXPR result_type b() const {
return max_;
}
SPROUT_CONSTEXPR result_type min() const {
return min_;
}
SPROUT_CONSTEXPR result_type max() const {
return max_;
}
SPROUT_CONSTEXPR param_type param() const {
return param_type(min_, max_);
}
void param(param_type const& parm) {
min_ = parm.a();
max_ = parm.b();
}
template<typename Engine>
SPROUT_CONSTEXPR sprout::random::random_result<Engine, uniform_int_distribution> operator()(Engine const& eng) const {
return generate<Engine>(sprout::random::detail::generate_uniform_int(eng, min_, max_));
}
template<typename Elem, typename Traits>
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friend std::basic_istream<Elem, Traits>& operator>>(
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std::basic_istream<Elem, Traits>& lhs,
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uniform_int_distribution& rhs
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)
{
param_type parm;
if (lhs >> parm) {
rhs.param(parm);
}
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return lhs;
}
template<typename Elem, typename Traits>
friend std::basic_ostream<Elem, Traits>& operator<<(
std::basic_ostream<Elem, Traits>& lhs,
uniform_int_distribution const& rhs
)
{
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return lhs << rhs.param();
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}
SPROUT_CONSTEXPR friend bool operator==(uniform_int_distribution const& lhs, uniform_int_distribution const& rhs) {
return lhs.param() == rhs.param();
}
SPROUT_CONSTEXPR friend bool operator!=(uniform_int_distribution const& lhs, uniform_int_distribution const& rhs) {
return !(lhs == rhs);
}
};
} // namespace random
using sprout::random::uniform_int_distribution;
} // namespace sprout
#endif // #ifndef SPROUT_RANDOM_UNIFORM_INT_DISTRIBUTION_HPP