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Sprout/sprout/math/cos.hpp

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#ifndef SPROUT_MATH_COS_HPP
#define SPROUT_MATH_COS_HPP
#include <cstddef>
#include <limits>
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#include <type_traits>
#include <sprout/config.hpp>
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#include <sprout/detail/pow.hpp>
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#include <sprout/math/detail/config.hpp>
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#include <sprout/math/detail/float_compute.hpp>
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#include <sprout/math/factorial.hpp>
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#include <sprout/math/constants.hpp>
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#include <sprout/math/fmod.hpp>
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#include <sprout/type_traits/enabler_if.hpp>
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namespace sprout {
namespace math {
namespace detail {
template<typename T>
inline SPROUT_CONSTEXPR T
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cos_impl_1(T x2, std::size_t n, std::size_t last) {
return last - n == 1
? (n % 2 ? -1 : 1) * sprout::detail::pow_n(x2, n) / sprout::math::factorial<T>(2 * n)
: sprout::math::detail::cos_impl_1(x2, n, n + (last - n) / 2)
+ sprout::math::detail::cos_impl_1(x2, n + (last - n) / 2, last)
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;
}
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template<typename FloatType>
inline SPROUT_CONSTEXPR FloatType
cos_impl(FloatType x) {
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typedef typename sprout::math::detail::float_compute<FloatType>::type type;
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return static_cast<FloatType>(
type(1) + sprout::math::detail::cos_impl_1(
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sprout::detail::pow2(static_cast<type>(x)),
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1, sprout::math::factorial_limit<type>() / 2 + 1
)
);
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}
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template<
typename FloatType,
typename sprout::enabler_if<std::is_floating_point<FloatType>::value>::type = sprout::enabler
>
inline SPROUT_CONSTEXPR FloatType
cos(FloatType x) {
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return x == 0 ? FloatType(1)
: x == std::numeric_limits<FloatType>::infinity() || x == -std::numeric_limits<FloatType>::infinity()
? std::numeric_limits<FloatType>::quiet_NaN()
: sprout::math::detail::cos_impl(sprout::math::fmod(x, sprout::math::two_pi<FloatType>()))
;
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}
template<
typename IntType,
typename sprout::enabler_if<std::is_integral<IntType>::value>::type = sprout::enabler
>
inline SPROUT_CONSTEXPR double
cos(IntType x) {
return sprout::math::detail::cos(static_cast<double>(x));
}
} // namespace detail
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using NS_SPROUT_MATH_DETAIL::cos;
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} // namespace math
using sprout::math::cos;
} // namespace sprout
#endif // #ifndef SPROUT_MATH_COS_HPP