1
0
Fork 0
mirror of https://github.com/bolero-MURAKAMI/Sprout synced 2025-08-03 12:49:50 +00:00

[sprout.darkroom] implement refraction process

This commit is contained in:
bolero-MURAKAMI 2013-12-12 23:29:50 +09:00
parent 8e306168da
commit 63ac0d0df5
10 changed files with 494 additions and 69 deletions

View file

@ -15,29 +15,44 @@
namespace sprout {
namespace darkroom {
namespace renderers {
//
//
//
SPROUT_STATIC_CONSTEXPR std::size_t default_depth = 4;
//
// calculate_result
//
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions = double>
struct calculate_result
: public sprout::identity<Color>
{};
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
struct calculate_result<Color, Renderer const, Camera, Objects, Lights, Ray>
: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray>
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions>
struct calculate_result<Color, Renderer const, Camera, Objects, Lights, Ray, Refractions>
: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray, Refractions>
{};
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
struct calculate_result<Color, Renderer volatile, Camera, Objects, Lights, Ray>
: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray>
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions>
struct calculate_result<Color, Renderer volatile, Camera, Objects, Lights, Ray, Refractions>
: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray, Refractions>
{};
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
struct calculate_result<Color, Renderer const volatile, Camera, Objects, Lights, Ray>
: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray>
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions>
struct calculate_result<Color, Renderer const volatile, Camera, Objects, Lights, Ray, Refractions>
: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray, Refractions>
{};
//
// calculate
//
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions>
inline SPROUT_CONSTEXPR typename sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray, Refractions>::type
calculate(
Renderer const& renderer,
Camera const& camera, Objects const& objs, Lights const& lights,
Ray const& ray, std::size_t depth_max, Refractions const& refracs
)
{
return renderer.template operator()<Color>(camera, objs, lights, ray, depth_max, refracs);
}
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
inline SPROUT_CONSTEXPR typename sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray>::type
calculate(

View file

@ -12,7 +12,13 @@
#include <type_traits>
#include <sprout/config.hpp>
#include <sprout/limits.hpp>
#include <sprout/utility/pair.hpp>
#include <sprout/tuple/functions.hpp>
#include <sprout/tuple/tuple/type_traits.hpp>
#include <sprout/tuple/tuple/make_tuple.hpp>
#include <sprout/tuple/tuple/get.hpp>
//#include <sprout/tuple/operation/push_back.hpp>
//#include <sprout/tuple/operation/pop_back.hpp>
#include <sprout/darkroom/access/access.hpp>
#include <sprout/darkroom/colors/rgb.hpp>
#include <sprout/darkroom/coords/vector.hpp>
@ -35,14 +41,14 @@ namespace sprout {
template<
typename Color,
typename Camera, typename Objects, typename Lights,
typename Ray, typename Intersection, typename Renderer,
typename Ray, typename Refractions, typename Intersection, typename Renderer,
typename Direction
>
SPROUT_CONSTEXPR Color
color_1(
Camera const& camera, Objects const& objs, Lights const& lights,
Ray const& ray, Intersection const& inter, Renderer const& renderer,
std::size_t depth_max,
std::size_t depth_max, Refractions const& refracs,
Direction const& new_dir
) const
{
@ -54,20 +60,21 @@ namespace sprout {
sprout::darkroom::rays::detach_position(sprout::darkroom::intersects::point_of_intersection(inter), new_dir),
new_dir
),
depth_max - 1
depth_max - 1,
refracs
);
}
public:
template<
typename Color,
typename Camera, typename Objects, typename Lights,
typename Ray, typename Intersection, typename Renderer
typename Ray, typename Refractions, typename Intersection, typename Renderer
>
SPROUT_CONSTEXPR Color
operator()(
Camera const& camera, Objects const& objs, Lights const& lights,
Ray const& ray, Intersection const& inter, Renderer const& renderer,
std::size_t depth_max
std::size_t depth_max, Refractions const& refracs
) const
{
typedef typename std::decay<
@ -80,7 +87,7 @@ namespace sprout {
? color_1<Color>(
camera, objs, lights,
ray, inter, renderer,
depth_max,
depth_max, refracs,
sprout::darkroom::coords::reflect(
sprout::darkroom::rays::direction(ray),
sprout::darkroom::intersects::normal(inter)
@ -91,49 +98,68 @@ namespace sprout {
}
};
//
// whitted_transparent
// whitted_transmit
//
class whitted_transparent {
class whitted_transmit {
private:
template<
typename Color,
typename Camera, typename Objects, typename Lights,
typename Ray, typename Intersection, typename Renderer,
typename Ray, typename Refractions, typename Intersection, typename Renderer,
typename Direction
>
SPROUT_CONSTEXPR Color
SPROUT_CONSTEXPR sprout::pair<Color, bool>
color_1(
Camera const& camera, Objects const& objs, Lights const& lights,
Ray const& ray, Intersection const& inter, Renderer const& renderer,
std::size_t depth_max,
std::size_t depth_max, Refractions const& refracs,
Direction const& new_dir
) const
{
return !sprout::darkroom::coords::is_zero(new_dir)
? sprout::darkroom::renderers::calculate<Color>(
renderer,
camera, objs, lights,
sprout::tuples::remake<Ray>(
ray,
sprout::darkroom::rays::detach_position(sprout::darkroom::intersects::point_of_intersection(inter), new_dir),
new_dir
return sprout::darkroom::coords::is_zero(new_dir) ? sprout::pair<Color, bool>(sprout::tuples::make<Color>(0, 0, 0), true)
: sprout::darkroom::intersects::is_from_inside(inter) ? sprout::pair<Color, bool>(
sprout::darkroom::renderers::calculate<Color>(
renderer,
camera, objs, lights,
sprout::tuples::remake<Ray>(
ray,
sprout::darkroom::rays::detach_position(sprout::darkroom::intersects::point_of_intersection(inter), new_dir),
new_dir
),
depth_max - 1,
sprout::tuples::remake<Refractions>(refracs, 1.0)
//sprout::tuples::pop_back(refracs)
),
depth_max - 1
false
)
: sprout::pair<Color, bool>(
sprout::darkroom::renderers::calculate<Color>(
renderer,
camera, objs, lights,
sprout::tuples::remake<Ray>(
ray,
sprout::darkroom::rays::detach_position(sprout::darkroom::intersects::point_of_intersection(inter), new_dir),
new_dir
),
depth_max - 1,
sprout::tuples::remake<Refractions>(refracs, sprout::darkroom::materials::refraction(sprout::darkroom::intersects::material(inter)))
//sprout::tuples::push_back(refracs, sprout::darkroom::materials::refraction(sprout::darkroom::intersects::material(inter)))
),
false
)
: sprout::tuples::make<Color>(0, 0, 0)
;
}
public:
template<
typename Color,
typename Camera, typename Objects, typename Lights,
typename Ray, typename Intersection, typename Renderer
typename Ray, typename Refractions, typename Intersection, typename Renderer
>
SPROUT_CONSTEXPR Color
SPROUT_CONSTEXPR sprout::pair<Color, bool>
operator()(
Camera const& camera, Objects const& objs, Lights const& lights,
Ray const& ray, Intersection const& inter, Renderer const& renderer,
std::size_t depth_max
std::size_t depth_max, Refractions const& refracs
) const
{
typedef typename std::decay<
@ -151,16 +177,18 @@ namespace sprout {
? color_1<Color>(
camera, objs, lights,
ray, inter, renderer,
depth_max,
depth_max, refracs,
sprout::darkroom::coords::refract(
sprout::darkroom::rays::direction(ray),
sprout::darkroom::intersects::normal(inter),
sprout::darkroom::intersects::is_from_inside(inter)
? 1 / sprout::darkroom::materials::refraction(sprout::darkroom::intersects::material(inter))
? sprout::tuples::get<sprout::tuples::tuple_size<Refractions>::value - 1>(refracs)
/ sprout::darkroom::materials::refraction(sprout::darkroom::intersects::material(inter))
: sprout::darkroom::materials::refraction(sprout::darkroom::intersects::material(inter))
/ sprout::tuples::get<sprout::tuples::tuple_size<Refractions>::value - 1>(refracs)
)
)
: sprout::tuples::make<Color>(0, 0, 0)
: sprout::pair<Color, bool>(sprout::tuples::make<Color>(0, 0, 0), false)
;
}
};
@ -174,11 +202,11 @@ namespace sprout {
private:
infinity_color_type infinity_color_;
private:
template<typename Color, typename Ray, typename Intersection>
template<typename Color, typename Ray, typename Intersection, typename DiffuseColor, typename MirrorColor, typename TransparentColors>
SPROUT_CONSTEXPR Color
color_3(
Ray const& ray, Intersection const& inter,
Color const& diffuse_color, Color const& mirror_color, Color const& transparent_color
DiffuseColor const& diffuse_color, MirrorColor const& mirror_color, TransparentColors const& transmit_colors
) const
{
return sprout::darkroom::intersects::does_intersect(inter)
@ -191,11 +219,16 @@ namespace sprout {
),
sprout::darkroom::colors::mul(
mirror_color,
sprout::darkroom::materials::reflection(sprout::darkroom::intersects::material(inter))
!transmit_colors.second
? sprout::darkroom::materials::reflection(sprout::darkroom::intersects::material(inter))
: sprout::darkroom::materials::reflection(sprout::darkroom::intersects::material(inter))
+ sprout::darkroom::materials::alpha(sprout::darkroom::intersects::material(inter))
),
sprout::darkroom::colors::mul(
transparent_color,
sprout::darkroom::materials::alpha(sprout::darkroom::intersects::material(inter))
transmit_colors.first,
!transmit_colors.second
? sprout::darkroom::materials::alpha(sprout::darkroom::intersects::material(inter))
: 0
)
)
: sprout::darkroom::renderers::calculate_infinity<Color>(infinity_color_, sprout::darkroom::rays::direction(ray))
@ -204,12 +237,12 @@ namespace sprout {
template<
typename Color,
typename Camera, typename Objects, typename Lights,
typename Ray, typename Intersection
typename Ray, typename Refractions, typename Intersection
>
SPROUT_CONSTEXPR Color
color_2(
Camera const& camera, Objects const& objs, Lights const& lights,
Ray const& ray, std::size_t depth_max, Intersection const& inter,
Ray const& ray, std::size_t depth_max, Refractions const& refracs, Intersection const& inter,
Color const& diffuse_color
) const
{
@ -219,29 +252,29 @@ namespace sprout {
sprout::darkroom::renderers::whitted_mirror().template operator()<Color>(
camera, objs, lights,
ray, inter, *this,
depth_max
depth_max, refracs
),
sprout::darkroom::renderers::whitted_transparent().template operator()<Color>(
sprout::darkroom::renderers::whitted_transmit().template operator()<Color>(
camera, objs, lights,
ray, inter, *this,
depth_max
depth_max, refracs
)
);
}
template<
typename Color,
typename Camera, typename Objects, typename Lights,
typename Ray, typename Intersection
typename Ray, typename Refractions, typename Intersection
>
SPROUT_CONSTEXPR Color
color_1(
Camera const& camera, Objects const& objs, Lights const& lights,
Ray const& ray, std::size_t depth_max, Intersection const& inter
Ray const& ray, std::size_t depth_max, Refractions const& refracs, Intersection const& inter
) const
{
return color_2<Color>(
camera, objs, lights,
ray, depth_max, inter,
ray, depth_max, refracs, inter,
sprout::darkroom::lights::calculate(lights, inter, objs)
);
}
@ -253,6 +286,37 @@ namespace sprout {
explicit SPROUT_CONSTEXPR whitted_style(infinity_color_type const& infinity_color)
: infinity_color_(infinity_color)
{}
template<
typename Color, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions,
typename sprout::enabler_if<sprout::tuples::is_tuple<Refractions>::value>::type = sprout::enabler
>
SPROUT_CONSTEXPR Color
operator()(
Camera const& camera, Objects const& objs, Lights const& lights,
Ray const& ray, std::size_t depth_max, Refractions const& refracs
) const
{
return color_1<Color>(
camera, objs, lights,
ray, depth_max, refracs,
sprout::darkroom::objects::intersect(objs, ray)
);
}
template<
typename Color, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions,
typename sprout::enabler_if<!sprout::tuples::is_tuple<Refractions>::value>::type = sprout::enabler
>
SPROUT_CONSTEXPR Color
operator()(
Camera const& camera, Objects const& objs, Lights const& lights,
Ray const& ray, std::size_t depth_max, Refractions const& refracs
) const
{
return operator()<Color>(
camera, objs, lights,
ray, depth_max, sprout::tuples::make_tuple(refracs)
);
}
template<typename Color, typename Camera, typename Objects, typename Lights, typename Ray>
SPROUT_CONSTEXPR Color
operator()(
@ -260,10 +324,9 @@ namespace sprout {
Ray const& ray, std::size_t depth_max
) const
{
return color_1<Color>(
return operator()<Color>(
camera, objs, lights,
ray, depth_max,
sprout::darkroom::objects::intersect(objs, ray)
ray, depth_max, sprout::tuples::make_tuple(1.0)
);
}
};