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[sprout.darkroom] implement refraction process

This commit is contained in:
bolero-MURAKAMI 2013-12-12 23:29:50 +09:00
parent 8e306168da
commit 63ac0d0df5
10 changed files with 494 additions and 69 deletions

View file

@ -15,29 +15,44 @@
namespace sprout {
namespace darkroom {
namespace renderers {
//
//
//
SPROUT_STATIC_CONSTEXPR std::size_t default_depth = 4;
//
// calculate_result
//
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions = double>
struct calculate_result
: public sprout::identity<Color>
{};
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
struct calculate_result<Color, Renderer const, Camera, Objects, Lights, Ray>
: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray>
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions>
struct calculate_result<Color, Renderer const, Camera, Objects, Lights, Ray, Refractions>
: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray, Refractions>
{};
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
struct calculate_result<Color, Renderer volatile, Camera, Objects, Lights, Ray>
: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray>
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions>
struct calculate_result<Color, Renderer volatile, Camera, Objects, Lights, Ray, Refractions>
: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray, Refractions>
{};
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
struct calculate_result<Color, Renderer const volatile, Camera, Objects, Lights, Ray>
: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray>
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions>
struct calculate_result<Color, Renderer const volatile, Camera, Objects, Lights, Ray, Refractions>
: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray, Refractions>
{};
//
// calculate
//
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions>
inline SPROUT_CONSTEXPR typename sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray, Refractions>::type
calculate(
Renderer const& renderer,
Camera const& camera, Objects const& objs, Lights const& lights,
Ray const& ray, std::size_t depth_max, Refractions const& refracs
)
{
return renderer.template operator()<Color>(camera, objs, lights, ray, depth_max, refracs);
}
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
inline SPROUT_CONSTEXPR typename sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray>::type
calculate(