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https://github.com/bolero-MURAKAMI/Sprout
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[sprout.darkroom] implement refraction process
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10 changed files with 494 additions and 69 deletions
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@ -15,29 +15,44 @@
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namespace sprout {
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namespace darkroom {
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namespace renderers {
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//
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//
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//
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SPROUT_STATIC_CONSTEXPR std::size_t default_depth = 4;
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//
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// calculate_result
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//
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template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
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template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions = double>
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struct calculate_result
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: public sprout::identity<Color>
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{};
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template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
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struct calculate_result<Color, Renderer const, Camera, Objects, Lights, Ray>
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: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray>
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template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions>
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struct calculate_result<Color, Renderer const, Camera, Objects, Lights, Ray, Refractions>
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: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray, Refractions>
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{};
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template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
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struct calculate_result<Color, Renderer volatile, Camera, Objects, Lights, Ray>
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: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray>
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template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions>
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struct calculate_result<Color, Renderer volatile, Camera, Objects, Lights, Ray, Refractions>
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: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray, Refractions>
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{};
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template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
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struct calculate_result<Color, Renderer const volatile, Camera, Objects, Lights, Ray>
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: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray>
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template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions>
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struct calculate_result<Color, Renderer const volatile, Camera, Objects, Lights, Ray, Refractions>
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: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray, Refractions>
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{};
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//
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// calculate
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//
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template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions>
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inline SPROUT_CONSTEXPR typename sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray, Refractions>::type
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calculate(
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Renderer const& renderer,
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Camera const& camera, Objects const& objs, Lights const& lights,
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Ray const& ray, std::size_t depth_max, Refractions const& refracs
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)
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{
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return renderer.template operator()<Color>(camera, objs, lights, ray, depth_max, refracs);
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}
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template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
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inline SPROUT_CONSTEXPR typename sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray>::type
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calculate(
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