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add is_from_inside property

This commit is contained in:
bolero-MURAKAMI 2013-12-04 23:38:33 +09:00
parent 014d339803
commit 8e3c426684
4 changed files with 64 additions and 22 deletions

View file

@ -32,6 +32,18 @@ namespace sprout {
};
};
//
// aa_plane_face
//
struct aa_plane_face {
public:
enum values {
both,
negative,
positive,
same_as_direction
};
};
//
// basic_aa_plane
//
template<typename Material, typename Position = sprout::darkroom::coords::vector3d_t>
@ -41,6 +53,7 @@ namespace sprout {
typedef Position position_type;
typedef typename sprout::darkroom::access::unit<position_type>::type unit_type;
typedef sprout::darkroom::objects::aa_plane_direction aa_plane_direction;
typedef sprout::darkroom::objects::aa_plane_face aa_plane_face;
public:
template<typename Ray>
struct intersection {
@ -53,13 +66,15 @@ namespace sprout {
std::declval<material_type const&>(),
std::declval<unit_type const&>(),
std::declval<unit_type const&>()
))
)),
bool
> type;
};
private:
aa_plane_direction::values direction_value_;
unit_type val_;
material_type mat_;
aa_plane_face::values face_;
private:
SPROUT_CONSTEXPR bool
is_x() const {
@ -75,7 +90,7 @@ namespace sprout {
}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type
intersect_5(int hit_side, bool does_intersect, unit_type distance, position_type const& point_of_intersection) const {
intersect_5(int hit_side, bool is_from_inside, bool does_intersect, unit_type distance, position_type const& point_of_intersection) const {
return typename intersection<Ray>::type(
does_intersect,
distance,
@ -99,13 +114,16 @@ namespace sprout {
sprout::darkroom::coords::x(point_of_intersection),
sprout::darkroom::coords::y(point_of_intersection)
)
,
is_from_inside
);
}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type
intersect_4(Ray const& ray, int hit_side, bool does_intersect, unit_type distance) const {
intersect_4(Ray const& ray, int hit_side, bool is_from_inside, bool does_intersect, unit_type distance) const {
return intersect_5<Ray>(
hit_side,
is_from_inside,
does_intersect,
distance,
does_intersect
@ -115,10 +133,11 @@ namespace sprout {
}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type
intersect_3(Ray const& ray, unit_type pos_v, unit_type dir_v, int hit_side, bool does_intersect) const {
intersect_3(Ray const& ray, unit_type pos_v, unit_type dir_v, int hit_side, bool is_from_inside, bool does_intersect) const {
return intersect_4(
ray,
hit_side,
is_from_inside,
does_intersect,
does_intersect
? (pos_v - val_) / -dir_v
@ -127,12 +146,13 @@ namespace sprout {
}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type
intersect_2(Ray const& ray, unit_type pos_v, unit_type dir_v, int hit_side) const {
intersect_2(Ray const& ray, unit_type pos_v, unit_type dir_v, int hit_side, bool is_from_inside) const {
return intersect_3(
ray,
pos_v,
dir_v,
hit_side,
is_from_inside,
(hit_side > 0 && dir_v < 0) || (hit_side < 0 && dir_v > 0)
);
}
@ -143,14 +163,19 @@ namespace sprout {
ray,
pos_v,
dir_v,
pos_v > val_ ? 1 : -1
pos_v > val_ ? 1 : -1,
face_ == aa_plane_face::both ? false
: face_ == aa_plane_face::negative ? dir_v > 0
: face_ == aa_plane_face::positive ? dir_v < 0
: (val_ > 0 && dir_v < 0) || (val_ < 0 && dir_v > 0)
);
}
public:
SPROUT_CONSTEXPR basic_aa_plane(aa_plane_direction::values direction_value, unit_type val, material_type const& mat)
SPROUT_CONSTEXPR basic_aa_plane(aa_plane_direction::values direction_value, unit_type val, material_type const& mat, aa_plane_face::values face = aa_plane_face::both)
: direction_value_(direction_value)
, val_(val)
, mat_(mat)
, face_(face)
{}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type
@ -173,8 +198,14 @@ namespace sprout {
//
template<typename Material, typename Unit>
inline SPROUT_CONSTEXPR sprout::darkroom::objects::basic_aa_plane<Material>
make_aa_plane(sprout::darkroom::objects::aa_plane_direction::values dir_val, Unit const& val, Material const& mat) {
return sprout::darkroom::objects::basic_aa_plane<Material>(dir_val, val, mat);
make_aa_plane(
sprout::darkroom::objects::aa_plane_direction::values dir_val,
Unit const& val,
Material const& mat,
sprout::darkroom::objects::aa_plane_face::values face_val = sprout::darkroom::objects::aa_plane_face::both
)
{
return sprout::darkroom::objects::basic_aa_plane<Material>(dir_val, val, mat, face_val);
}
} // namespace objects
} // namespace darkroom