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mirror of https://github.com/bolero-MURAKAMI/Sprout synced 2025-08-03 12:49:50 +00:00

fix coding-stype

This commit is contained in:
bolero-MURAKAMI 2012-10-06 00:58:56 +09:00
parent 2012838899
commit df3023db30
196 changed files with 2510 additions and 3945 deletions

View file

@ -54,23 +54,21 @@ namespace sprout {
unit_type val_;
material_type mat_;
private:
SPROUT_CONSTEXPR bool is_x() const {
SPROUT_CONSTEXPR bool
is_x() const {
return direction_value_ == aa_plane_direction::x;
}
SPROUT_CONSTEXPR bool is_y() const {
SPROUT_CONSTEXPR bool
is_y() const {
return direction_value_ == aa_plane_direction::y;
}
SPROUT_CONSTEXPR bool is_z() const {
SPROUT_CONSTEXPR bool
is_z() const {
return direction_value_ == aa_plane_direction::z;
}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type intersect_5(
int hit_side,
bool does_intersect,
unit_type distance,
position_type const& point_of_intersection
) const
{
SPROUT_CONSTEXPR typename intersection<Ray>::type
intersect_5(int hit_side, bool does_intersect, unit_type distance, position_type const& point_of_intersection) const {
return typename intersection<Ray>::type(
does_intersect,
distance,
@ -97,13 +95,8 @@ namespace sprout {
);
}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type intersect_4(
Ray const& ray,
int hit_side,
bool does_intersect,
unit_type distance
) const
{
SPROUT_CONSTEXPR typename intersection<Ray>::type
intersect_4(Ray const& ray, int hit_side, bool does_intersect, unit_type distance) const {
return intersect_5<Ray>(
hit_side,
does_intersect,
@ -114,14 +107,8 @@ namespace sprout {
);
}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type intersect_3(
Ray const& ray,
unit_type pos_v,
unit_type dir_v,
int hit_side,
bool does_intersect
) const
{
SPROUT_CONSTEXPR typename intersection<Ray>::type
intersect_3(Ray const& ray, unit_type pos_v, unit_type dir_v, int hit_side, bool does_intersect) const {
return intersect_4(
ray,
hit_side,
@ -132,13 +119,8 @@ namespace sprout {
);
}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type intersect_2(
Ray const& ray,
unit_type pos_v,
unit_type dir_v,
int hit_side
) const
{
SPROUT_CONSTEXPR typename intersection<Ray>::type
intersect_2(Ray const& ray, unit_type pos_v, unit_type dir_v, int hit_side) const {
return intersect_3(
ray,
pos_v,
@ -148,12 +130,8 @@ namespace sprout {
);
}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type intersect_1(
Ray const& ray,
unit_type pos_v,
unit_type dir_v
) const
{
SPROUT_CONSTEXPR typename intersection<Ray>::type
intersect_1(Ray const& ray, unit_type pos_v, unit_type dir_v) const {
return intersect_2(
ray,
pos_v,
@ -162,17 +140,14 @@ namespace sprout {
);
}
public:
SPROUT_CONSTEXPR basic_aa_plane(
aa_plane_direction::values direction_value,
unit_type val,
material_type const& mat
)
SPROUT_CONSTEXPR basic_aa_plane(aa_plane_direction::values direction_value, unit_type val, material_type const& mat)
: direction_value_(direction_value)
, val_(val)
, mat_(mat)
{}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type intersect(Ray const& ray) const {
SPROUT_CONSTEXPR typename intersection<Ray>::type
intersect(Ray const& ray) const {
return intersect_1(
ray,
(is_x() ? sprout::darkroom::coords::x(sprout::darkroom::rays::position(ray))
@ -191,12 +166,7 @@ namespace sprout {
//
template<typename Material, typename Unit>
inline SPROUT_CONSTEXPR sprout::darkroom::objects::basic_aa_plane<Material>
make_aa_plane(
sprout::darkroom::objects::aa_plane_direction::values dir_val,
Unit const& val,
Material const& mat
)
{
make_aa_plane(sprout::darkroom::objects::aa_plane_direction::values dir_val, Unit const& val, Material const& mat) {
return sprout::darkroom::objects::basic_aa_plane<Material>(dir_val, val, mat);
}
} // namespace objects

View file

@ -26,8 +26,7 @@ namespace sprout {
struct intersect_list_impl {
private:
template<typename Objects, typename Ray, typename A, typename B>
SPROUT_CONSTEXPR typename sprout::darkroom::access::unit<Objects>::type
::template intersection<Ray>::type
SPROUT_CONSTEXPR typename sprout::darkroom::access::unit<Objects>::type::template intersection<Ray>::type
comp(A const& a, B const& b) const {
return sprout::darkroom::intersects::does_intersect(a)
&& sprout::darkroom::intersects::does_intersect(b)
@ -41,8 +40,7 @@ namespace sprout {
}
public:
template<typename Objects, typename Ray>
SPROUT_CONSTEXPR typename sprout::darkroom::access::unit<Objects>::type
::template intersection<Ray>::type
SPROUT_CONSTEXPR typename sprout::darkroom::access::unit<Objects>::type ::template intersection<Ray>::type
operator()(Objects const& objs, Ray const& ray) const {
return comp<Objects, Ray>(
sprout::darkroom::objects::intersect(sprout::darkroom::access::get<N>(objs), ray),
@ -54,16 +52,14 @@ namespace sprout {
struct intersect_list_impl<0> {
public:
template<typename Objects, typename Ray>
SPROUT_CONSTEXPR typename sprout::darkroom::access::unit<Objects>::type
::template intersection<Ray>::type
SPROUT_CONSTEXPR typename sprout::darkroom::access::unit<Objects>::type::template intersection<Ray>::type
operator()(Objects const& objs, Ray const& ray) const {
return sprout::darkroom::objects::intersect(sprout::darkroom::access::get<0>(objs), ray);
}
};
} // namespace detail
template<typename Objects, typename Ray>
inline SPROUT_CONSTEXPR typename sprout::darkroom::access::unit<Objects>::type
::template intersection<Ray>::type
inline SPROUT_CONSTEXPR typename sprout::darkroom::access::unit<Objects>::type::template intersection<Ray>::type
intersect_list(Objects const& objs, Ray const& ray) {
return sprout::darkroom::objects::detail::intersect_list_impl<
sprout::darkroom::access::size<Objects>::value - 1

View file

@ -45,7 +45,8 @@ namespace sprout {
position_type normal_;
private:
template<typename Vector>
SPROUT_CONSTEXPR bool within_test(Vector const& d0, Vector const& d1) {
SPROUT_CONSTEXPR bool
within_test(Vector const& d0, Vector const& d1) {
return sprout::darkroom::coords::dot(
sprout::darkroom::coords::cross(d0, d1),
normal_
@ -54,13 +55,8 @@ namespace sprout {
;
}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type intersect_5(
Ray const& ray,
int hit_side,
bool does_intersect,
unit_type distance
) const
{
SPROUT_CONSTEXPR typename intersection<Ray>::type
intersect_5(Ray const& ray, int hit_side, bool does_intersect, unit_type distance) const {
return typename intersection<Ray>::type(
does_intersect,
distance,
@ -73,13 +69,8 @@ namespace sprout {
);
}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type intersect_4(
Ray const& ray,
position_type const& v,
int hit_side,
bool does_intersect
) const
{
SPROUT_CONSTEXPR typename intersection<Ray>::type
intersect_4(Ray const& ray, position_type const& v, int hit_side, bool does_intersect) const {
return intersect_5(
ray,
hit_side,
@ -90,14 +81,8 @@ namespace sprout {
);
}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type intersect_3(
Ray const& ray,
position_type const& v,
position_type const& p,
int hit_side,
bool exist_forward
) const
{
SPROUT_CONSTEXPR typename intersection<Ray>::type
intersect_3(Ray const& ray, position_type const& v, position_type const& p, int hit_side, bool exist_forward) const {
return intersect_4(
ray,
v,
@ -118,12 +103,8 @@ namespace sprout {
);
}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type intersect_2(
Ray const& ray,
unit_type const& t,
int hit_side
) const
{
SPROUT_CONSTEXPR typename intersection<Ray>::type
intersect_2(Ray const& ray, unit_type const& t, int hit_side) const {
return intersect_3(
ray,
sprout::darkroom::coords::scale(sprout::darkroom::rays::direction(ray), t),
@ -138,12 +119,8 @@ namespace sprout {
);
}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type intersect_1(
Ray const& ray,
unit_type const& xpn,
unit_type const& vn
) const
{
SPROUT_CONSTEXPR typename intersection<Ray>::type
intersect_1(Ray const& ray, unit_type const& xpn, unit_type const& vn) const {
return intersect_2(
ray,
xpn / vn,
@ -151,12 +128,7 @@ namespace sprout {
);
}
public:
SPROUT_CONSTEXPR basic_triangle(
material_type const& mat,
position_type const& v0,
position_type const& v1,
position_type const& v2
)
SPROUT_CONSTEXPR basic_triangle(material_type const& mat, position_type const& v0, position_type const& v1, position_type const& v2)
: mat_(mat)
, vertices_{{v0, v1, v2}}
, normal_(
@ -169,7 +141,8 @@ namespace sprout {
)
{}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type intersect(Ray const& ray) const {
SPROUT_CONSTEXPR typename intersection<Ray>::type
intersect(Ray const& ray) const {
return intersect_1(
ray,
sprout::darkroom::coords::dot(
@ -188,13 +161,7 @@ namespace sprout {
//
template<typename Material, typename Vertex>
inline SPROUT_CONSTEXPR sprout::darkroom::objects::basic_triangle<Material, Vertex>
make_triangle(
Material const& mat,
Vertex const& v0,
Vertex const& v1,
Vertex const& v2
)
{
make_triangle(Material const& mat, Vertex const& v0, Vertex const& v1, Vertex const& v2) {
return sprout::darkroom::objects::basic_triangle<Material, Vertex>(mat, v0, v1, v2);
}
} // namespace objects

View file

@ -60,14 +60,8 @@ namespace sprout {
material_type mat_;
private:
template<typename Ray>
SPROUT_CONSTEXPR zwo_type zweitens_2(
Ray const& ray,
unit_type const& i1,
unit_type const& i2,
int hit_side,
bool does_intersect
) const
{
SPROUT_CONSTEXPR zwo_type
zweitens_2(Ray const& ray, unit_type const& i1, unit_type const& i2, int hit_side, bool does_intersect) const {
return zwo_type(
hit_side,
does_intersect,
@ -77,12 +71,8 @@ namespace sprout {
);
}
template<typename Ray>
SPROUT_CONSTEXPR zwo_type zweitens_1(
Ray const& ray,
unit_type const& i1,
unit_type const& i2
) const
{
SPROUT_CONSTEXPR zwo_type
zweitens_1(Ray const& ray, unit_type const& i1, unit_type const& i2) const {
return zweitens_2(
ray,
i1,
@ -95,24 +85,16 @@ namespace sprout {
);
}
template<typename Ray>
SPROUT_CONSTEXPR zwo_type zweitens(
Ray const& ray,
bool neg,
unit_type const& b,
unit_type const& det
) const
{
SPROUT_CONSTEXPR zwo_type
zweitens(Ray const& ray, bool neg, unit_type const& b, unit_type const& det) const {
return neg
? zweitens_1(ray, b - det, b + det)
: zwo_type(0, false, -1)
;
}
template<typename Ray>
SPROUT_CONSTEXPR drei_type drittens_1(
Ray const& ray,
typename sprout::darkroom::access::unit<Ray>::type point_of_intersection
) const
{
SPROUT_CONSTEXPR drei_type
drittens_1(Ray const& ray, typename sprout::darkroom::access::unit<Ray>::type point_of_intersection) const {
return drei_type(
point_of_intersection,
sprout::darkroom::coords::normalize(
@ -121,12 +103,8 @@ namespace sprout {
);
}
template<typename Ray>
SPROUT_CONSTEXPR drei_type drittens(
Ray const& ray,
bool neg,
unit_type const& distance
) const
{
SPROUT_CONSTEXPR drei_type
drittens(Ray const& ray, bool neg, unit_type const& distance) const {
return neg
? drittens_1(ray, sprout::darkroom::rays::point_of_intersection(ray, distance))
: drei_type(
@ -136,13 +114,8 @@ namespace sprout {
;
}
template<typename Ray, typename Vec>
SPROUT_CONSTEXPR typename intersection<Ray>::type intersect_6(
Ray const& ray,
zwo_type const& zwo,
drei_type const& drei,
Vec const& normal
) const
{
SPROUT_CONSTEXPR typename intersection<Ray>::type
intersect_6(Ray const& ray, zwo_type const& zwo, drei_type const& drei, Vec const& normal) const {
return typename intersection<Ray>::type(
sprout::tuples::get<zw::does_intersect>(zwo),
sprout::tuples::get<zw::distance>(zwo),
@ -168,12 +141,8 @@ namespace sprout {
);
}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type intersect_5(
Ray const& ray,
zwo_type const& zwo,
drei_type const& drei
) const
{
SPROUT_CONSTEXPR typename intersection<Ray>::type
intersect_5(Ray const& ray, zwo_type const& zwo, drei_type const& drei) const {
return intersect_6(
ray,
zwo,
@ -182,11 +151,8 @@ namespace sprout {
);
}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type intersect_4(
Ray const& ray,
zwo_type const& zwo
) const
{
SPROUT_CONSTEXPR typename intersection<Ray>::type
intersect_4(Ray const& ray, zwo_type const& zwo) const {
return intersect_5(
ray,
zwo,
@ -198,12 +164,8 @@ namespace sprout {
);
}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type intersect_3(
Ray const& ray,
unit_type const& b,
unit_type const& det_sq
) const
{
SPROUT_CONSTEXPR typename intersection<Ray>::type
intersect_3(Ray const& ray, unit_type const& b, unit_type const& det_sq) const {
return intersect_4(
ray,
zweitens(
@ -215,12 +177,8 @@ namespace sprout {
);
}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type intersect_2(
Ray const& ray,
position_type const& v,
unit_type const& b
) const
{
SPROUT_CONSTEXPR typename intersection<Ray>::type
intersect_2(Ray const& ray, position_type const& v, unit_type const& b) const {
return intersect_3(
ray,
b,
@ -228,11 +186,8 @@ namespace sprout {
);
}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type intersect_1(
Ray const& ray,
position_type const& v
) const
{
SPROUT_CONSTEXPR typename intersection<Ray>::type
intersect_1(Ray const& ray, position_type const& v) const {
return intersect_2(
ray,
v,
@ -240,17 +195,14 @@ namespace sprout {
);
}
public:
SPROUT_CONSTEXPR basic_sphere(
position_type const& pos,
radius_type rad,
material_type const& mat
)
SPROUT_CONSTEXPR basic_sphere(position_type const& pos, radius_type rad, material_type const& mat)
: pos_(pos)
, rad_(rad)
, mat_(mat)
{}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type intersect(Ray const& ray) const {
SPROUT_CONSTEXPR typename intersection<Ray>::type
intersect(Ray const& ray) const {
return intersect_1(
ray,
sprout::darkroom::coords::sub(sprout::darkroom::rays::position(ray), pos_)