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fix darkroom: fix template operator() member-function call -> calcurate() free-function

This commit is contained in:
bolero-MURAKAMI 2013-09-24 15:08:36 +09:00
parent 3cb882ce91
commit dfcb6bcf31
25 changed files with 494 additions and 129 deletions

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@ -0,0 +1,55 @@
/*=============================================================================
Copyright (c) 2011-2013 Bolero MURAKAMI
https://github.com/bolero-MURAKAMI/Sprout
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
=============================================================================*/
#ifndef SPROUT_DARKROOM_RENDERERS_CALCULATE_HPP
#define SPROUT_DARKROOM_RENDERERS_CALCULATE_HPP
#include <cstddef>
#include <sprout/config.hpp>
#include <sprout/type_traits/identity.hpp>
namespace sprout {
namespace darkroom {
namespace renderers {
//
// calculate_result
//
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
struct calculate_result
: public sprout::identity<Color>
{};
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
struct calculate_result<Color, Renderer const, Camera, Objects, Lights, Ray>
: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray>
{};
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
struct calculate_result<Color, Renderer volatile, Camera, Objects, Lights, Ray>
: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray>
{};
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
struct calculate_result<Color, Renderer const volatile, Camera, Objects, Lights, Ray>
: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray>
{};
//
// calculate
//
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
inline SPROUT_CONSTEXPR typename sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray>::type
calculate(
Renderer const& renderer,
Camera const& camera, Objects const& objs, Lights const& lights,
Ray const& ray, std::size_t depth_max
)
{
return renderer.template operator()<Color>(camera, objs, lights, ray, depth_max);
}
} // namespace renderers
} // namespace darkroom
} // namespace sprout
#endif // #ifndef SPROUT_DARKROOM_RENDERERS_CALCULATE_HPP

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@ -10,6 +10,7 @@
#include <sprout/config.hpp>
#include <sprout/tuple/functions.hpp>
#include <sprout/type_traits/identity.hpp>
#include <sprout/darkroom/colors/rgb.hpp>
#include <sprout/darkroom/coords/vector.hpp>
@ -83,6 +84,35 @@ namespace sprout {
make_uniform_color(Color const& color) {
return sprout::darkroom::renderers::uniform_color<Color>(color);
}
//
// infinity_result
//
template<typename Color, typename InfinityColor, typename Vector>
struct infinity_result
: public sprout::identity<Color>
{};
template<typename Color, typename InfinityColor, typename Vector>
struct infinity_result<Color, InfinityColor const, Vector>
: public sprout::darkroom::renderers::infinity_result<Color, InfinityColor, Vector>
{};
template<typename Color, typename InfinityColor, typename Vector>
struct infinity_result<Color, InfinityColor volatile, Vector>
: public sprout::darkroom::renderers::infinity_result<Color, InfinityColor, Vector>
{};
template<typename Color, typename InfinityColor, typename Vector>
struct infinity_result<Color, InfinityColor const volatile, Vector>
: public sprout::darkroom::renderers::infinity_result<Color, InfinityColor, Vector>
{};
//
// calculate_infinity
//
template<typename Color, typename InfinityColor, typename Vector>
inline SPROUT_CONSTEXPR typename sprout::darkroom::renderers::infinity_result<Color, InfinityColor, Vector>::type
calculate_infinity(InfinityColor const& infinity_color, Vector const& dir) {
return infinity_color.template operator()<Color>(dir);
}
} // namespace renderers
} // namespace darkroom
} // namespace sprout

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@ -20,6 +20,8 @@
#include <sprout/darkroom/materials/material.hpp>
#include <sprout/darkroom/intersects/intersection.hpp>
#include <sprout/darkroom/objects/intersect.hpp>
#include <sprout/darkroom/lights/calculate.hpp>
#include <sprout/darkroom/renderers/calculate.hpp>
#include <sprout/darkroom/renderers/infinity.hpp>
namespace sprout {
@ -33,18 +35,19 @@ namespace sprout {
template<
typename Color,
typename Camera, typename Objects, typename Lights,
typename Ray, typename Intersection, typename Tracer,
typename Ray, typename Intersection, typename Renderer,
typename Direction
>
SPROUT_CONSTEXPR Color
color_1(
Camera const& camera, Objects const& objs, Lights const& lights,
Ray const& ray, Intersection const& inter, Tracer const& tracer,
Ray const& ray, Intersection const& inter, Renderer const& renderer,
std::size_t depth_max,
Direction const& reflect_dir
) const
{
return tracer.template operator()<Color>(
return sprout::darkroom::renderers::calculate<Color>(
renderer,
camera, objs, lights,
sprout::tuples::remake<Ray>(
ray,
@ -69,12 +72,12 @@ namespace sprout {
template<
typename Color,
typename Camera, typename Objects, typename Lights,
typename Ray, typename Intersection, typename Tracer
typename Ray, typename Intersection, typename Renderer
>
SPROUT_CONSTEXPR Color
operator()(
Camera const& camera, Objects const& objs, Lights const& lights,
Ray const& ray, Intersection const& inter, Tracer const& tracer,
Ray const& ray, Intersection const& inter, Renderer const& renderer,
std::size_t depth_max
) const
{
@ -87,7 +90,7 @@ namespace sprout {
> sprout::numeric_limits<reflection_type>::epsilon()
? color_1<Color>(
camera, objs, lights,
ray, inter, tracer,
ray, inter, renderer,
depth_max,
sprout::darkroom::coords::reflect(
sprout::darkroom::rays::direction(ray),
@ -126,7 +129,7 @@ namespace sprout {
sprout::darkroom::materials::reflection(sprout::darkroom::intersects::material(inter))
)
)
: infinity_color_.template operator()<Color>(sprout::darkroom::rays::direction(ray))
: sprout::darkroom::renderers::calculate_infinity<Color>(infinity_color_, sprout::darkroom::rays::direction(ray))
;
}
template<
@ -165,7 +168,7 @@ namespace sprout {
return color_2<Color>(
camera, objs, lights,
ray, depth_max, inter,
lights.template operator()(inter, objs)
sprout::darkroom::lights::calculate(lights, inter, objs)
);
}
public: