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https://github.com/bolero-MURAKAMI/Sprout
synced 2025-08-03 12:49:50 +00:00
fix darkroom: fix template operator() member-function call -> calcurate() free-function
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3cb882ce91
commit
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25 changed files with 494 additions and 129 deletions
55
sprout/darkroom/renderers/calculate.hpp
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55
sprout/darkroom/renderers/calculate.hpp
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/*=============================================================================
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Copyright (c) 2011-2013 Bolero MURAKAMI
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https://github.com/bolero-MURAKAMI/Sprout
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Distributed under the Boost Software License, Version 1.0. (See accompanying
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file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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=============================================================================*/
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#ifndef SPROUT_DARKROOM_RENDERERS_CALCULATE_HPP
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#define SPROUT_DARKROOM_RENDERERS_CALCULATE_HPP
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#include <cstddef>
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#include <sprout/config.hpp>
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#include <sprout/type_traits/identity.hpp>
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namespace sprout {
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namespace darkroom {
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namespace renderers {
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//
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// calculate_result
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//
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template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
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struct calculate_result
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: public sprout::identity<Color>
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{};
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template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
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struct calculate_result<Color, Renderer const, Camera, Objects, Lights, Ray>
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: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray>
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{};
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template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
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struct calculate_result<Color, Renderer volatile, Camera, Objects, Lights, Ray>
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: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray>
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{};
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template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
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struct calculate_result<Color, Renderer const volatile, Camera, Objects, Lights, Ray>
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: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray>
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{};
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//
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// calculate
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//
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template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
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inline SPROUT_CONSTEXPR typename sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray>::type
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calculate(
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Renderer const& renderer,
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Camera const& camera, Objects const& objs, Lights const& lights,
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Ray const& ray, std::size_t depth_max
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)
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{
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return renderer.template operator()<Color>(camera, objs, lights, ray, depth_max);
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}
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} // namespace renderers
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} // namespace darkroom
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} // namespace sprout
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#endif // #ifndef SPROUT_DARKROOM_RENDERERS_CALCULATE_HPP
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@ -10,6 +10,7 @@
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#include <sprout/config.hpp>
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#include <sprout/tuple/functions.hpp>
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#include <sprout/type_traits/identity.hpp>
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#include <sprout/darkroom/colors/rgb.hpp>
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#include <sprout/darkroom/coords/vector.hpp>
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@ -83,6 +84,35 @@ namespace sprout {
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make_uniform_color(Color const& color) {
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return sprout::darkroom::renderers::uniform_color<Color>(color);
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}
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//
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// infinity_result
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//
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template<typename Color, typename InfinityColor, typename Vector>
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struct infinity_result
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: public sprout::identity<Color>
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{};
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template<typename Color, typename InfinityColor, typename Vector>
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struct infinity_result<Color, InfinityColor const, Vector>
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: public sprout::darkroom::renderers::infinity_result<Color, InfinityColor, Vector>
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{};
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template<typename Color, typename InfinityColor, typename Vector>
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struct infinity_result<Color, InfinityColor volatile, Vector>
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: public sprout::darkroom::renderers::infinity_result<Color, InfinityColor, Vector>
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{};
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template<typename Color, typename InfinityColor, typename Vector>
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struct infinity_result<Color, InfinityColor const volatile, Vector>
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: public sprout::darkroom::renderers::infinity_result<Color, InfinityColor, Vector>
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{};
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//
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// calculate_infinity
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//
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template<typename Color, typename InfinityColor, typename Vector>
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inline SPROUT_CONSTEXPR typename sprout::darkroom::renderers::infinity_result<Color, InfinityColor, Vector>::type
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calculate_infinity(InfinityColor const& infinity_color, Vector const& dir) {
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return infinity_color.template operator()<Color>(dir);
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}
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} // namespace renderers
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} // namespace darkroom
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} // namespace sprout
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@ -20,6 +20,8 @@
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#include <sprout/darkroom/materials/material.hpp>
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#include <sprout/darkroom/intersects/intersection.hpp>
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#include <sprout/darkroom/objects/intersect.hpp>
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#include <sprout/darkroom/lights/calculate.hpp>
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#include <sprout/darkroom/renderers/calculate.hpp>
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#include <sprout/darkroom/renderers/infinity.hpp>
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namespace sprout {
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@ -33,18 +35,19 @@ namespace sprout {
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template<
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typename Color,
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typename Camera, typename Objects, typename Lights,
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typename Ray, typename Intersection, typename Tracer,
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typename Ray, typename Intersection, typename Renderer,
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typename Direction
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>
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SPROUT_CONSTEXPR Color
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color_1(
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Camera const& camera, Objects const& objs, Lights const& lights,
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Ray const& ray, Intersection const& inter, Tracer const& tracer,
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Ray const& ray, Intersection const& inter, Renderer const& renderer,
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std::size_t depth_max,
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Direction const& reflect_dir
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) const
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{
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return tracer.template operator()<Color>(
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return sprout::darkroom::renderers::calculate<Color>(
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renderer,
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camera, objs, lights,
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sprout::tuples::remake<Ray>(
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ray,
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@ -69,12 +72,12 @@ namespace sprout {
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template<
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typename Color,
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typename Camera, typename Objects, typename Lights,
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typename Ray, typename Intersection, typename Tracer
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typename Ray, typename Intersection, typename Renderer
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>
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SPROUT_CONSTEXPR Color
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operator()(
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Camera const& camera, Objects const& objs, Lights const& lights,
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Ray const& ray, Intersection const& inter, Tracer const& tracer,
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Ray const& ray, Intersection const& inter, Renderer const& renderer,
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std::size_t depth_max
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) const
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{
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@ -87,7 +90,7 @@ namespace sprout {
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> sprout::numeric_limits<reflection_type>::epsilon()
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? color_1<Color>(
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camera, objs, lights,
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ray, inter, tracer,
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ray, inter, renderer,
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depth_max,
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sprout::darkroom::coords::reflect(
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sprout::darkroom::rays::direction(ray),
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@ -126,7 +129,7 @@ namespace sprout {
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sprout::darkroom::materials::reflection(sprout::darkroom::intersects::material(inter))
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)
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)
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: infinity_color_.template operator()<Color>(sprout::darkroom::rays::direction(ray))
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: sprout::darkroom::renderers::calculate_infinity<Color>(infinity_color_, sprout::darkroom::rays::direction(ray))
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;
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}
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template<
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return color_2<Color>(
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camera, objs, lights,
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ray, depth_max, inter,
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lights.template operator()(inter, objs)
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sprout::darkroom::lights::calculate(lights, inter, objs)
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);
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}
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public:
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