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fix darkroom parallel_light

This commit is contained in:
bolero-MURAKAMI 2012-08-15 03:32:43 +09:00
parent dc1e85923b
commit e9910b090d
3 changed files with 25 additions and 79 deletions

View file

@ -3,9 +3,6 @@
#include <limits> #include <limits>
#include <sprout/config.hpp> #include <sprout/config.hpp>
#include <sprout/tuple/tuple.hpp>
#include <sprout/tuple/functions.hpp>
#include <sprout/utility/forward.hpp>
#include <sprout/darkroom/access/access.hpp> #include <sprout/darkroom/access/access.hpp>
#include <sprout/darkroom/colors/rgb.hpp> #include <sprout/darkroom/colors/rgb.hpp>
#include <sprout/darkroom/coords/vector.hpp> #include <sprout/darkroom/coords/vector.hpp>
@ -35,7 +32,7 @@ namespace sprout {
color_type col_; color_type col_;
private: private:
template<typename Intersection> template<typename Intersection>
SPROUT_CONSTEXPR color_type shade_4( SPROUT_CONSTEXPR color_type shade_2(
Intersection const& inter, Intersection const& inter,
unit_type const& intensity unit_type const& intensity
) const ) const
@ -49,85 +46,51 @@ namespace sprout {
); );
} }
template<typename Intersection, typename LightRayIntersection> template<typename Intersection, typename LightRayIntersection>
SPROUT_CONSTEXPR color_type shade_3( SPROUT_CONSTEXPR color_type shade_1(
Intersection const& inter, Intersection const& inter,
position_type const& diff,
position_type const& direction,
LightRayIntersection const& light_ray_inter LightRayIntersection const& light_ray_inter
) const ) const
{ {
return shade_4( return shade_2(
inter, inter,
!sprout::darkroom::intersects::does_intersect(light_ray_inter) !sprout::darkroom::intersects::does_intersect(light_ray_inter)
|| sprout::darkroom::intersects::distance(light_ray_inter)
> sprout::darkroom::coords::length(diff)
|| sprout::darkroom::intersects::distance(light_ray_inter) || sprout::darkroom::intersects::distance(light_ray_inter)
< std::numeric_limits<unit_type>::epsilon() < std::numeric_limits<unit_type>::epsilon()
? NS_SSCRISK_CEL_OR_SPROUT::max( ? NS_SSCRISK_CEL_OR_SPROUT::max(
std::numeric_limits<unit_type>::epsilon(), std::numeric_limits<unit_type>::epsilon(),
sprout::darkroom::coords::dot( sprout::darkroom::coords::dot(
direction, dir_,
sprout::darkroom::intersects::normal(inter) sprout::darkroom::intersects::normal(inter)
) )
) )
: 0 : 0
); );
} }
template<typename Intersection, typename Objects>
SPROUT_CONSTEXPR color_type shade_2(
Intersection const& inter,
Objects const& objs,
position_type const& diff,
position_type const& direction
) const
{
return shade_3(
inter,
diff,
direction,
sprout::darkroom::objects::intersect_list(
objs,
sprout::darkroom::rays::make_ray(
sprout::darkroom::coords::add(
sprout::darkroom::coords::scale(
direction,
std::numeric_limits<unit_type>::epsilon() * 256
),
sprout::darkroom::intersects::point_of_intersection(inter)
),
direction
)
)
);
}
template<typename Intersection, typename Objects>
SPROUT_CONSTEXPR color_type shade_1(
Intersection const& inter,
Objects const& objs,
position_type const& diff
) const
{
return shade_2(
inter,
objs,
diff,
sprout::darkroom::coords::normalize(diff)
);
}
public: public:
SPROUT_CONSTEXPR basic_parallel_light( SPROUT_CONSTEXPR basic_parallel_light(
position_type const& dir, position_type const& dir,
color_type const& col color_type const& col
) )
: dir_(dir) : dir_(sprout::darkroom::coords::normalize(dir))
, col_(col) , col_(col)
{} {}
template<typename Intersection, typename Objects> template<typename Intersection, typename Objects>
SPROUT_CONSTEXPR color_type operator()(Intersection const& inter, Objects const& objs) const { SPROUT_CONSTEXPR color_type operator()(Intersection const& inter, Objects const& objs) const {
return shade_1( return shade_1(
inter, inter,
sprout::darkroom::objects::intersect_list(
objs, objs,
sprout::darkroom::rays::make_ray(
sprout::darkroom::coords::add(
sprout::darkroom::coords::scale(
dir_,
std::numeric_limits<unit_type>::epsilon() * 256
),
sprout::darkroom::intersects::point_of_intersection(inter)
),
dir_ dir_
)
)
); );
} }
}; };

View file

@ -3,9 +3,6 @@
#include <limits> #include <limits>
#include <sprout/config.hpp> #include <sprout/config.hpp>
#include <sprout/tuple/tuple.hpp>
#include <sprout/tuple/functions.hpp>
#include <sprout/utility/forward.hpp>
#include <sprout/darkroom/access/access.hpp> #include <sprout/darkroom/access/access.hpp>
#include <sprout/darkroom/colors/rgb.hpp> #include <sprout/darkroom/colors/rgb.hpp>
#include <sprout/darkroom/coords/vector.hpp> #include <sprout/darkroom/coords/vector.hpp>

View file

@ -64,18 +64,21 @@ namespace sprout {
return direction_value_ == aa_plane_direction::z; return direction_value_ == aa_plane_direction::z;
} }
template<typename Ray> template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type intersect_6( SPROUT_CONSTEXPR typename intersection<Ray>::type intersect_5(
int hit_side,
bool does_intersect, bool does_intersect,
unit_type distance, unit_type distance,
position_type const& point_of_intersection, position_type const& point_of_intersection
position_type const& normal
) const ) const
{ {
return typename intersection<Ray>::type( return typename intersection<Ray>::type(
does_intersect, does_intersect,
distance, distance,
point_of_intersection, point_of_intersection,
normal, is_x() ? position_type(hit_side > 0 ? 1 : -1, 0, 0)
: is_y() ? position_type(0, hit_side > 0 ? 1 : -1, 0)
: position_type(0, 0, hit_side > 0 ? 1 : -1)
,
is_x() ? sprout::darkroom::materials::calc_material( is_x() ? sprout::darkroom::materials::calc_material(
mat_, mat_,
sprout::darkroom::coords::z(point_of_intersection), sprout::darkroom::coords::z(point_of_intersection),
@ -94,23 +97,6 @@ namespace sprout {
); );
} }
template<typename Ray> template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type intersect_5(
int hit_side,
bool does_intersect,
unit_type distance,
position_type const& point_of_intersection
) const
{
return intersect_6<Ray>(
does_intersect,
distance,
point_of_intersection,
is_x() ? position_type(hit_side > 0 ? 1 : -1, 0, 0)
: is_y() ? position_type(0, hit_side > 0 ? 1 : -1, 0)
: position_type(0, 0, hit_side > 0 ? 1 : -1)
);
}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type intersect_4( SPROUT_CONSTEXPR typename intersection<Ray>::type intersect_4(
Ray const& ray, Ray const& ray,
int hit_side, int hit_side,