#ifndef SPROUT_RANDOM_RANDOM_RESULT_HPP #define SPROUT_RANDOM_RANDOM_RESULT_HPP #include #include #include #include #include #include namespace sprout { namespace random { // // random_result // template class random_result; template class random_result< Engine, Distribution, typename std::enable_if::value>::type > : public std::iterator< std::forward_iterator_tag, typename Distribution::result_type, std::ptrdiff_t, typename Distribution::result_type const*, typename Distribution::result_type const& > { public: typedef Engine engine_type; typedef Distribution distribution_type; typedef typename distribution_type::result_type result_type; private: typedef std::iterator< std::forward_iterator_tag, result_type, std::ptrdiff_t, result_type const*, result_type const& > base_type; public: typedef typename base_type::iterator_category iterator_category; typedef typename base_type::value_type value_type; typedef typename base_type::difference_type difference_type; typedef typename base_type::pointer pointer; typedef typename base_type::reference reference; private: result_type result_; engine_type engine_; distribution_type distribution_; public: SPROUT_CONSTEXPR random_result( result_type result, engine_type const& engine, distribution_type const& distribution ) : result_(result) , engine_(engine) , distribution_(distribution) {} SPROUT_CONSTEXPR operator result_type() const { return result_; } SPROUT_CONSTEXPR random_result operator()() const { return distribution_(engine_); } result_type& result() { return result_; } SPROUT_CONSTEXPR result_type const& result() const { return result_; } engine_type& engine() { return engine_; } SPROUT_CONSTEXPR engine_type const& engine() const { return engine_; } distribution_type& distribution() { return distribution_; } SPROUT_CONSTEXPR distribution_type const& distribution() const { return distribution_; } SPROUT_CONSTEXPR result_type min() const { return distribution_.min(); } SPROUT_CONSTEXPR result_type max() const { return distribution_.max(); } void swap(random_result& other) { using std::swap; swap(result_, other.result_); swap(engine_, other.engine_); swap(distribution_, other.distribution_); } friend SPROUT_CONSTEXPR bool operator==(random_result const& lhs, random_result const& rhs) { return lhs.result_ == rhs.result_ && lhs.engine_ == rhs.engine_ && lhs.distribution_ == rhs.distribution_ ; } friend SPROUT_CONSTEXPR bool operator!=(random_result const& lhs, random_result const& rhs) { return !(lhs == rhs); } SPROUT_CONSTEXPR reference operator*() const { return result_; } SPROUT_CONSTEXPR pointer operator->() const { return &result_; } random_result& operator++() { random_result temp((*this)()); temp.swap(*this); return *this; } random_result operator++(int) { random_result result(*this); ++*this; return result; } }; template class random_result< Engine, Distribution, typename std::enable_if::value>::type > : public std::iterator< std::forward_iterator_tag, typename Engine::result_type, std::ptrdiff_t, typename Engine::result_type const*, typename Engine::result_type const& > { public: typedef Engine engine_type; typedef typename engine_type::result_type result_type; private: typedef std::iterator< std::forward_iterator_tag, result_type, std::ptrdiff_t, result_type const*, result_type const& > base_type; public: typedef typename base_type::iterator_category iterator_category; typedef typename base_type::value_type value_type; typedef typename base_type::difference_type difference_type; typedef typename base_type::pointer pointer; typedef typename base_type::reference reference; private: result_type result_; engine_type engine_; public: SPROUT_CONSTEXPR random_result( result_type result, engine_type const& engine ) : result_(result) , engine_(engine) {} SPROUT_CONSTEXPR operator result_type() const { return result_; } SPROUT_CONSTEXPR random_result operator()() const { return engine_(); } result_type& result() { return result_; } SPROUT_CONSTEXPR result_type const& result() const { return result_; } engine_type& engine() { return engine_; } SPROUT_CONSTEXPR engine_type const& engine() const { return engine_; } SPROUT_CONSTEXPR result_type min() const { return engine_.min(); } SPROUT_CONSTEXPR result_type max() const { return engine_.max(); } friend SPROUT_CONSTEXPR bool operator==(random_result const& lhs, random_result const& rhs) { return lhs.result_ == rhs.result_ && lhs.engine_ == rhs.engine_ ; } friend SPROUT_CONSTEXPR bool operator!=(random_result const& lhs, random_result const& rhs) { return !(lhs == rhs); } void swap(random_result& other) { using std::swap; swap(result_, other.result_); swap(engine_, other.engine_); } SPROUT_CONSTEXPR reference operator*() const { return result_; } SPROUT_CONSTEXPR pointer operator->() const { return &result_; } random_result& operator++() { random_result temp((*this)()); temp.swap(*this); return *this; } random_result operator++(int) { random_result result(*this); random_result temp((*this)()); temp.swap(*this); return result; } }; // // swap // template void swap( sprout::random::random_result& lhs, sprout::random::random_result& rhs ) { lhs.swap(rhs); } // // next // template SPROUT_CONSTEXPR sprout::random::random_result next( sprout::random::random_result const& it ) { return it(); } } // namespace random using sprout::random::random_result; } // namespace sprout #endif // #ifndef SPROUT_RANDOM_RANDOM_RESULT_HPP