#ifndef SPROUT_DARKROOM_OBJECTS_SPHERE_HPP #define SPROUT_DARKROOM_OBJECTS_SPHERE_HPP #include #include #include #include #include #include #include #include #include #include #include namespace sprout { namespace darkroom { namespace objects { // // basic_sphere // template class basic_sphere { public: typedef Material material_type; typedef Position position_type; typedef typename sprout::darkroom::access::unit::type unit_type; typedef unit_type radius_type; public: template struct intersection { typedef sprout::tuples::tuple< bool, unit_type, position_type, position_type, decltype(sprout::darkroom::materials::calc_material( std::declval(), std::declval(), std::declval() )) > type; }; private: typedef sprout::tuples::tuple zwo_type; typedef sprout::tuples::tuple drei_type; struct zw { SPROUT_STATIC_CONSTEXPR std::size_t hit_side = 0; SPROUT_STATIC_CONSTEXPR std::size_t does_intersect = 1; SPROUT_STATIC_CONSTEXPR std::size_t distance = 2; }; struct dr { SPROUT_STATIC_CONSTEXPR std::size_t point_of_intersection = 0; SPROUT_STATIC_CONSTEXPR std::size_t normal = 1; }; private: position_type pos_; radius_type rad_; material_type mat_; private: template SPROUT_CONSTEXPR zwo_type zweitens_2( Ray const& ray, unit_type const& i1, unit_type const& i2, int hit_side, bool does_intersect ) const { return zwo_type( hit_side, does_intersect, hit_side < 0 ? i2 : hit_side > 0 ? i1 : -1 ); } template SPROUT_CONSTEXPR zwo_type zweitens_1( Ray const& ray, unit_type const& i1, unit_type const& i2 ) const { return zweitens_2( ray, i1, i2, i2 > 0 ? i1 < 0 ? -1 : 1 : 0 , i2 > 0 ); } template SPROUT_CONSTEXPR zwo_type zweitens( Ray const& ray, bool neg, unit_type const& b, unit_type const& det ) const { return neg ? zweitens_1(ray, b - det, b + det) : zwo_type(0, false, -1) ; } template SPROUT_CONSTEXPR drei_type drittens_1( Ray const& ray, typename sprout::darkroom::access::unit::type point_of_intersection ) const { return drei_type( point_of_intersection, sprout::darkroom::coords::normalize( sprout::darkroom::coords::sub(point_of_intersection, pos_) ) ); } template SPROUT_CONSTEXPR drei_type drittens( Ray const& ray, bool neg, unit_type const& distance ) const { return neg ? drittens_1(ray, sprout::darkroom::rays::point_of_intersection(ray, distance)) : drei_type( sprout::tuples::make(0, 0, 0), sprout::tuples::make(1, 1, 1) ) ; } template SPROUT_CONSTEXPR typename intersection::type intersect_6( Ray const& ray, zwo_type const& zwo, drei_type const& drei, Vec const& normal ) const { using std::atan2; using std::sqrt; return typename intersection::type( sprout::tuples::get(zwo), sprout::tuples::get(zwo), sprout::tuples::get(drei), sprout::tuples::get(drei), sprout::darkroom::materials::calc_material( // ! Spherical mat_, atan2( sprout::darkroom::coords::z(normal), sprout::darkroom::coords::x(normal) ) / sprout::math::pi() , atan2( sprout::darkroom::coords::y(normal), sqrt( sprout::darkroom::coords::x(normal) * sprout::darkroom::coords::x(normal) + sprout::darkroom::coords::z(normal) * sprout::darkroom::coords::z(normal) ) ) / sprout::math::pi_div_two() ) ); } template SPROUT_CONSTEXPR typename intersection::type intersect_5( Ray const& ray, zwo_type const& zwo, drei_type const& drei ) const { return intersect_6( ray, zwo, drei, sprout::tuples::get(drei) ); } template SPROUT_CONSTEXPR typename intersection::type intersect_4( Ray const& ray, zwo_type const& zwo ) const { return intersect_5( ray, zwo, drittens( ray, sprout::tuples::get(zwo), sprout::tuples::get(zwo) ) ); } template SPROUT_CONSTEXPR typename intersection::type intersect_3( Ray const& ray, unit_type const& b, unit_type const& det_sq ) const { using std::sqrt; return intersect_4( ray, zweitens( ray, det_sq > 0, b, sqrt(det_sq) ) ); } template SPROUT_CONSTEXPR typename intersection::type intersect_2( Ray const& ray, position_type const& v, unit_type const& b ) const { return intersect_3( ray, b, b * b - sprout::darkroom::coords::length_sq(v) + rad_ * rad_ ); } template SPROUT_CONSTEXPR typename intersection::type intersect_1( Ray const& ray, position_type const& v ) const { return intersect_2( ray, v, -sprout::darkroom::coords::dot(v, sprout::darkroom::rays::direction(ray)) ); } public: SPROUT_CONSTEXPR basic_sphere( position_type const& pos, radius_type rad, material_type const& mat ) : pos_(pos) , rad_(rad) , mat_(mat) {}; template SPROUT_CONSTEXPR typename intersection::type intersect(Ray const& ray) const { return intersect_1( ray, sprout::darkroom::coords::sub(sprout::darkroom::rays::position(ray), pos_) ); } }; // // make_sphere // template SPROUT_CONSTEXPR inline sprout::darkroom::objects::basic_sphere make_sphere(Position const& pos, Radius const& rad, Material const& mat) { return sprout::darkroom::objects::basic_sphere(pos, rad, mat); } } // namespace objects } // namespace darkroom } // namespace sprout #endif // #ifndef SPROUT_DARKROOM_OBJECTS_SPHERE_HPP