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https://github.com/bolero-MURAKAMI/Sprout
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49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
#ifndef SPROUT_DARKROOM_TRACERS_RAYTRACER_HPP
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#define SPROUT_DARKROOM_TRACERS_RAYTRACER_HPP
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#include <cstddef>
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#include <sprout/config.hpp>
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#include <sprout/darkroom/colors/rgb.hpp>
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namespace sprout {
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namespace darkroom {
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namespace tracers {
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//
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// raytracer
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//
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template<typename Color = sprout::darkroom::colors::rgb_f>
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class raytracer {
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public:
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typedef Color color_type;
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public:
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template<typename Renderer, typename Camera, typename Objects, typename Lights, typename Unit2D>
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SPROUT_CONSTEXPR color_type operator()(
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Renderer const& renderer, Camera const& camera, Objects const& objs, Lights const& lights,
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Unit2D const& x, Unit2D const& y, Unit2D const& width, Unit2D const& height,
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std::size_t depth_max = 8
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) const
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{
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return renderer.template operator()<color_type>(
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camera, objs, lights,
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camera.template operator()(x, y, width, height),
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depth_max
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);
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}
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};
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//
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// make_raytracer
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//
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inline SPROUT_CONSTEXPR sprout::darkroom::tracers::raytracer<>
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make_raytracer() {
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return sprout::darkroom::tracers::raytracer<>();
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}
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template<typename Color>
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inline SPROUT_CONSTEXPR sprout::darkroom::tracers::raytracer<Color>
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make_raytracer() {
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return sprout::darkroom::tracers::raytracer<Color>();
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}
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} // namespace tracers
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} // namespace darkroom
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} // namespace sprout
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#endif // #ifndef SPROUT_DARKROOM_TRACERS_RAYTRACER_HPP
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