Draw in abstract units and scale to pixels at the end.
This commit is contained in:
parent
a561242395
commit
0c6275f41c
9 changed files with 73 additions and 22 deletions
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@ -48,6 +48,7 @@ add_executable(${PROJECT_NAME}
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src/inputbag.cpp
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src/moverleftright.cpp
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src/tiledwallpaper.cpp
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src/drawable.cpp
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)
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target_link_libraries(${PROJECT_NAME}
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@ -24,7 +24,7 @@
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namespace cloonel {
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///-------------------------------------------------------------------------
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///-------------------------------------------------------------------------
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Character::Character (const std::string& parPath, SDLMain* parMain, ushort2 parSize) :
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Character::Character (const std::string& parPath, SDLMain* parMain, float2 parSize) :
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Placeable(float2(0.0f)),
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Drawable(parSize),
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m_texture(new Texture(parPath, parMain, false))
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@ -33,7 +33,7 @@ namespace cloonel {
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///-------------------------------------------------------------------------
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///-------------------------------------------------------------------------
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Character::Character (const std::string&& parPath, SDLMain* parMain, ushort2 parSize) :
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Character::Character (const std::string&& parPath, SDLMain* parMain, float2 parSize) :
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Placeable(float2(0.0f)),
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Drawable(parSize),
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m_texture(new Texture(parPath, parMain, false))
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@ -63,7 +63,6 @@ namespace cloonel {
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///-------------------------------------------------------------------------
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///-------------------------------------------------------------------------
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void Character::Draw() const {
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const int2 pos(GetPos() + 0.5f);
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m_texture->Render(pos, m_wh);
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m_texture->Render(GetPos(), WidthHeight());
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}
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} //namespace cloonel
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@ -32,8 +32,8 @@ namespace cloonel {
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class Character : public Placeable, public Drawable {
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public:
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Character ( const std::string& parPath, SDLMain* parMain, ushort2 parSize );
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Character ( const std::string&& parPath, SDLMain* parMai, ushort2 parSize );
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Character ( const std::string& parPath, SDLMain* parMain, float2 parSize );
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Character ( const std::string&& parPath, SDLMain* parMai, float2 parSize );
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virtual ~Character ( void ) noexcept;
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void Prepare ( void );
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43
src/drawable.cpp
Normal file
43
src/drawable.cpp
Normal file
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@ -0,0 +1,43 @@
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/*
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Copyright 2014 Michele "King_DuckZ" Santullo
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This file is part of CloonelJump.
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CloonelJump is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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CloonelJump is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with CloonelJump. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "drawable.hpp"
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#include "sdlmain.hpp"
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#include <cassert>
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namespace cloonel {
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///--------------------------------------------------------------------------
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///--------------------------------------------------------------------------
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Drawable::Drawable (float parWidth, float parHeight) :
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m_wh(parWidth, parHeight)
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{
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}
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///--------------------------------------------------------------------------
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///--------------------------------------------------------------------------
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Drawable::Drawable (float2 parWH) :
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m_wh(parWH)
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{
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}
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///--------------------------------------------------------------------------
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///--------------------------------------------------------------------------
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Drawable::~Drawable() noexcept {
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}
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} //namespace cloonel
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@ -21,20 +21,24 @@
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#define idC5A880D06A03407DB4E9FC21593A47FB
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#include "vector.hpp"
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#include <cstdint>
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namespace cloonel {
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class SDLMain;
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class Drawable {
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public:
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Drawable ( void ) = default;
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Drawable ( uint16_t parWidth, uint16_t parHeight ) : m_wh(parWidth, parHeight) {}
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explicit Drawable ( ushort2 parWH ) : m_wh(parWH) {}
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virtual ~Drawable ( void ) noexcept = default;
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Drawable ( float parWidth, float parHeight );
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explicit Drawable ( float2 parWH );
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virtual ~Drawable ( void ) noexcept;
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virtual void Draw ( void ) const = 0;
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protected:
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ushort2 m_wh;
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const float2& WidthHeight ( void ) const { return m_wh; }
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private:
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float2 m_wh;
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};
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} //namespace cloonel
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@ -58,7 +58,7 @@ namespace cloonel {
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///--------------------------------------------------------------------------
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void GameplaySceneClassic::Prepare() {
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std::unique_ptr<MoverSine> moverSine(new MoverSine());
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std::unique_ptr<Character> player(new Character("resources/graphics/player.png", SDLObject(), ushort2(80, 120)));
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std::unique_ptr<Character> player(new Character("resources/graphics/player.png", SDLObject(), float2(80.0f, 120.0f)));
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std::unique_ptr<MoverLeftRight> moverLeftRight(new MoverLeftRight(1.5f, 5.0f, 40.0f));
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std::unique_ptr<TiledWallpaper> wallpaper(new TiledWallpaper("resources/graphics/background_tile.png", SDLObject()));
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@ -261,18 +261,21 @@ namespace cloonel {
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m_texture = SDL_CreateTextureFromSurface(m_sdlmain->GetRenderer(), surf);
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SDL_FreeSurface(surf);
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if (m_texture) {
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int width, height;
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SDL_QueryTexture(m_texture, nullptr, nullptr, &width, &height);
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m_size = static_cast<ushort2>(int2(width, height));
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int2 wh;
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SDL_QueryTexture(m_texture, nullptr, nullptr, &wh.x(), &wh.y());
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m_size = static_cast<float2>(wh);
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}
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}
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///--------------------------------------------------------------------------
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///--------------------------------------------------------------------------
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void Texture::Render (int2 parPos, ushort2 parSize) const {
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void Texture::Render (const float2& parPos, const float2& parSize) const {
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assert(IsLoaded());
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const float2 scaling(m_sdlmain->WHScaling());
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const ushort2 pos(static_cast<ushort2>(parPos * scaling + 0.5f));
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const ushort2 siz(static_cast<ushort2>(parSize * scaling + 0.5f));
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const int screenHeight = m_sdlmain->WidthHeight().y();
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const SDL_Rect dest = { parPos.x(), screenHeight - parPos.y() - parSize.y(), parSize.x(), parSize.y() };
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const SDL_Rect dest = { pos.x(), screenHeight - pos.y() - siz.y(), siz.x(), siz.y() };
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SDL_RenderCopy(m_sdlmain->GetRenderer(), m_texture, nullptr, &dest);
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}
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} //namespace cloonel
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@ -36,15 +36,15 @@ namespace cloonel {
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void Reload ( void );
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void Destroy ( void ) noexcept;
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bool IsLoaded ( void ) const { return nullptr != m_texture; }
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void Render ( int2 parPos ) const { Render(parPos, m_size); }
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void Render ( int2 parPos, ushort2 parSize ) const;
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void Render ( const float2& parPos ) const { Render(parPos, m_size); }
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void Render ( const float2& parPos, const float2& parSize ) const;
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const SDLMain* SDLObject ( void ) const { return m_sdlmain; }
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private:
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const std::string m_path;
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float2 m_size;
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SDL_Texture* m_texture;
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SDLMain* const m_sdlmain;
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ushort2 m_size;
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};
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} //namespace cloonel
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@ -19,12 +19,13 @@
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#include "tiledwallpaper.hpp"
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#include "texture.hpp"
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#include "sdlmain.hpp"
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namespace cloonel {
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///--------------------------------------------------------------------------
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///--------------------------------------------------------------------------
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TiledWallpaper::TiledWallpaper (const std::string&& parPath, SDLMain* parMain) :
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Drawable(0, 0),
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Drawable(128.0f, 128.0f),
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m_tile(new Texture(parPath, parMain, false))
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{
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}
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@ -49,6 +50,6 @@ namespace cloonel {
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///--------------------------------------------------------------------------
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///--------------------------------------------------------------------------
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void TiledWallpaper::Draw() const {
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m_tile->Render(int2(0));
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m_tile->Render(float2(0.0f));
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}
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} //namespace cloonel
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