Draw in abstract units and scale to pixels at the end.
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a561242395
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9 changed files with 73 additions and 22 deletions
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@ -19,12 +19,13 @@
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#include "tiledwallpaper.hpp"
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#include "texture.hpp"
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#include "sdlmain.hpp"
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namespace cloonel {
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///--------------------------------------------------------------------------
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///--------------------------------------------------------------------------
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TiledWallpaper::TiledWallpaper (const std::string&& parPath, SDLMain* parMain) :
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Drawable(0, 0),
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Drawable(128.0f, 128.0f),
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m_tile(new Texture(parPath, parMain, false))
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{
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}
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@ -49,6 +50,6 @@ namespace cloonel {
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///--------------------------------------------------------------------------
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///--------------------------------------------------------------------------
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void TiledWallpaper::Draw() const {
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m_tile->Render(int2(0));
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m_tile->Render(float2(0.0f));
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}
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} //namespace cloonel
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