PNG loading and major refactoring.
PNG loading is not working properly yet.
This commit is contained in:
parent
d0893cba3a
commit
28bd73a1f7
17 changed files with 254 additions and 43 deletions
|
@ -2,9 +2,12 @@
|
|||
#define idF6FF1F57C36842DC9B20E2F55C507C2E
|
||||
|
||||
#include "gameplayscene.hpp"
|
||||
#include <memory>
|
||||
|
||||
namespace cloonel {
|
||||
class SDLMain;
|
||||
class Character;
|
||||
class MoverSine;
|
||||
|
||||
class GameplaySceneClassic : public GameplayScene {
|
||||
public:
|
||||
|
@ -15,6 +18,11 @@ namespace cloonel {
|
|||
virtual void Destroy ( void ) noexcept;
|
||||
|
||||
private:
|
||||
struct LocalData;
|
||||
|
||||
const std::unique_ptr <LocalData> m_local;
|
||||
std::unique_ptr<Character> m_player;
|
||||
std::unique_ptr<MoverSine> m_moverSine;
|
||||
};
|
||||
} //namespace cloonel
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue