Add the collision grouping logic.
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1037e2e141
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42fb50e93e
5 changed files with 129 additions and 13 deletions
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@ -18,6 +18,10 @@
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*/
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#include "collider.hpp"
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#include "horzcollisionbar.hpp"
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#include "line.hpp"
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#include "vector.hpp"
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#include "vectormath.hpp"
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#include <vector>
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#include <ciso646>
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#include <cassert>
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@ -30,6 +34,68 @@
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namespace cloonel {
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namespace {
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typedef std::vector<const CollisionBar*> CollisionBarListType;
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typedef std::vector<std::pair<Collider::GroupIDType, CollisionBarListType>> CollisionBarGroupListType;
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const CollisionBarListType g_empty;
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///----------------------------------------------------------------------
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///----------------------------------------------------------------------
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const CollisionBarListType& findGroup (const CollisionBarGroupListType& parList, Collider::GroupIDType parID) {
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for (const auto& itm : parList) {
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if (itm.first == parID) {
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return itm.second;
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}
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}
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assert(false);
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return g_empty;
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}
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#if !defined(NDEBUG)
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///----------------------------------------------------------------------
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///----------------------------------------------------------------------
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bool isGroupRegistered (const CollisionBarGroupListType& parList, Collider::GroupIDType parID) {
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const CollisionBarListType& result = findGroup(parList, parID);
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return &g_empty != &result;
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}
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#endif
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///----------------------------------------------------------------------
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///----------------------------------------------------------------------
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CollisionBarListType& findOrAddGroup (CollisionBarGroupListType& parList, Collider::GroupIDType parID) {
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for (auto& itm : parList) {
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if (itm.first == parID) {
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return itm.second;
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}
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}
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parList.push_back(std::make_pair(parID, CollisionBarListType()));
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assert(parList.back().first == parID);
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return parList.back().second;
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}
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///----------------------------------------------------------------------
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///----------------------------------------------------------------------
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void collide (float parDeltaT, const CollisionBarListType& parGroup1, const CollisionBarListType& parGroup2) {
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Line<float, 2> overlap;
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for (const auto& bar1 : parGroup1) {
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assert(bar1);
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for (const auto& bar2 : parGroup2) {
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assert(bar2);
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if (bar2 == bar1)
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continue;
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if (Collide(parDeltaT, *bar1, *bar2, overlap)) {
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#if defined(VERBOSE_COLLIDER)
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std::cout << "Collider: Collision while testing group " << parGroup1 << " and " << parGroup2 << " ";
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std::cout << "between " << bar1 << " and " << bar2 << "\n";
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#endif
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const auto dir1 = normalized(bar1->GetPos() - bar1->From());
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bar1->InvokeCallback(overlap, dir1);
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const auto dir2 = normalized(bar2->GetPos() - bar2->From());
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bar2->InvokeCallback(overlap, dir2);
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}
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}
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}
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}
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} //unnamed namespace
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///--------------------------------------------------------------------------
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@ -44,7 +110,32 @@ namespace cloonel {
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///--------------------------------------------------------------------------
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///--------------------------------------------------------------------------
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void Collider::RunCollisionTests() {
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void Collider::RunCollisionTests (float parDeltaT) const {
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for (const auto& relationship : m_relationships) {
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const CollisionBarListType& group1 = findGroup(m_collisionBars, relationship.first);
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const CollisionBarListType& group2 = (relationship.first == relationship.second ? group1 : findGroup(m_collisionBars, relationship.second));
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collide(parDeltaT, group1, group2);
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}
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}
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///--------------------------------------------------------------------------
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///--------------------------------------------------------------------------
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void Collider::TieGroups (GroupIDType parGroup1, GroupIDType parGroup2) {
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assert(m_relationships.end() == std::find(m_relationships.begin(), m_relationships.end(), std::make_pair(parGroup1, parGroup2)));
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assert(m_relationships.end() == std::find(m_relationships.begin(), m_relationships.end(), std::make_pair(parGroup2, parGroup1)));
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assert(isGroupRegistered(m_collisionBars, parGroup1));
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assert(isGroupRegistered(m_collisionBars, parGroup2));
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m_relationships.push_back(std::make_pair(parGroup1, parGroup2));
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}
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///--------------------------------------------------------------------------
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///--------------------------------------------------------------------------
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void Collider::RegisterBar (GroupIDType parGroup, const CollisionBar* parBar) {
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CollisionBarListType& group = findOrAddGroup(m_collisionBars, parGroup);
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assert(isGroupRegistered(m_collisionBars, parGroup));
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assert(parBar);
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group.push_back(parBar);
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}
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} //namespace cloonel
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@ -22,18 +22,31 @@
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#include "observersmanager.hpp"
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#include <memory>
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#include <vector>
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#include <utility>
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namespace cloonel {
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class HorzCollisionBar;
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typedef HorzCollisionBar CollisionBar;
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class Collider {
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public:
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typedef int GroupIDType;
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Collider ( void );
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~Collider ( void ) noexcept;
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void RunCollisionTests ( void );
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void RunCollisionTests ( float parDeltaT ) const;
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void TieGroups ( GroupIDType parGroup1, GroupIDType parGroup2 );
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void RegisterBar ( GroupIDType parGroup, const CollisionBar* parBar );
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private:
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typedef std::vector<std::pair<GroupIDType, std::vector<const CollisionBar*>>> CollisionBarGroupListType;
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typedef std::vector<std::pair<GroupIDType, GroupIDType>> RelationshipListType;
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RelationshipListType m_relationships;
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CollisionBarGroupListType m_collisionBars;
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};
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} //namespace cloonel
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@ -35,7 +35,7 @@ namespace cloonel {
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for (auto itMover : m_movers) {
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itMover->Update(parDelta);
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}
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m_collider.RunCollisionTests();
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m_collider.RunCollisionTests(parDelta);
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}
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///--------------------------------------------------------------------------
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@ -26,10 +26,10 @@
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namespace cloonel {
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namespace {
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typedef Line<float, 2> Line2D;
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typedef HorzCollisionBar::Line2D Line2D;
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float calculateOverlappingTime ( float parDeltaT, float parAY, float parBY, float parDeltaA, float parDeltaB ) __attribute__((pure));
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void DoNothing ( void ) __attribute__((pure));
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void DoNothing ( const Line2D&, const float2& ) __attribute__((pure));
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std::pair<bool, Line2D> getOverlap ( float parDeltaT, const Line2D& parA, const Line2D& parB, const float2& parDeltaA, const float2& parDeltaB ) __attribute__((pure));
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///----------------------------------------------------------------------
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@ -73,7 +73,7 @@ namespace cloonel {
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///----------------------------------------------------------------------
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///no-op
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///----------------------------------------------------------------------
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void DoNothing() {
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void DoNothing (const HorzCollisionBar::Line2D&, const float2&) {
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}
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} //unnamed namespace
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@ -89,7 +89,7 @@ namespace cloonel {
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///--------------------------------------------------------------------------
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///--------------------------------------------------------------------------
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void HorzCollisionBar::SetCallback (std::function<void()> parCallback) {
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void HorzCollisionBar::SetCallback (CallbackType parCallback) {
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m_callback = parCallback;
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}
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@ -101,7 +101,13 @@ namespace cloonel {
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///--------------------------------------------------------------------------
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///--------------------------------------------------------------------------
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bool Collide (float parDeltaT, const HorzCollisionBar& parA, const HorzCollisionBar& parB, Line<float, 2>& parOut) {
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void HorzCollisionBar::InvokeCallback (const Line2D& parOverlap, const float2& parDirection) const {
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m_callback(parOverlap, parDirection);
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}
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///--------------------------------------------------------------------------
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///--------------------------------------------------------------------------
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bool Collide (float parDeltaT, const HorzCollisionBar& parA, const HorzCollisionBar& parB, HorzCollisionBar::Line2D& parOut) {
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const auto offsetA = parA.GetPos() - parA.m_segment.Start();
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const auto offsetB = parB.GetPos() - parB.m_segment.Start();
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const auto overlap(getOverlap(parDeltaT, parA.m_segment, parB.m_segment, offsetA, offsetB));
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@ -29,7 +29,10 @@ namespace cloonel {
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class HorzCollisionBar;
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class HorzCollisionBar : public Placeable {
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friend bool Collide ( float parDeltaT, const HorzCollisionBar& parA, const HorzCollisionBar& parB, Line<float, 2>& parOut );
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public:
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typedef Line<float, 2> Line2D;
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typedef std::function<void(const Line2D&, const float2&)> CallbackType;
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public:
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HorzCollisionBar ( const float2& parFrom, float parLength );
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~HorzCollisionBar ( void ) noexcept = default;
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float2 From ( void ) const { return this->GetPos(); }
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float2 To ( void ) const;
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void SetCallback ( std::function<void()> parCallback );
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void SetCallback ( CallbackType parCallback );
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void InvokeCallback ( const Line2D& parOverlap, const float2& parDirection ) const;
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private:
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Line<float, 2> m_segment;
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std::function<void()> m_callback;
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friend bool Collide ( float parDeltaT, const HorzCollisionBar& parA, const HorzCollisionBar& parB, Line2D& parOut );
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Line2D m_segment;
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CallbackType m_callback;
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};
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bool Collide ( float parDeltaT, const HorzCollisionBar& parA, const HorzCollisionBar& parB, Line<float, 2>& parOut ) __attribute__((pure));
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bool Collide ( float parDeltaT, const HorzCollisionBar& parA, const HorzCollisionBar& parB, HorzCollisionBar::Line2D& parOut ) __attribute__((pure));
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} //namespace cloonel
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#endif
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