diff --git a/src/gameplaysceneclassic.cpp b/src/gameplaysceneclassic.cpp index 1bf2cb4..eacd11f 100644 --- a/src/gameplaysceneclassic.cpp +++ b/src/gameplaysceneclassic.cpp @@ -37,14 +37,10 @@ namespace cloonel { }; } //unnamed namespace - struct GameplaySceneClassic::LocalData { - }; - ///-------------------------------------------------------------------------- ///-------------------------------------------------------------------------- GameplaySceneClassic::GameplaySceneClassic (SDLMain* parSdlMain) : - GameplayScene(parSdlMain), - m_local(new LocalData) + GameplayScene(parSdlMain) { //TODO: replace the hardcoded bindings with something more customizable. InputBag& input = *InputBagObject(); diff --git a/src/gameplaysceneclassic.hpp b/src/gameplaysceneclassic.hpp index 1266fdd..d50199c 100644 --- a/src/gameplaysceneclassic.hpp +++ b/src/gameplaysceneclassic.hpp @@ -41,9 +41,6 @@ namespace cloonel { private: virtual void OnPreUpdate ( void ); - struct LocalData; - - const std::unique_ptr m_local; std::unique_ptr m_player; std::unique_ptr m_moverSine; std::unique_ptr m_moverLeftRight;