Chose the renderer driver instead of passing -1 (default).
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parent
d5d75b034e
commit
5941e0af56
4 changed files with 58 additions and 2 deletions
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@ -6,6 +6,11 @@ set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++11 -Wall -Wextra -pe
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++11 -Wall -Wextra -pedantic -Wconversion")
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option(WITH_BUILTIN_PHYSFS "Force using the version of PhysFS accompanying the code even if a system library is available" OFF)
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option(FORCE_OPENGLES "Try to chose the openGL ES renderer if available. Enable this on Raspberry Pi" OFF)
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if (FORCE_OPENGLES)
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add_definitions(-DFORCE_OPENGLES)
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endif (FORCE_OPENGLES)
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include(FindPkgConfig)
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PKG_SEARCH_MODULE(SDL2 REQUIRED sdl2)
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@ -26,7 +31,7 @@ endif(PHYSFS_FOUND)
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add_definitions(
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${PNG_DEFINITIONS}
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-DWITH_VERBOSE_OBS_MANAGER
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# -DWITH_VERBOSE_OBS_MANAGER
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-DWITH_VERBOSE_COLLIDER
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)
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@ -58,6 +58,7 @@ int main (int, char* parArgv[]) {
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physfs.Append(GAME_BASE_PATH "/resources/", "resources");
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sdlmain.Init();
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std::cout << "Using renderer \"" << sdlmain.GetRendererName() << "\"\n";
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cloonel::GameplaySceneClassic game(&sdlmain);
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RunMainLoop(game);
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@ -24,8 +24,50 @@
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#include <SDL2/SDL.h>
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#include <stdexcept>
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#include <sstream>
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#include <ciso646>
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#include <cstring>
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#include <utility>
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namespace cloonel {
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namespace {
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///----------------------------------------------------------------------
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///----------------------------------------------------------------------
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std::pair<int, std::string> GetRenderingDriver() {
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typedef std::pair<int, std::string> RetPairType;
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const int count = SDL_GetNumRenderDrivers();
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int opengles = -1;
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int opengles2 = -1;
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int opengl = -1;
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SDL_RendererInfo info;
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for (int z = 0; z < count; ++z) {
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const int ret = SDL_GetRenderDriverInfo(z, &info);
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if (0 == ret) {
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if (std::strcmp("opengles", info.name) == 0)
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opengles = z;
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else if (std::strcmp("opengles2", info.name) == 0)
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opengles2 = z;
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else if (std::strcmp("opengl", info.name) == 0)
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opengl = z;
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}
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}
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#if !defined(FORCE_OPENGLES)
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if (opengl > -1)
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return RetPairType(opengl, "opengl");
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#endif
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if (opengles2 > -1)
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return RetPairType(opengles2, "opengles2");
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if (opengles > -1)
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return RetPairType(opengles, "opengles");
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#if defined(FORCE_OPENGLES)
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if (opengl > -1)
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return RetPairType(opengl, "opengl");
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#endif
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return RetPairType(-1, "default");
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}
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} //unnamed namespace
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struct SDLMain::LocalData {
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SDL_Window* window;
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SDL_Renderer* renderer;
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@ -67,13 +109,19 @@ namespace cloonel {
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throw std::runtime_error(SDL_GetError());
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parInitSDL.initialized = true;
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#if defined(FORCE_OPENGLES)
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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#endif
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const float2 wh(m_localData->sizeratio.Resolution());
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SDL_Window* const win = SDL_CreateWindow(m_gameName.c_str(), 100, 100, static_cast<int>(wh.x()), static_cast<int>(wh.y()), SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
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if (!win)
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throw std::runtime_error(SDL_GetError());
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parInitSDL.window = win;
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SDL_Renderer* const renderer = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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const auto rendererDriver = GetRenderingDriver();
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m_rendererName = rendererDriver.second;
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SDL_Renderer* const renderer = SDL_CreateRenderer(win, rendererDriver.first, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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if (!renderer)
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throw std::runtime_error(SDL_GetError());
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parInitSDL.renderer = renderer;
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@ -42,6 +42,7 @@ namespace cloonel {
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size_t RegisterForResChange ( SizeNotifiableBase* parNotif );
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void UnregisterForResChange ( size_t parID ) noexcept;
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void SwapRegisteredForResChange ( size_t parID, SizeNotifiableBase* parNotif );
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const std::string& GetRendererName ( void ) const { return m_rendererName; }
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private:
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struct LocalData;
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@ -50,6 +51,7 @@ namespace cloonel {
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void ClearIFN ( LocalData& parData ) noexcept;
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const std::string m_gameName;
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std::string m_rendererName;
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std::unique_ptr<LocalData> m_localData;
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};
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} //namespace cloonel
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