Make the Prepare and Destroy step more customizable.

This commit is contained in:
King_DuckZ 2014-07-28 10:58:15 +02:00
parent 250600d8b2
commit 63bb31e728
5 changed files with 20 additions and 5 deletions

View file

@ -38,11 +38,11 @@ namespace cloonel {
explicit GameplaySceneClassic ( SDLMain* parSdlMain );
virtual ~GameplaySceneClassic ( void ) noexcept;
virtual void Prepare ( void );
virtual void Destroy ( void ) noexcept;
private:
virtual void OnPreUpdate ( void );
virtual void OnPrepare ( void );
std::unique_ptr<Character> m_player;
std::unique_ptr<MoverSine> m_moverSine;