Make the Prepare and Destroy step more customizable.
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5 changed files with 20 additions and 5 deletions
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@ -38,11 +38,11 @@ namespace cloonel {
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explicit GameplaySceneClassic ( SDLMain* parSdlMain );
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virtual ~GameplaySceneClassic ( void ) noexcept;
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virtual void Prepare ( void );
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virtual void Destroy ( void ) noexcept;
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private:
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virtual void OnPreUpdate ( void );
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virtual void OnPrepare ( void );
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std::unique_ptr<Character> m_player;
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std::unique_ptr<MoverSine> m_moverSine;
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