Cast vectors explicitly using vector_cast.

This commit is contained in:
King_DuckZ 2016-11-02 18:31:59 +01:00
parent 650f8d6de1
commit 68d179975e
11 changed files with 41 additions and 39 deletions

View file

@ -33,7 +33,7 @@ namespace cloonel {
m_collisionTop(new HorzCollisionBar(parPos, parSize.x())),
m_surface(parTexture)
#if defined(WITH_DEBUG_VISUALS)
, m_collisionTopDrawable(parSdlMain, Colour(215, 181, 3), static_cast<short2>(parPos), static_cast<short2>(parPos + float2(parSize.x(), 0.0f)))
, m_collisionTopDrawable(parSdlMain, Colour(215, 181, 3), vector_cast<short2>(parPos), vector_cast<short2>(parPos + float2(parSize.x(), 0.0f)))
#endif
{
assert(m_surface);