Cast vectors explicitly using vector_cast.
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11 changed files with 41 additions and 39 deletions
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@ -33,7 +33,7 @@ namespace cloonel {
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m_collisionTop(new HorzCollisionBar(parPos, parSize.x())),
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m_surface(parTexture)
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#if defined(WITH_DEBUG_VISUALS)
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, m_collisionTopDrawable(parSdlMain, Colour(215, 181, 3), static_cast<short2>(parPos), static_cast<short2>(parPos + float2(parSize.x(), 0.0f)))
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, m_collisionTopDrawable(parSdlMain, Colour(215, 181, 3), vector_cast<short2>(parPos), vector_cast<short2>(parPos + float2(parSize.x(), 0.0f)))
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#endif
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{
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assert(m_surface);
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