Cast vectors explicitly using vector_cast.
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650f8d6de1
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68d179975e
11 changed files with 41 additions and 39 deletions
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@ -354,7 +354,7 @@ namespace cloonel {
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if (m_texture) {
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int2 wh;
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SDL_QueryTexture(m_texture, nullptr, nullptr, &wh.x(), &wh.y());
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m_size = static_cast<float2>(wh);
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m_size = vector_cast<float2>(wh);
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}
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}
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@ -369,14 +369,14 @@ namespace cloonel {
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RectFloat src(float2(0.0f), m_size);
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if (parClip) {
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const RectFloat clip(float2(0.0f), static_cast<float2>(m_sdlmain->WidthHeight()));
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const RectFloat clip(float2(0.0f), vector_cast<float2>(m_sdlmain->WidthHeight()));
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const bool visible = ClipRect(src, dest, clip);
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if (not visible)
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return;
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}
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#if !defined(NDEBUG)
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else {
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const RectFloat clip(float2(0.0f), static_cast<float2>(m_sdlmain->WidthHeight()));
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const RectFloat clip(float2(0.0f), vector_cast<float2>(m_sdlmain->WidthHeight()));
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assert(IsRectCompletelyInsideRect(dest, clip));
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}
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#endif
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