Support texture resizing.
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8 changed files with 29 additions and 14 deletions
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@ -25,7 +25,7 @@ namespace cloonel {
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///--------------------------------------------------------------------------
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void GameplaySceneClassic::Prepare() {
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std::unique_ptr<MoverSine> moverSine(new MoverSine());
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std::unique_ptr<Character> player(new Character("resources/graphics/player.png", SDLObject()));
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std::unique_ptr<Character> player(new Character("resources/graphics/player.png", SDLObject(), ushort2(80, 120)));
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player->Prepare();
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player->SwapMover(moverSine.get());
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