Support texture resizing.
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e2bd48ec90
commit
739b75b0b6
8 changed files with 29 additions and 14 deletions
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@ -13,8 +13,7 @@ namespace cloonel {
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SDLMain::SDLMain (const char* parGameName, int parWidth, int parHeight) :
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m_gameName(parGameName),
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m_localData(new LocalData),
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m_defWidth(parWidth),
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m_defHeight(parHeight)
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m_defWH(parWidth, parHeight)
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{
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}
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@ -42,7 +41,7 @@ namespace cloonel {
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throw std::runtime_error(SDL_GetError());
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parInitSDL.initialized = true;
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SDL_Window* const win = SDL_CreateWindow(m_gameName.c_str(), 100, 100, m_defWidth, m_defHeight, SDL_WINDOW_SHOWN);
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SDL_Window* const win = SDL_CreateWindow(m_gameName.c_str(), 100, 100, m_defWH.x(), m_defWH.y(), SDL_WINDOW_SHOWN);
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if (!win)
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throw std::runtime_error(SDL_GetError());
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parInitSDL.window = win;
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