Refactoring in Movers.
The displayed texture now bounces vertically.
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13 changed files with 62 additions and 22 deletions
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@ -14,7 +14,7 @@ namespace cloonel {
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///--------------------------------------------------------------------------
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void GameplayScene::OnUpdate (float parDelta) {
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for (auto itMover : m_movers) {
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itMover->ApplyMotion(parDelta);
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itMover->Update(parDelta);
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}
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}
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