Refactoring in Movers.

The displayed texture now bounces vertically.
This commit is contained in:
King_DuckZ 2014-02-22 13:13:49 +01:00
parent 3269b469e3
commit 85c65b3e68
13 changed files with 62 additions and 22 deletions

View file

@ -1,6 +1,7 @@
#include "gameplaysceneclassic.hpp"
#include "character.hpp"
#include "moversine.hpp"
#include "sdlmain.hpp"
#include <algorithm>
namespace cloonel {
@ -35,6 +36,8 @@ namespace cloonel {
AddMover(m_moverSine.get());
AddDrawable(m_player.get());
m_moverSine->SetPower(static_cast<float>(SDLObject()->DefWidthHeight().y() / 2));
}
///--------------------------------------------------------------------------