Refactoring in Movers.
The displayed texture now bounces vertically.
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3269b469e3
commit
85c65b3e68
13 changed files with 62 additions and 22 deletions
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@ -1,11 +1,14 @@
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#include "moversine.hpp"
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#if !defined(_GNU_SOURCE)
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# define _GNU_SOURCE
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#endif
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#include <cmath>
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namespace cloonel {
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///--------------------------------------------------------------------------
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///--------------------------------------------------------------------------
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MoverSine::MoverSine() :
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MoverOneShot(),
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MoverRelative(),
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m_alpha(0.0f),
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m_power(1.0f)
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{
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@ -14,12 +17,15 @@ namespace cloonel {
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///--------------------------------------------------------------------------
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///--------------------------------------------------------------------------
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float2 MoverSine::GetOffset() const {
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return float2(std::sin(m_alpha) * m_power);
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return float2(0.0f, std::abs(std::sin(m_alpha)) * m_power);
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}
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///--------------------------------------------------------------------------
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///--------------------------------------------------------------------------
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void MoverSine::Update (float parDelta) {
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void MoverSine::ApplyMotion (float parDelta) {
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const float pitwo = static_cast<float>(M_PI) * 2.0f;
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m_alpha += parDelta;
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if (m_alpha >= pitwo)
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m_alpha -= pitwo;
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}
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} //namespace cloonel
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