fixing bug with build for release mode
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@ -119,7 +119,6 @@ namespace cloonel {
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#endif
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#if !defined(NDEBUG)
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{
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m_screenRes = parSize.Resolution();
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const ushort2 tileSize(vector_cast<ushort2>(m_tileSize));
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const ushort2 screenRes(vector_cast<ushort2>(parSize.Resolution()));
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const ushort2 tileCount(vector_cast<ushort2>(m_tileCount));
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