Add code to register objects to the collider.
The character and the platforms can register now, but collision is not triggered for some reason.
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13 changed files with 133 additions and 10 deletions
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@ -25,6 +25,7 @@
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#include "vector.hpp"
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#include "sizenotifiable.hpp"
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#include "horzcollisionbar.hpp"
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#include "collidertypedef.hpp"
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#include <string>
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#include <memory>
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@ -35,12 +36,13 @@ namespace cloonel {
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class Character : public Placeable, public Drawable {
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public:
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Character ( const std::string& parPath, SDLMain* parMain, float2 parSize );
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Character ( const std::string&& parPath, SDLMain* parMai, float2 parSize );
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Character ( const std::string&& parPath, SDLMain* parMain, float2 parSize );
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virtual ~Character ( void ) noexcept;
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void Prepare ( void );
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void Destroy ( void ) noexcept;
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virtual void Draw ( void ) const;
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void RegisterForCollision ( ColliderRegisterFunc parRegisterCollision );
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private:
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HorzCollisionBar m_bottomBar;
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