Draw collision lines for the platforms as well.

This highlits the issue with the broken collision and bouncing.
This commit is contained in:
King_DuckZ 2014-08-25 19:28:10 +02:00
parent cc0f174be5
commit efb0f93062
4 changed files with 22 additions and 4 deletions

View file

@ -95,7 +95,7 @@ namespace cloonel {
void Character::Draw() const {
m_texture->Render(GetPos(), WidthHeight(), m_screenRatio.Ratio(), true);
#if defined(WITH_DEBUG_VISUALS)
m_bottomBarDrawable.Render(GetPos(), m_screenRatio.Ratio());
m_bottomBarDrawable.Render(m_bottomBar.From(), m_screenRatio.Ratio());
#endif
}