Draw collision lines for the platforms as well.
This highlits the issue with the broken collision and bouncing.
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4 changed files with 22 additions and 4 deletions
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@ -95,7 +95,7 @@ namespace cloonel {
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void Character::Draw() const {
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m_texture->Render(GetPos(), WidthHeight(), m_screenRatio.Ratio(), true);
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#if defined(WITH_DEBUG_VISUALS)
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m_bottomBarDrawable.Render(GetPos(), m_screenRatio.Ratio());
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m_bottomBarDrawable.Render(m_bottomBar.From(), m_screenRatio.Ratio());
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#endif
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}
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