Commit graph

10 commits

Author SHA1 Message Date
63bb31e728 Make the Prepare and Destroy step more customizable. 2014-07-28 10:58:15 +02:00
fce08ed793 GPLv3 license. 2014-02-25 14:17:09 +01:00
ab31e94bf0 Movement with left/right arrow keys.
Movement is hardcoded but it works.
Also fixed some typos that gave me a hard time figuring out why
movement was giving all sort of crazy problems. Very bad typos,
see gameplaysceneclassic.cpp, inputbag.cpp, inputbag.hpp and key.hpp
if you want to get goosebumps.
2014-02-25 00:36:33 +01:00
597607366e InputBag in a working state and getting used. 2014-02-24 21:16:00 +01:00
28bd73a1f7 PNG loading and major refactoring.
PNG loading is not working properly yet.
2014-02-21 21:51:56 +01:00
93634da6fa Stop using the do-nothing Path class.
Instead use the newly imported PhysicsFS through a wrapper.
2014-02-13 00:01:29 +01:00
bcc0937726 New code, WiP.
New Path, Character and other simple classes, but a renderer is missing so now nothing gets displayed anymore.
2014-02-12 00:27:55 +01:00
93a7796c5a User can quit manually.
The program doesn't run for a fixed time anymore.
Instead it listens to events and user can quit by closing the window.
2014-02-09 21:15:43 +01:00
fb92097419 Draw and move the texture.
Display the test texture and move it on a line.
The program is unresponsive to events and quits automatically after 15 seconnds.
2014-02-09 01:19:40 +01:00
a8f8d50129 New code and data to get something on screen.
WiP.
2014-02-09 00:32:11 +01:00