/* Copyright 2014 Michele "King_DuckZ" Santullo This file is part of CloonelJump. CloonelJump is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. CloonelJump is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with CloonelJump. If not, see . */ #ifndef idF6FF1F57C36842DC9B20E2F55C507C2E #define idF6FF1F57C36842DC9B20E2F55C507C2E #include "gameplayscene.hpp" #include namespace cloonel { class SDLMain; class Character; class MoverSine; class MoverLeftRight; class MoverWorld; class TiledWallpaper; class Texture; class PlatformSpawner; class GameplaySceneClassic : public GameplayScene { public: explicit GameplaySceneClassic ( SDLMain* parSdlMain ); virtual ~GameplaySceneClassic ( void ) noexcept; virtual void Destroy ( void ) noexcept; private: virtual void OnPreUpdate ( void ); virtual void OnPrepare ( void ); std::unique_ptr m_player; std::unique_ptr m_moverSine; std::unique_ptr m_moverLeftRight; std::unique_ptr m_moverWorld; std::unique_ptr m_wallpaper; std::unique_ptr m_platforms; }; } //namespace cloonel #endif