/* Copyright 2014 Michele "King_DuckZ" Santullo This file is part of CloonelJump. CloonelJump is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. CloonelJump is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with CloonelJump. If not, see . */ #include "CloonelJumpConfig.h" #include "sdlmain.hpp" #include "physicsfswrapper.hpp" #include "gameplaysceneclassic.hpp" #include #include #include namespace { ///------------------------------------------------------------------------- ///------------------------------------------------------------------------- void RunMainLoop (cloonel::GameplaySceneClassic& parGame) { parGame.Prepare(); do { parGame.Exec(); } while (not parGame.WantsToQuit()); parGame.Destroy(); } } //unnamed namespace ///---------------------------------------------------------------------------- ///following http://twinklebeardev.blogspot.co.uk/2012/07/lesson-1-hello-world.html ///---------------------------------------------------------------------------- int main (int, char* parArgv[]) { std::cout << GameName << " v" << GameVersionMajor << "." << GameVersionMinor << std::endl; int retVal = 0; cloonel::SDLMain sdlmain(GameName, DEF_WIN_WIDTH, DEF_WIN_HEIGHT); try { cloonel::PhysicsFSWrapper physfs(parArgv[0]); physfs.Append(GAME_BASE_PATH "/resources/", "resources"); sdlmain.Init(); cloonel::GameplaySceneClassic game(&sdlmain); RunMainLoop(game); } catch (const std::runtime_error& e) { std::cerr << "Error during SDL2 initialization:\n"; std::cerr << e.what() << std::endl; retVal = 1; } std::cout << "Quitting now" << std::endl; return retVal; }