/* Copyright 2014 Michele "King_DuckZ" Santullo This file is part of CloonelJump. CloonelJump is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. CloonelJump is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with CloonelJump. If not, see . */ #ifndef id8C7FE975525B4329BFBEAF364D934EAD #define id8C7FE975525B4329BFBEAF364D934EAD #include namespace cloonel { class SDLMain; class Texture; class InputBag; class GameBase { public: float Exec ( void ); bool WantsToQuit ( void ) const; void Prepare ( void ); virtual void Destroy ( void ) noexcept = 0; protected: explicit GameBase ( SDLMain* parSdlMain ); virtual ~GameBase ( void ) noexcept; SDLMain* SDLObject ( void ) { return m_sdlmain; } InputBag* InputBagObject ( void ) { return m_input.get(); } private: virtual void OnRender ( void ) = 0; virtual void OnPreUpdate ( void ) = 0; virtual void OnUpdate ( float parDelta ) = 0; virtual void OnPrepare ( void ) = 0; virtual void OnPrepareDone ( void ) = 0; virtual bool ShouldQuit ( void ) const; const std::unique_ptr m_input; SDLMain* const m_sdlmain; unsigned int m_time0; bool m_wantsToQuit; }; } //namespace cloonel #endif