/*
Copyright 2014 Michele "King_DuckZ" Santullo
This file is part of CloonelJump.
CloonelJump is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
CloonelJump is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with CloonelJump. If not, see .
*/
#include "gameplayscene.hpp"
#include "mover.hpp"
#include "drawable.hpp"
#include "drawableset.hpp"
#include "placeable.hpp"
#include
namespace cloonel {
///--------------------------------------------------------------------------
///--------------------------------------------------------------------------
GameplayScene::GameplayScene (SDLMain* parSdlMain) :
GameBase(parSdlMain)
{
}
///--------------------------------------------------------------------------
///--------------------------------------------------------------------------
void GameplayScene::OnUpdate (float parDelta) {
{
std::unordered_set notify;
for (auto mover : m_movers) {
mover->CopyPlaceables(notify);
}
for (auto placeable : notify) {
assert(placeable);
placeable->BeginMovement();
}
}
for (auto mover : m_movers) {
mover->Update(parDelta);
}
m_collider.RunCollisionTests(parDelta);
}
///--------------------------------------------------------------------------
///--------------------------------------------------------------------------
void GameplayScene::OnRender() {
std::vector drawables;
for (auto drawableSet : m_drawableSets) {
drawables.clear();
drawableSet->CopyDrawables(drawables);
for (auto drawable : drawables) {
drawable->Draw();
}
}
}
///--------------------------------------------------------------------------
///--------------------------------------------------------------------------
void GameplayScene::Destroy() noexcept {
m_collider.Reset();
}
///--------------------------------------------------------------------------
///--------------------------------------------------------------------------
void GameplayScene::OnPrepareDone() {
}
} //namespace cloonel