76 lines
2.5 KiB
C++
76 lines
2.5 KiB
C++
/*
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Copyright 2014 Michele "King_DuckZ" Santullo
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This file is part of CloonelJump.
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CloonelJump is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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CloonelJump is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with CloonelJump. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CloonelJumpConfig.h"
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#include "sdlmain.hpp"
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#include "physicsfswrapper.hpp"
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#include "gameplaysceneclassic.hpp"
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#include "vector.hpp"
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#include "casts.hpp"
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#include <iostream>
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#include <stdexcept>
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#include <ciso646>
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#include <cstdlib>
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#include <ctime>
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namespace {
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///--------------------------------------------------------------------------
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///--------------------------------------------------------------------------
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void RunMainLoop (cloonel::GameplaySceneClassic& parGame) {
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parGame.Prepare();
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do {
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parGame.Exec();
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} while (not parGame.WantsToQuit());
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parGame.Destroy();
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}
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} //unnamed namespace
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///------------------------------------------------------------------------------
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///following http://twinklebeardev.blogspot.co.uk/2012/07/lesson-1-hello-world.html
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///------------------------------------------------------------------------------
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int main (int, char* parArgv[]) {
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#if defined(NDEBUG)
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std::srand(cloonel::checked_numcast<unsigned int>(std::time(nullptr)));
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#else
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std::srand(static_cast<unsigned int>(DEF_RANDOM_SEED));
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#endif
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std::cout << GameName << " v" << GameVersionMajor << "." << GameVersionMinor << std::endl;
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int retVal = 0;
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cloonel::SDLMain sdlmain(GameName, cloonel::ushort2(DEF_WIN_WIDTH, DEF_WIN_HEIGHT), cloonel::ushort2(REFERENCE_WIDTH, REFERENCE_HEIGHT));
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try {
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cloonel::PhysicsFSWrapper physfs(parArgv[0]);
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physfs.Append(GAME_BASE_PATH "/resources/", "resources");
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sdlmain.Init();
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std::cout << "Using renderer \"" << sdlmain.GetRendererName() << "\" ";
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std::cout << "and video driver \"" << sdlmain.GetVideoDriverName() << "\"\n";
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cloonel::GameplaySceneClassic game(&sdlmain);
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RunMainLoop(game);
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}
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catch (const std::runtime_error& e) {
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std::cerr << "Error during SDL2 initialization:\n";
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std::cerr << e.what() << std::endl;
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retVal = 1;
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}
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std::cout << "Quitting now" << std::endl;
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return retVal;
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}
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