King_DuckZ
04690b947c
See: https://github.com/petroules/solar-cmake/blob/master/TargetArch.cmake Also added some C flags, though likely they were implicitly passed to the compiler already. |
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cmake/include | ||
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.gitignore | ||
CMakeLists.txt | ||
COPYING | ||
README.md |
#CloonelJump ##Description CloonelJump is an open source clone of the more popular Doodle Jump. In this SDL/C++ game the player has to continously jump over platforms and climb to the top in a never-ending scenario. Platforms that scroll down past the bottom of the screen will disappear, meaning that missing a jump and falling to the bottom of the screen leads to the character's death and player's game over. Climb up as much as you can to make the highest record.
##Requirements ###Platforms CloonelJump is being developed on 64 bit Linux. At the moment that's the only supported platforms, but in the future it will be ported to SailfishOS and Android. ###Dependencies At the moment, CloonelJump needs the following libraries to run:
- libPNG
- SDL2
- Boost
Additionally, to build it you will need cmake.
##Building Run cmake to generate the project for your platform. For debug builds using ninja I run:
cd ~
mkdir cloonel_build
cd cloonel_build
cmake -DCMAKE_BUILD_TYPE=Debug -GNinja <path_to_the_source>
ninja
Replace Debug with Release for a Release build, and omit the -G parameter to use the default generator on your platform, if you don't use ninja.
##Contact If you want to talk to me, you can find me on IRC Freenode most of the time as King_DuckZ