King_DuckZ
896b368cbe
Also introduces the same concept for Drawables, with DrawableSet. Single drawables can't be registered anymore.
56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
/*
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Copyright 2014 Michele "King_DuckZ" Santullo
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This file is part of CloonelJump.
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CloonelJump is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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CloonelJump is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with CloonelJump. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef id1DF84BC48C0547D69F79499E3A25BFC5
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#define id1DF84BC48C0547D69F79499E3A25BFC5
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#include <vector>
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#include <cassert>
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#include "gamebase.hpp"
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#include "collider.hpp"
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namespace cloonel {
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class Mover;
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class DrawableSet;
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class GameplayScene : public GameBase {
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public:
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explicit GameplayScene ( SDLMain* parSdlMain );
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virtual ~GameplayScene ( void ) noexcept = default;
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void AddMover ( Mover* parMover ) { assert(parMover); m_movers.push_back(parMover); }
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void AddDrawableSet ( const DrawableSet* parSet ) { assert(parSet); m_drawableSets.push_back(parSet); }
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virtual void Destroy ( void ) noexcept;
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protected:
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Collider* GetCollider ( void ) { return &m_collider; }
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private:
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virtual void OnRender ( void );
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virtual void OnUpdate ( float parDelta );
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virtual void OnPrepareDone ( void );
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Collider m_collider;
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std::vector<Mover*> m_movers;
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std::vector<const DrawableSet*> m_drawableSets;
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};
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} //namespace cloonel
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#endif
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