51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
/*
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Copyright 2014 Michele "King_DuckZ" Santullo
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This file is part of CloonelJump.
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CloonelJump is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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CloonelJump is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with CloonelJump. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef id0F37904CB7274575B7E9419E615DA250
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#define id0F37904CB7274575B7E9419E615DA250
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#include "vectypes.hpp"
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#include <string>
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struct SDL_Texture;
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namespace cloonel {
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class SDLMain;
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class Texture {
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public:
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Texture ( const std::string& parPath, SDLMain* parMain, bool parLoadNow );
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~Texture ( void ) noexcept;
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void Reload ( void );
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void Destroy ( void ) noexcept;
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bool IsLoaded ( void ) const { return nullptr != m_texture; }
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void Render ( const float2& parPos, const float2& parScaling, bool parClip ) const { Render(parPos, m_size, parScaling, parClip); }
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void Render ( const float2& parPos, const float2& parSize, const float2& parScaling, bool parClip ) const;
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const SDLMain* SDLObject ( void ) const { return m_sdlmain; }
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private:
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const std::string m_path;
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float2 m_size;
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SDL_Texture* m_texture;
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SDLMain* const m_sdlmain;
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};
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} //namespace cloonel
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#endif
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