A "Doodle Jump" clone game.
Find a file
King_DuckZ 765e28849c Add a circular buffer class.
This was necessary as the one provided by boost didn't work
with my use case (though I don't remember, I wrote this code
months ago and I'm only committing now).
2014-07-04 13:22:42 +02:00
docs New docs directory 2014-03-21 23:01:45 +01:00
lib/physfs-2.0.3 PhysicsFS 2.0.3 imported. 2014-02-12 23:59:58 +01:00
resources/graphics Grayscale png are not supported, this is rgb32 instead. 2014-03-28 10:52:17 +01:00
src Add a circular buffer class. 2014-07-04 13:22:42 +02:00
.gitignore gitignore updated 2014-03-21 23:00:54 +01:00
CMakeLists.txt Platform and PlatformSystem added to the game. WiP. 2014-03-26 10:44:01 +01:00
COPYING GPLv3 license. 2014-02-25 14:17:09 +01:00
README Added a readme file 2014-05-13 11:49:51 +02:00

CloonelJump is an open source clone of the more popular Doodle Jump.
In this SDL/C++ game the player has to continously jump over platforms and
climb to the top in a never-ending scenario. Platforms that scroll down past
the bottom of the screen will disappear, meaning that missing a jump and falling
to the bottom of the screen leads to the character's death and player's game
over.
Climb up as much as you can to make the highest record.