A "Doodle Jump" clone game.
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King_DuckZ b4ddfa8f4f Fix for a crash occurring when the window is resized.
Temporary Platform objects were registering themselves.
The move ctor would then initialize the final object in
the circular buffer (see PlatformSystem), but it would
leave the address of the temporary object registered in
the ObserversManager.
2014-07-06 02:21:25 +02:00
docs New docs directory 2014-03-21 23:01:45 +01:00
lib/physfs-2.0.3 PhysicsFS 2.0.3 imported. 2014-02-12 23:59:58 +01:00
resources/graphics Grayscale png are not supported, this is rgb32 instead. 2014-03-28 10:52:17 +01:00
src Fix for a crash occurring when the window is resized. 2014-07-06 02:21:25 +02:00
.gitignore gitignore updated 2014-03-21 23:00:54 +01:00
CMakeLists.txt Look for Boost. 2014-07-05 20:49:18 +02:00
COPYING GPLv3 license. 2014-02-25 14:17:09 +01:00
README Added a readme file 2014-05-13 11:49:51 +02:00

CloonelJump is an open source clone of the more popular Doodle Jump.
In this SDL/C++ game the player has to continously jump over platforms and
climb to the top in a never-ending scenario. Platforms that scroll down past
the bottom of the screen will disappear, meaning that missing a jump and falling
to the bottom of the screen leads to the character's death and player's game
over.
Climb up as much as you can to make the highest record.