A "Doodle Jump" clone game.
King_DuckZ
b4ddfa8f4f
Temporary Platform objects were registering themselves. The move ctor would then initialize the final object in the circular buffer (see PlatformSystem), but it would leave the address of the temporary object registered in the ObserversManager. |
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lib/physfs-2.0.3 | ||
resources/graphics | ||
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CMakeLists.txt | ||
COPYING | ||
README |
CloonelJump is an open source clone of the more popular Doodle Jump. In this SDL/C++ game the player has to continously jump over platforms and climb to the top in a never-ending scenario. Platforms that scroll down past the bottom of the screen will disappear, meaning that missing a jump and falling to the bottom of the screen leads to the character's death and player's game over. Climb up as much as you can to make the highest record.