clooneljump/src/gameplayscene.hpp
King_DuckZ cdd37fead7 Add code to register objects to the collider.
The character and the platforms can register now, but
collision is not triggered for some reason.
2014-08-01 00:50:49 +02:00

56 lines
1.6 KiB
C++

/*
Copyright 2014 Michele "King_DuckZ" Santullo
This file is part of CloonelJump.
CloonelJump is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
CloonelJump is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with CloonelJump. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef id1DF84BC48C0547D69F79499E3A25BFC5
#define id1DF84BC48C0547D69F79499E3A25BFC5
#include <vector>
#include <cassert>
#include "gamebase.hpp"
#include "collider.hpp"
namespace cloonel {
class Mover;
class Drawable;
class GameplayScene : public GameBase {
public:
explicit GameplayScene ( SDLMain* parSdlMain );
virtual ~GameplayScene ( void ) noexcept = default;
void AddMover ( Mover* parMover ) { assert(parMover); m_movers.push_back(parMover); }
void AddDrawable ( const Drawable* parDrawable ) { assert(parDrawable); m_drawables.push_back(parDrawable); }
virtual void Destroy ( void ) noexcept;
protected:
Collider* GetCollider ( void ) { return &m_collider; }
private:
virtual void OnRender ( void );
virtual void OnUpdate ( float parDelta );
virtual void OnPrepareDone ( void );
Collider m_collider;
std::vector<Mover*> m_movers;
std::vector<const Drawable*> m_drawables;
};
} //namespace cloonel
#endif