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First implementation of set_listing.

Trying to move the depth-first iteration logic into
an iterator-like interface. Work in progress WiP
This commit is contained in:
King_DuckZ 2016-02-09 21:35:13 +01:00
parent e223b15abf
commit 346946340d
8 changed files with 1214 additions and 0 deletions

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@ -66,6 +66,8 @@ add_subdirectory(src/delete)
add_subdirectory(src/query)
add_subdirectory(src/locate)
add_subdirectory(src/navigate)
add_subdirectory(test/gtest)
add_subdirectory(test/unit)
target_link_libraries(${PROJECT_NAME}
INTERFACE ${PostgreSQL_LIBRARIES}

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@ -0,0 +1,108 @@
/* Copyright 2015, 2016, Michele Santullo
* This file is part of "dindexer".
*
* "dindexer" is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* "dindexer" is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with "dindexer". If not, see <http://www.gnu.org/licenses/>.
*/
#include "dindexer-machinery/recorddata.hpp"
#include <vector>
#include <boost/iterator/iterator_facade.hpp>
#include <memory>
#ifndef id040FEEC20F7B4F65A3EF67BA6460E737
#define id040FEEC20F7B4F65A3EF67BA6460E737
namespace mchlib {
class PathName;
namespace implem {
class DirIterator : public boost::iterator_facade<DirIterator, FileRecordData, boost::random_access_traversal_tag> {
friend class boost::iterator_core_access;
typedef boost::iterator_facade<DirIterator, FileRecordData, boost::random_access_traversal_tag> base_class;
typedef base_class::difference_type difference_type;
typedef base_class::reference reference;
public:
typedef std::vector<mchlib::FileRecordData>::const_iterator VecIterator;
DirIterator ( DirIterator&& parOther );
DirIterator ( VecIterator parBegin, VecIterator parEnd, std::unique_ptr<PathName>&& parBasePath );
~DirIterator ( void ) noexcept;
private:
void increment ( void );
void decrement ( void );
void advance ( std::size_t parAdvance );
difference_type distance_to ( const DirIterator& parOther ) const;
bool equal ( const DirIterator& parOther ) const;
reference dereference ( void ) const;
bool is_end ( void ) const;
//There are three iterators and an offset because the first item
//could very well be detached from the rest of its siblings. For
//example "a", "b", "a/c", "a/d": when iterating on that sequence the
//expected outcome is "a", "a/c", "a/d". So in order to be able to
//iterate back and forward we need a "first" iterator so we can
//always get back to it whene we are decrementing an iterator to
//"a/c" for example. current is just the current iterator, and the
//offset is needed so we can tell if at any moment we are at
//first+offset and skip back to first instead of decrementing
//current. end is just there so we know when to stop advancing.
VecIterator m_first;
VecIterator m_current;
VecIterator m_end;
std::unique_ptr<PathName> m_base_path;
std::vector<FileRecordData>::difference_type m_second_offs;
};
};
//class SetListingView {
//public:
// typedef DirIterator const_iterator;
// SetListingView ( SetListing::const_iterator parBeg, SetListing::const_iterator parVeryEnd );
// ~SetListingView ( void ) noexcept = default;
// const_iterator begin ( void ) const;
// const_iterator cbegin ( void ) const;
// const_iterator end ( void ) const;
// const_iterator cend ( void ) const;
// SetListingView
//private:
// const SetListing::const_iterator m_begin;
// const SetListing::const_iterator m_end;
//};
class SetListing {
typedef std::vector<FileRecordData> ListType;
public:
typedef implem::DirIterator const_iterator;
explicit SetListing ( ListType&& parList, bool parSort=true );
~SetListing ( void ) noexcept;
const_iterator begin ( void ) const;
const_iterator cbegin ( void ) const;
const_iterator end ( void ) const;
const_iterator cend ( void ) const;
ListType descend_copy ( const const_iterator& parItem ) const;
private:
ListType m_list;
};
} //namespace mchlib
#endif

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@ -13,6 +13,7 @@ add_library(${PROJECT_NAME} SHARED
discinfo.cpp
mediatype.cpp
machinery_info.cpp
set_listing.cpp
)
#target_include_directories(${PROJECT_NAME}

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@ -0,0 +1,165 @@
/* Copyright 2015, 2016, Michele Santullo
* This file is part of "dindexer".
*
* "dindexer" is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* "dindexer" is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with "dindexer". If not, see <http://www.gnu.org/licenses/>.
*/
#include "dindexer-machinery/set_listing.hpp"
#include "pathname.hpp"
#include <utility>
#include <ciso646>
#include <cassert>
#include <algorithm>
namespace mchlib {
namespace {
bool file_record_data_lt (const FileRecordData& parLeft, const FileRecordData& parRight) {
const FileRecordData& l = parLeft;
const FileRecordData& r = parRight;
return
(l.level < r.level)
or (l.level == r.level and l.is_directory and not r.is_directory)
or (l.level == r.level and l.is_directory == r.is_directory and l.abs_path < r.abs_path)
//sort by directory - parent first, children later
//(level == o.level and is_dir and not o.is_dir)
//or (level == o.level and is_dir == o.is_dir and path < o.path)
//or (level > o.level + 1)
//or (level + 1 == o.level and is_dir and not o.is_dir and path < o.path)
//or (level + 1 == o.level and is_dir and not o.is_dir and path == PathName(o.path).dirname())
//or (level == o.level + 1 and not (o.is_dir and not is_dir and o.path == PathName(path).dirname()))
;
}
} //unnamed namespace
namespace implem {
DirIterator::DirIterator (DirIterator&& parOther) :
m_first(std::move(parOther.m_first)),
m_current(std::move(parOther.m_current)),
m_end(std::move(parOther.m_end)),
m_base_path(std::move(parOther.m_base_path)),
m_second_offs(parOther.m_second_offs)
{
}
DirIterator::DirIterator (VecIterator parBegin, VecIterator parEnd, std::unique_ptr<PathName>&& parBasePath) :
m_first(parBegin),
m_current(parBegin),
m_end(parEnd),
m_base_path(std::move(parBasePath)),
m_second_offs(0)
{
assert(m_current == m_end or m_base_path->atom_count() == m_current->level);
//Look for the point where the children of this entry starts
auto search_second = parBegin;
while (
search_second != m_end and (
search_second->level == m_base_path->atom_count() or
*m_base_path != PathName(search_second->abs_path).pop_right()
)) {
assert(search_second->level == m_base_path->atom_count());
++search_second;
}
m_second_offs = std::distance(parBegin, search_second);
}
DirIterator::~DirIterator() noexcept {
}
void DirIterator::increment() {
if (m_current == m_first and m_second_offs > 1) {
m_current = m_first + m_second_offs;
}
else {
++m_current;
}
}
void DirIterator::decrement() {
if (m_current == m_first + m_second_offs) {
m_current = m_first;
}
else {
--m_current;
}
}
void DirIterator::advance (std::size_t parAdvance) {
if (m_current == m_first and parAdvance > 0) {
--parAdvance;
m_current = m_first + m_second_offs;
}
m_current += parAdvance;
}
auto DirIterator::distance_to (const DirIterator& parOther) const -> difference_type {
return std::distance(m_current, parOther.m_current);
}
bool DirIterator::equal (const DirIterator& parOther) const {
return
(m_end == parOther.m_end) and
(
(m_current == parOther.m_current) or
(is_end() and parOther.is_end())
)
;
}
auto DirIterator::dereference() const -> reference {
return const_cast<reference>(*m_current);
}
bool DirIterator::is_end() const {
const bool is_this_end =
(m_current == m_end) or
(m_base_path->atom_count() != m_base_path->atom_count() + 1) or
(*m_base_path != PathName(m_current->abs_path).pop_right())
;
return is_this_end;
}
} //namespace implem
SetListing::SetListing (ListType&& parList, bool parSort) :
m_list(std::move(parList))
{
if (parSort) {
std::sort(m_list.begin(), m_list.end(), &file_record_data_lt);
}
}
SetListing::~SetListing() noexcept {
}
auto SetListing::begin() const -> const_iterator {
std::unique_ptr<PathName> base_path;
if (m_list.begin() != m_list.end()) {
base_path.reset(new PathName(m_list.front().abs_path));
}
return const_iterator(m_list.begin(), m_list.end(), std::move(base_path));
}
//auto SetListing::cbegin() const -> const_iterator {
//}
//auto SetListing::end() const -> const_iterator {
//}
//auto SetListing::cend() const -> const_iterator {
//}
//ListType descend_copy (const const_iterator& parItem) const {
//}
} //namespace mchlib

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@ -18,6 +18,7 @@
#define BOOST_SPIRIT_UNICODE
#include "commandprocessor.hpp"
//TODO: trim #includes
#include <boost/spirit/include/qi.hpp>
#include <boost/fusion/adapted/struct.hpp>
#include <boost/phoenix/phoenix.hpp>

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@ -17,6 +17,7 @@
#include "genericpath.hpp"
#include "helpers/infix_iterator.hpp"
//TODO: trim #includes
#include <boost/spirit/include/qi.hpp>
#include <boost/range/algorithm/copy.hpp>
#include <sstream>

17
test/unit/CMakeLists.txt Normal file
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@ -0,0 +1,17 @@
project(${bare_name}-test CXX)
add_executable(${PROJECT_NAME}
test_diriterator.cpp
)
target_include_directories(${PROJECT_NAME} SYSTEM
PRIVATE ../gtest/include
)
target_link_libraries(${PROJECT_NAME}
PRIVATE gtest
PRIVATE gtest_main
PRIVATE ${bare_name}-if
PRIVATE ${bare_name}-common
PRIVATE ${bare_name}-machinery
)

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@ -0,0 +1,919 @@
/* Copyright 2015, 2016, Michele Santullo
* This file is part of "dindexer".
*
* "dindexer" is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* "dindexer" is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with "dindexer". If not, see <http://www.gnu.org/licenses/>.
*/
#include "dindexer-machinery/set_listing.hpp"
#include <gtest/gtest.h>
#include <vector>
#include <utility>
//TEST_F for class
TEST(machinery, diriterator) {
using mchlib::SetListing;
using mchlib::FileRecordData;
FileRecordData test_data_arr[] = {
FileRecordData("",0,0,0,true,false),
FileRecordData("BestAndBest",0,0,1,true,false),
FileRecordData("BestAndBest/CD1",0,0,2,true,false),
FileRecordData("BestAndBest/CD1/01 - 紅三四郎.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD1/02 - アクビ娘.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD1/03 - 魔法のマコちゃん.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD1/04 - 心のうた.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD1/05 - かぐや姫先生のうた.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD1/06 - けろっこデメタン.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD1/07 - 緑の陽だまり.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD1/08 - ジムボタンの歌.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD1/09 - ぼくらきょうだいてんとう虫.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD1/10 - シンドバットのぼうけん.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD1/11 - ペペロの冒険.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD1/12 - クムクムのうた.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD1/13 - ほらハックルベリィ·フィン.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD1/14 - ぐるぐるメダマンおばけだぞ.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD1/15 - たたかえ!ガ·キーン.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD1/16 - キャンディ キャンディ.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD1/17 - あしたがすき.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD1/18 - ボルテスVの歌.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD1/19 - 勇気のテーマ.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD1/20 - 魔女っ子チックル.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD1/21 - 宇宙魔人ダイケンゴー.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD1/22 - 燃えろアタック.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD1/23 - タンゴむりすんな!.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD1/24 - 花の子ルンルン.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD1/堀江美都子.-.[BEST.And.BEST.Disc1].专辑.(ape).cue",0,0,3,false,false),
FileRecordData("BestAndBest/CD2",0,0,2,true,false),
FileRecordData("BestAndBest/CD2/01 - ダルタニアスの歌.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD2/02 - 花のなかの花.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD2/03 - ハローララベル.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD2/04 - 魔法少女ララベル.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD2/05 - おもかげ星.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD2/06 - 別離.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD2/07 - 走れ!ジョリィ.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD2/08 - ふたりで半分こ.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD2/09 - ハロー!サンディベル.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD2/10 - 恋は突然.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD2/11 - ぼくたち地球人.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD2/12 - ゆかいな大脱走.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD2/13 - Dream of you.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD2/14 - あなたに真実一路.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD2/15 - ふりむけばDanger!.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD2/16 - 青空っていいな.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD2/17 - ひみつのアッコちゃん.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD2/18 - DONT YOU···?.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD2/19 - グローイング·アップ.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD2/20 - キミの風.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD2/21 - 太陽を追いかけて.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD2/22 - 思い出の鏡.flac",0,0,3,false,false),
FileRecordData("BestAndBest/CD2/堀江美都子.-.[BEST.And.BEST.Disc2].专辑.(ape).cue",0,0,3,false,false),
FileRecordData("BestAndBest/CD.txt",0,0,2,false,false),
FileRecordData("BestAndBest/Scans",0,0,2,true,false),
FileRecordData("BestAndBest/Scans/01.jpg",0,0,3,false,false),
FileRecordData("BestAndBest/Scans/02.jpg",0,0,3,false,false),
FileRecordData("BestAndBest/Scans/03.jpg",0,0,3,false,false),
FileRecordData("BestAndBest/Scans/04.jpg",0,0,3,false,false),
FileRecordData("City Hunter",0,0,1,true,false),
FileRecordData("City Hunter/City Hunter 1 - Original Animation Soundtrack Vol.1",0,0,2,true,false),
FileRecordData("City Hunter/City Hunter 1 - Original Animation Soundtrack Vol.1/01 - City Hunter - Ai yo Kienaide.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter 1 - Original Animation Soundtrack Vol.1/02 - Cool City.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter 1 - Original Animation Soundtrack Vol.1/03 - Mr. Private Eye.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter 1 - Original Animation Soundtrack Vol.1/04 - Midnight Lightning.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter 1 - Original Animation Soundtrack Vol.1/05 - Blue Air Message.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter 1 - Original Animation Soundtrack Vol.1/06 - Get Wild.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter 1 - Original Animation Soundtrack Vol.1/07 - The Ballad Of Silver Bullet.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter 1 - Original Animation Soundtrack Vol.1/08 - What's Goin' On.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter 1 - Original Animation Soundtrack Vol.1/09 - Blood On The Moon.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter 1 - Original Animation Soundtrack Vol.1/10 - Give Me Your Love Tonight.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter 1 - Original Animation Soundtrack Vol.1/cityhunter-ost-back.jpg",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter 1 - Original Animation Soundtrack Vol.1/cityhunter-ost-frot.jpg",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter 1 - Original Animation Soundtrack Vol.2",0,0,2,true,false),
FileRecordData("City Hunter/City Hunter 1 - Original Animation Soundtrack Vol.2/(01) - Want Your Love.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter 1 - Original Animation Soundtrack Vol.2/(02) - Just a Hunter.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter 1 - Original Animation Soundtrack Vol.2/(03) - Go Go Heaven.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter 1 - Original Animation Soundtrack Vol.2/(04) - Fire with Fire.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter 1 - Original Animation Soundtrack Vol.2/(05) - Never go Away.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter 1 - Original Animation Soundtrack Vol.2/(06) - Owari no nai Katamuki.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter 1 - Original Animation Soundtrack Vol.2/(07) - The Shining of Cat's Eye.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter 1 - Original Animation Soundtrack Vol.2/(08) - Footsteps.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter 1 - Original Animation Soundtrack Vol.2/(09) - Paradise Alley.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter 1 - Original Animation Soundtrack Vol.2/(10) - Suna no Castle no Casanova.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter 1 - Original Animation Soundtrack Vol.2/cover (small).jpg",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter - #2 BayCity Wars, #3 Plot of $1,000,000",0,0,2,true,false),
FileRecordData("City Hunter/City Hunter - #2 BayCity Wars, #3 Plot of $1,000,000/01. Rock My Love - Yoko Oginome.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter - #2 BayCity Wars, #3 Plot of $1,000,000/02. Night Moves - Instrumental.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter - #2 BayCity Wars, #3 Plot of $1,000,000/03. DeathTrap - Instrumental.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter - #2 BayCity Wars, #3 Plot of $1,000,000/04. Kanojo no Omoi - Instrumental.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter - #2 BayCity Wars, #3 Plot of $1,000,000/05. Woman in the Dark - Instrumental.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter - #2 BayCity Wars, #3 Plot of $1,000,000/06. Easy-Going Guy - Instrumental.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter - #2 BayCity Wars, #3 Plot of $1,000,000/07. Take Me Back - Yoko Yamauchi.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter - #2 BayCity Wars, #3 Plot of $1,000,000/08. Baycity Battle - Instrumental.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter - #2 BayCity Wars, #3 Plot of $1,000,000/09. More More Shiawase - Yoko Oginome.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter - #2 BayCity Wars, #3 Plot of $1,000,000/10. Never Say Goodbye - Instrumental.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter - #2 BayCity Wars, #3 Plot of $1,000,000/cover (small).jpg",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter 2 - Original Animation Soundtrack Vol.1",0,0,2,true,false),
FileRecordData("City Hunter/City Hunter 2 - Original Animation Soundtrack Vol.1/01 - CHANCE.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter 2 - Original Animation Soundtrack Vol.1/02 - ANGEL NIGHT.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter 2 - Original Animation Soundtrack Vol.1/03 - DOMINO TARGET (INSTRUMENTAL).mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter 2 - Original Animation Soundtrack Vol.1/04 - YOUR SECRETS.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter 2 - Original Animation Soundtrack Vol.1/05 - CITY HEAT.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter 2 - Original Animation Soundtrack Vol.1/06 - FANTASTIC SPLASH (INSTRUMENTAL).mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter 2 - Original Animation Soundtrack Vol.1/07 - EARTH.mp3",0,0,3,false,false),
FileRecordData("City Hunter/City Hunter 2 - Original Animation Soundtrack Vol.1/08 - NO NO NO.mp3",0,0,3,false,false),
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FileRecordData("Ragnarok/GameData/86.mp3",0,0,3,false,false),
FileRecordData("Ragnarok/GameData/87.mp3",0,0,3,false,false),
FileRecordData("Ragnarok/GameData/88.mp3",0,0,3,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation",0,0,2,true,false),
FileRecordData("Ragnarok/Ragnarok The Animation/Ragnarok the Animation OP ED Single - We are the Stars [Yamazaki Maimi]",0,0,3,true,false),
FileRecordData("Ragnarok/Ragnarok The Animation/Ragnarok the Animation OP ED Single - We are the Stars [Yamazaki Maimi]/01 - We are the Stars.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/Ragnarok the Animation OP ED Single - We are the Stars [Yamazaki Maimi]/02 - Alive.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/Ragnarok the Animation OP ED Single - We are the Stars [Yamazaki Maimi]/03 - We are the Stars [Karaoke].mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/Ragnarok the Animation OP ED Single - We are the Stars [Yamazaki Maimi]/04 - Alive [Karaoke].mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs",0,0,3,true,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/01 - Theme or RAGNAROK THE ANIMATION.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/02 - We are the Stars (TV size).mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/03 - Monogatari no Hajimari.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/04 - Nonki na Ichidou.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/05 - Kafra Kyouiku Kouza.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/06 - Ashiki Taidou.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/07 - Sabishiki Machi.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/08 - Fuon na Hadou.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/09 - Maya no Komoriuta.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/10 - Ma-chan neru.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/11 - Shock!.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/12 - Ochita Eiyuu.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/13 - Yokisenu Dekigoto.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/14 - Kage Semaru.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/15 - Sentou Kaishi.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/16 - Mukau tokoro Teki nashi!.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/17 - Tatakai no Ato.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/18 - Yodonda Kehai.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/19 - Mitometakunai.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/20 - We are the Stars (BMG arrange).mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/21 - Otenba.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/22 - Gikochinai Kankei.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/23 - Chotto dake ne!.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/24 - Endless Sorrow.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/25 - Ikoku no Chi.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/26 - Oomoke!.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/27 - Odore Odore!.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/28 - Samayoeru Tamashii.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/29 - Shinobi Yoru Ihen.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/30 - Tsugi wa Docchi da.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/31 - Tomadoi nagara.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/32 - Haruka naru Omoi.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/33 - With ~Chiisana Chikara~.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/34 - Aishuu no Houyou.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/35 - Kikiippatsu.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/36 - Jiken Hassei.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/37 - Kyoufu.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/38 - Akuma no Shiro.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/39 - Taosu beki Kabe.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/40 - Welcome Back.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/41 - Yuusha Tanjou.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/42 - Kamigami no Tasogare.mp3",0,0,4,false,false),
FileRecordData("Ragnarok/Ragnarok The Animation/RAGNAROK THE ANIMATION Original Soundtrack and Character Songs/43 - Alive (TV size).mp3",0,0,4,false,false),
FileRecordData("Tekkaman",0,0,1,true,false),
FileRecordData("Tekkaman/01 - Uchuu Amakakeru Kishidan - Tekkaman no Uta (TV Size).mp3",0,0,2,false,false),
FileRecordData("Tekkaman/02 - Hoshi Kara Kita Otoko.mp3",0,0,2,false,false),
FileRecordData("Tekkaman/03 - Hiromi to Mutan.mp3",0,0,2,false,false),
FileRecordData("Tekkaman/04 - Chikyuu Ryakudatsu Shirei.mp3",0,0,2,false,false),
FileRecordData("Tekkaman/05 - Gekitou no Tekkaman.mp3",0,0,2,false,false),
FileRecordData("Tekkaman/06 - Minamijuujisei.mp3",0,0,2,false,false),
FileRecordData("Tekkaman/07 - Yameru Chikyuu.mp3",0,0,2,false,false),
FileRecordData("Tekkaman/08 - Voltekka.mp3",0,0,2,false,false),
FileRecordData("Tekkaman/09 - Harukanaru Sanno-Sei.mp3",0,0,2,false,false),
FileRecordData("Tekkaman/10 - Weekend.mp3",0,0,2,false,false),
FileRecordData("Tekkaman/11 - Waldaster Trap.mp3",0,0,2,false,false),
FileRecordData("Tekkaman/12 - Taiyou no Yuusha.mp3",0,0,2,false,false),
FileRecordData("Tekkaman/13 - Leap, Tek Set!.mp3",0,0,2,false,false),
FileRecordData("Tekkaman/14 - Saigo no Tekkaman.mp3",0,0,2,false,false),
FileRecordData("Tekkaman/15 - Space Knights no Uta (TV Size).mp3",0,0,2,false,false),
FileRecordData("Tekkaman LP",0,0,1,true,false),
FileRecordData("Tekkaman LP/01 - Ichirou Mizuki - Tekkaman no uta.mp3",0,0,2,false,false),
FileRecordData("Tekkaman LP/02 - Ichirou Mizuki - Space Knight no uta.mp3",0,0,2,false,false),
FileRecordData("Vultus 5",0,0,1,true,false),
FileRecordData("Vultus 5/voltes_v_ending_full_minus_one_karaoke.mp3",0,0,2,false,false),
FileRecordData("Vultus 5/voltes_v_ending_full.mp3",0,0,2,false,false),
FileRecordData("Vultus 5/voltes_v_ending_tv.mp3",0,0,2,false,false),
FileRecordData("Vultus 5/voltes_v_opening_full_minus_one_karaoke.mp3",0,0,2,false,false),
FileRecordData("Vultus 5/voltes_v_opening_full.mp3",0,0,2,false,false),
FileRecordData("Vultus 5/voltes_v_opening_full_reperformed.mp3",0,0,2,false,false),
FileRecordData("Vultus 5/voltes_v_opening_horie_mitsuko_live.mp3",0,0,2,false,false),
FileRecordData("Vultus 5/voltes_v_opening_tv.mp3",0,0,2,false,false),
FileRecordData("Vultus 5/テレビオリジナルBGMコレクション 超電磁マシーン ボルテスV",0,0,2,true,false),
FileRecordData("Vultus 5/テレビオリジナルBGMコレクション 超電磁マシーン ボルテスV/01_ボルテスVの歌 (TV用唄入り).mp3",0,0,3,false,false),
FileRecordData("Vultus 5/テレビオリジナルBGMコレクション 超電磁マシーン ボルテスV/02_侵略の魔手 〜ボアザン星辺境征軍地球に来襲す〜.mp3",0,0,3,false,false),
FileRecordData("Vultus 5/テレビオリジナルBGMコレクション 超電磁マシーン ボルテスV/03_ボルテス・雄姿の出現 〜地球の命運を双肩に賭けて〜.mp3",0,0,3,false,false),
FileRecordData("Vultus 5/テレビオリジナルBGMコレクション 超電磁マシーン ボルテスV/04_若き英雄たち 〜正義に燃える青春の血潮〜.mp3",0,0,3,false,false),
FileRecordData("Vultus 5/テレビオリジナルBGMコレクション 超電磁マシーン ボルテスV/05_ブリッジ・コレクション.mp3",0,0,3,false,false),
FileRecordData("Vultus 5/テレビオリジナルBGMコレクション 超電磁マシーン ボルテスV/06_ボルテス・死闘の戦歴 〜壮絶なる超電磁の攻防戦〜.mp3",0,0,3,false,false),
FileRecordData("Vultus 5/テレビオリジナルBGMコレクション 超電磁マシーン ボルテスV/07_剛兄弟出生の秘密 〜ラ・ゴール如何に宿命と闘いしか〜.mp3",0,0,3,false,false),
FileRecordData("Vultus 5/テレビオリジナルBGMコレクション 超電磁マシーン ボルテスV/08_大宇宙への出発 〜悲劇のボアザン星解放へ向かって〜.mp3",0,0,3,false,false),
FileRecordData("Vultus 5/テレビオリジナルBGMコレクション 超電磁マシーン ボルテスV/09_悲劇の終幕 〜貴公子ハイネル紅蓮の炎に消ゆ〜.mp3",0,0,3,false,false),
FileRecordData("Vultus 5/テレビオリジナルBGMコレクション 超電磁マシーン ボルテスV/10_父をもとめて (TV用唄入り).mp3",0,0,3,false,false)
};
std::vector<FileRecordData> test_data(std::make_move_iterator(std::begin(test_data_arr)), std::make_move_iterator(std::end(test_data_arr)));
SetListing lst(std::move(test_data));
auto i = lst.begin();
std::cout << i->abs_path << '\n';
++i;
std::cout << i->abs_path << '\n';
++i;
std::cout << i->abs_path << '\n';
}