jumping-in-d/gameobj.d

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/* Copyright 2015, Michele Santullo
* This file is part of "Jumping in D".
*
* "Jumping in D" is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* "Jumping in D" is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with "Jumping in D". If not, see <http://www.gnu.org/licenses/>.
*/
module gameobj;
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import derelict.sdl2.sdl;
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interface GameObj {
void prepare();
void destroy();
void exec();
bool wants_to_quit() const;
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}
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class GameObjBase : GameObj {
public:
this (SDL_Renderer* parRenderer) {
m_renderer = parRenderer;
assert(m_renderer);
}
protected:
SDL_Renderer* renderer() {
return m_renderer;
}
private:
SDL_Renderer* m_renderer;
}