From 54611a5d5d4f40a003d297a5ab6e869f8f7a9ff9 Mon Sep 17 00:00:00 2001 From: King_DuckZ Date: Thu, 20 Aug 2015 15:14:22 +0200 Subject: [PATCH] First commit --- .gitignore | 1 + CMakeLists.txt | 37 +++ COPYING | 674 ++++++++++++++++++++++++++++++++++++++++++++ bcruiser_normal.bpg | Bin 0 -> 538 bytes bpg.d | 104 +++++++ gameobj.d | 81 ++++++ main.d | 51 ++++ texture.d | 70 +++++ 8 files changed, 1018 insertions(+) create mode 100644 .gitignore create mode 100644 CMakeLists.txt create mode 100644 COPYING create mode 100644 bcruiser_normal.bpg create mode 100644 bpg.d create mode 100644 gameobj.d create mode 100644 main.d create mode 100644 texture.d diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..567609b --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ +build/ diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..808b74e --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,37 @@ +cmake_minimum_required(VERSION 3.0 FATAL_ERROR) +project(hello_d C D) + +include_directories( + . +) +include_directories(SYSTEM + lib/DerelictSDL2/source + lib/DerelictUtil/source +) + +add_executable(${PROJECT_NAME} + main.d + gameobj.d + bpg.d + texture.d + + lib/DerelictSDL2/source/derelict/sdl2/functions.d + lib/DerelictSDL2/source/derelict/sdl2/image.d + lib/DerelictSDL2/source/derelict/sdl2/mixer.d + lib/DerelictSDL2/source/derelict/sdl2/net.d + lib/DerelictSDL2/source/derelict/sdl2/sdl.d + lib/DerelictSDL2/source/derelict/sdl2/ttf.d + lib/DerelictSDL2/source/derelict/sdl2/types.d + + lib/DerelictUtil/source/derelict/util/exception.d + lib/DerelictUtil/source/derelict/util/loader.d + lib/DerelictUtil/source/derelict/util/sharedlib.d + lib/DerelictUtil/source/derelict/util/system.d + lib/DerelictUtil/source/derelict/util/wintypes.d + lib/DerelictUtil/source/derelict/util/xtypes.d +) + +target_link_libraries(${PROJECT_NAME} + dl + ${CMAKE_CURRENT_SOURCE_DIR}/lib/libbpg-0.9.5/libbpg.a +) diff --git a/COPYING b/COPYING new file mode 100644 index 0000000..94a9ed0 --- /dev/null +++ b/COPYING @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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Interpretation of Sections 15 and 16. + + If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/bcruiser_normal.bpg b/bcruiser_normal.bpg new file mode 100644 index 0000000000000000000000000000000000000000..d38bc7bec1a564c676ad7542a6db6772daa6e6a2 GIT binary patch literal 538 zcmV+#0_FWeP)GY906aJV1Cl~eL;=B&m4Olf00AZeuO^v#?o^(zzgL5lmCs*MiKD96 zIF1gFDNB!B5Fmd@%^4i89p+7_QhnKfc0vE$Q$K^<`~;z_$sa;`(&(|^hg4myyu!Xm z!LM_9pcufg$<94sa1XD;ZIay`J2%X_;89XX_ngnS5NkC&v5`xK{kxA?*zJjn%c*Un zHuuANUIXK+=GjTYILW)IyQlI%Q^gLoYrnbmiJvk%qtxFx_Jnf>yNPL3ZIEhrV$npX zoO%XQX*U-!N9?#|7B0hCHGDeYJ5|^4#`2>Hl04%l>Y&1*TKNTF3>wqIv+tTm-s?zQ zkt$Q3hhkB4elV|+8e@X&QP;!)lH~lZ;TOMXiuZnbJN!u<_q5NQ`8Ourq0F!X zk1m&7Jpn3{aaXXzQY`y3s<5yZCn=emmc{^c!R(y+{(^jyS0<{cg;wL!K1(Tc&~_QC zgewF_kk2HL_(QI;E)o`xE|9R}Qm^uRY?Q^Wh0lzfc+5II=K(VK{ zLk3T4YJW!j%aA=qK`Oi?M?YGPkwse@_!UC=NRb4WhO1jK@0}z1{VXw|M3Yd+KDh)3 zd)Q(m*&00UfGINPD`-2PgfW@U%|~CVy}UCu5$%i cDy2W|d+JU&3s-^6&#c2. + */ + +module bpg; +import std.stdint; +import std.array; + +struct BPGDecoderContext; + +struct BPGExtensionData { + BPGExtensionTagEnum tag; + uint32_t buf_len; + uint8_t *buf; + BPGExtensionData* next; +} + +struct BPGImageInfo { + uint32_t width; + uint32_t height; + uint8_t format; /* see BPGImageFormatEnum */ + uint8_t has_alpha; /* TRUE if an alpha plane is present */ + uint8_t color_space; /* see BPGColorSpaceEnum */ + uint8_t bit_depth; + uint8_t premultiplied_alpha; /* TRUE if the color is alpha premultiplied */ + uint8_t has_w_plane; /* TRUE if a W plane is present (for CMYK encoding) */ + uint8_t limited_range; /* TRUE if limited range for the color */ + uint8_t has_animation; /* TRUE if the image contains animations */ + uint16_t loop_count; /* animations: number of loop, 0 = infinity */ +} + +struct DecodedBPGImage { + ubyte[] data; + int width; + int height; +} + +enum BPGDecoderOutputFormat : int { + BPG_OUTPUT_FORMAT_RGB24, + BPG_OUTPUT_FORMAT_RGBA32, /* not premultiplied alpha */ + BPG_OUTPUT_FORMAT_RGB48, + BPG_OUTPUT_FORMAT_RGBA64, /* not premultiplied alpha */ + BPG_OUTPUT_FORMAT_CMYK32, + BPG_OUTPUT_FORMAT_CMYK64, +}; + +enum BPGExtensionTagEnum : int { + BPG_EXTENSION_TAG_EXIF = 1, + BPG_EXTENSION_TAG_ICCP = 2, + BPG_EXTENSION_TAG_XMP = 3, + BPG_EXTENSION_TAG_THUMBNAIL = 4, + BPG_EXTENSION_TAG_ANIM_CONTROL = 5, +}; + +extern (C) BPGDecoderContext* bpg_decoder_open(); +extern (C) int bpg_decoder_keep_extension_data (BPGDecoderContext* s, int enable); +extern (C) int bpg_decoder_decode (BPGDecoderContext* s, const uint8_t* buf, int buf_len); +extern (C) BPGExtensionData bpg_decoder_get_extension_data (BPGDecoderContext* s); +extern (C) int bpg_decoder_get_info (BPGDecoderContext* s, BPGImageInfo* p); +extern (C) void bpg_decoder_close (BPGDecoderContext* s); +extern (C) void bpg_decoder_free_extension_data (BPGExtensionData* first_md); +extern (C) int bpg_decoder_start (BPGDecoderContext* s, BPGDecoderOutputFormat out_fmt); +extern (C) int bpg_decoder_get_line (BPGDecoderContext* s, void* buf); + +DecodedBPGImage decode_bpg_image (const(char)[] parData) { + auto context = bpg_decoder_open(); + scope(exit) bpg_decoder_close(context); + + if (bpg_decoder_decode(context, cast(ubyte*)parData.ptr, cast(int)parData.length) < 0) { + throw new Exception("Could not decode image"); + } + + BPGImageInfo img_info; + bpg_decoder_get_info(context, &img_info); + ubyte[] rgbline = new ubyte[img_info.width * 3]; + ubyte[] retdata; + retdata.reserve(img_info.width * 3 * img_info.height); + + bpg_decoder_start(context, BPGDecoderOutputFormat.BPG_OUTPUT_FORMAT_RGB24); + for (auto z = 0; z < img_info.height; ++z) { + bpg_decoder_get_line(context, rgbline.ptr); + retdata ~= rgbline; + } + assert(img_info.width * 3 * img_info.height == retdata.length); + + DecodedBPGImage retval; + retval.width = img_info.width; + retval.height = img_info.height; + retval.data = retdata; + return retval; +} diff --git a/gameobj.d b/gameobj.d new file mode 100644 index 0000000..678504c --- /dev/null +++ b/gameobj.d @@ -0,0 +1,81 @@ +/* Copyright 2015, Michele Santullo + * This file is part of "Jumping in D". + * + * "Jumping in D" is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * "Jumping in D" is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with "Jumping in D". If not, see . + */ + +module gameobj; +import derelict.sdl2.sdl; +import texture; +import std.stdio; + +struct GameObj { +public: + @disable this(); + @disable this(this); + + this (SDL_Renderer* parRenderer) { + m_renderer = parRenderer; + m_wants_to_quit = false; + } + + ~this() { + writeln("Destroying GameObj"); + } + + void prepare() { + string texture_name = "bcruiser_normal.bpg"; + writeln("Loading texture %s", texture_name); + m_texture = Texture(texture_name, m_renderer); + } + + void destroy() { + } + + void exec() { + SDL_RenderClear(m_renderer); + m_texture.draw(); + SDL_RenderPresent(m_renderer); + m_wants_to_quit = do_events(); + } + + bool wants_to_quit() { + return m_wants_to_quit; + } + +private: + Texture m_texture; + SDL_Renderer* m_renderer; + bool m_wants_to_quit; +} + +bool do_events() { + SDL_Event eve; + while (SDL_PollEvent(&eve)) { + switch (eve.type) { + case SDL_KEYDOWN: + break; + + case SDL_KEYUP: + break; + + case SDL_QUIT: + return true; + + default: + break; + } + } + return false; +} diff --git a/main.d b/main.d new file mode 100644 index 0000000..e848269 --- /dev/null +++ b/main.d @@ -0,0 +1,51 @@ +/* Copyright 2015, Michele Santullo + * This file is part of "Jumping in D". + * + * "Jumping in D" is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * "Jumping in D" is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with "Jumping in D". If not, see . + */ + +module main; +import std.stdio; +import std.string; +import std.conv; +import derelict.sdl2.sdl; +import gameobj; + +void run_main_loop (ref GameObj parGame) { + parGame.prepare(); + do { + parGame.exec(); + } while (!parGame.wants_to_quit()); + parGame.destroy(); +} + +int main() { + writeln("Hello world!"); + + DerelictSDL2.load(); + if (SDL_Init(SDL_INIT_EVERYTHING) < 0) { + throw new Exception(format("Error initializing SDL: %s", text(SDL_GetError()))); + } + scope(exit) { writeln("Destroying SDL..."); SDL_Quit(); } + + SDL_Window* win = SDL_CreateWindow("hello_d", 100, 100, 120, 120, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE); + scope(exit) { writeln("Destroying window..."); SDL_DestroyWindow(win); } + + SDL_Renderer* renderer = SDL_CreateRenderer(win, 0, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); + scope(exit) { writeln("Destroying renderer..."); SDL_DestroyRenderer(renderer); } + + GameObj game = GameObj(renderer); + run_main_loop(game); + return 0; +} diff --git a/texture.d b/texture.d new file mode 100644 index 0000000..6bc6ec2 --- /dev/null +++ b/texture.d @@ -0,0 +1,70 @@ +/* Copyright 2015, Michele Santullo + * This file is part of "Jumping in D". + * + * "Jumping in D" is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * "Jumping in D" is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with "Jumping in D". If not, see . + */ + +module texture; +import bpg; +import derelict.sdl2.sdl; +import std.file; +import std.stdio; + +struct Texture { +public: + @disable this(this); + //@disable void opAssign(Texture); + + this (in string parPath, SDL_Renderer* parRenderer) { + auto data = read(parPath); + auto img = decode_bpg_image(cast(char[])data); + + SDL_Surface* surf = null; + surf = SDL_CreateRGBSurfaceFrom(img.data.ptr, img.width, img.height, 24, 3 * img.width, 0xff, 0xff00, 0xff0000, 0); + scope(exit) SDL_FreeSurface(surf); + + m_texture = SDL_CreateTextureFromSurface(parRenderer, surf); + m_filename = parPath; + m_renderer = parRenderer; + m_imgrect.x = m_imgrect.y = 0; + m_imgrect.w = img.width; + m_imgrect.h = img.height; + } + + ~this() { + writefln("Destroying texture %s (%s)", m_filename, m_texture); + destroy(); + } + + void destroy() { + if (m_texture) { + SDL_DestroyTexture(m_texture); + m_texture = null; + } + } + + void draw() { + SDL_RenderCopy(m_renderer, m_texture, &m_imgrect, &m_imgrect); + } + + bool empty() const { + return null == m_texture; + } + +private: + SDL_Renderer* m_renderer; + SDL_Texture* m_texture; + SDL_Rect m_imgrect; + string m_filename; +}