/* Copyright 2015, Michele Santullo * This file is part of "Jumping in D". * * "Jumping in D" is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * "Jumping in D" is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with "Jumping in D". If not, see . */ module gameobj; import derelict.sdl2.sdl; interface GameObj { void prepare(); void destroy(); void exec(); bool wants_to_quit() const; } class GameObjBase : GameObj { public: this (SDL_Renderer* parRenderer) { m_renderer = parRenderer; assert(m_renderer); } protected: SDL_Renderer* renderer() { return m_renderer; } private: SDL_Renderer* m_renderer; }