/* Boost Software License - Version 1.0 - August 17th, 2003 Permission is hereby granted, free of charge, to any person or organization obtaining a copy of the software and accompanying documentation covered by this license ( the "Software" ) to use, reproduce, display, distribute, execute, and transmit the Software, and to prepare derivative works of the Software, and to permit third-parties to whom the Software is furnished to do so, all subject to the following: The copyright notices in the Software and this entire statement, including the above license grant, this restriction and the following disclaimer, must be included in all copies of the Software, in whole or in part, and all derivative works of the Software, unless such copies or derivative works are solely in the form of machine-executable object code generated by a source language processor. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ module derelict.util.sharedlib; import std.string; import std.conv; import derelict.util.exception; import derelict.util.system; alias void* SharedLibHandle; static if( Derelict_OS_Posix ) { import core.sys.posix.dlfcn; private { SharedLibHandle LoadSharedLib( string libName ) { return dlopen( libName.toStringz(), RTLD_NOW ); } void UnloadSharedLib( SharedLibHandle hlib ) { dlclose( hlib ); } void* GetSymbol( SharedLibHandle hlib, string symbolName ) { return dlsym( hlib, symbolName.toStringz() ); } string GetErrorStr() { auto err = dlerror(); if( err is null ) return "Uknown Error"; return to!string( err ); } } } else static if( Derelict_OS_Windows ) { import derelict.util.wintypes; private { SharedLibHandle LoadSharedLib( string libName ) { return LoadLibraryA( libName.toStringz() ); } void UnloadSharedLib( SharedLibHandle hlib ) { FreeLibrary( hlib ); } void* GetSymbol( SharedLibHandle hlib, string symbolName ) { return GetProcAddress( hlib, symbolName.toStringz() ); } string GetErrorStr() { import std.windows.syserror; return sysErrorString( GetLastError() ); } } } else { static assert( 0, "Derelict does not support this platform." ); } /++ Low-level wrapper of the even lower-level operating-specific shared library loading interface. While this interface can be used directly in applications, it is recommended to use the interface specified by derelict.util.loader.SharedLibLoader to implement bindings. SharedLib is designed to be the base of a higher-level loader, but can be used in a program if only a handful of functions need to be loaded from a given shared library. +/ struct SharedLib { private { string _name; SharedLibHandle _hlib; private MissingSymbolCallbackDg _onMissingSym; } public { /++ Finds and loads a shared library, using libNames to find the library on the file system. If multiple library names are specified in libNames, a SharedLibLoadException will only be thrown if all of the libraries fail to load. It will be the head of an exceptin chain containing one instance of the exception for each library that failed. Params: libNames = An array containing one or more shared library names, with one name per index. Throws: SharedLibLoadException if the shared library or one of its dependencies cannot be found on the file system. SymbolLoadException if an expected symbol is missing from the library. +/ void load( string[] names ) { if( isLoaded ) return; string[] failedLibs; string[] reasons; foreach( n; names ) { _hlib = LoadSharedLib( n ); if( _hlib !is null ) { _name = n; break; } failedLibs ~= n; reasons ~= GetErrorStr(); } if( !isLoaded ) { SharedLibLoadException.throwNew( failedLibs, reasons ); } } /++ Loads the symbol specified by symbolName from a shared library. Params: symbolName = The name of the symbol to load. doThrow = If true, a SymbolLoadException will be thrown if the symbol is missing. If false, no exception will be thrown and the ptr parameter will be set to null. Throws: SymbolLoadException if doThrow is true and a the symbol specified by funcName is missing from the shared library. +/ void* loadSymbol( string symbolName, bool doThrow = true ) { void* sym = GetSymbol( _hlib, symbolName ); if( doThrow && !sym ) { auto result = ShouldThrow.Yes; if( _onMissingSym !is null ) result = _onMissingSym( symbolName ); if( result == ShouldThrow.Yes ) throw new SymbolLoadException( _name, symbolName ); } return sym; } /++ Unloads the shared library from memory, invalidating all function pointers which were assigned a symbol by one of the load methods. +/ void unload() { if( isLoaded ) { UnloadSharedLib( _hlib ); _hlib = null; } } @property { /// Returns the name of the shared library. string name() { return _name; } /// Returns true if the shared library is currently loaded, false otherwise. bool isLoaded() { return ( _hlib !is null ); } /++ Sets the callback that will be called when an expected symbol is missing from the shared library. Params: callback = A delegate that returns a value of type derelict.util.exception.ShouldThrow and accepts a string as the sole parameter. +/ void missingSymbolCallback( MissingSymbolCallbackDg callback ) { _onMissingSym = callback; } /++ Sets the callback that will be called when an expected symbol is missing from the shared library. Params: callback = A pointer to a function that returns a value of type derelict.util.exception.ShouldThrow and accepts a string as the sole parameter. +/ void missingSymbolCallback( MissingSymbolCallbackFunc callback ) { import std.functional : toDelegate; _onMissingSym = toDelegate( callback ); } /++ Returns the currently active missing symbol callback. This exists primarily as a means to save the current callback before setting a new one. It's useful, for example, if the new callback needs to delegate to the old one. +/ MissingSymbolCallback missingSymbolCallback() { return _onMissingSym; } } } }