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51 lines
1.6 KiB
D
51 lines
1.6 KiB
D
/* Copyright 2015, Michele Santullo
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* This file is part of "Jumping in D".
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*
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* "Jumping in D" is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* "Jumping in D" is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with "Jumping in D". If not, see <http://www.gnu.org/licenses/>.
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*/
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module main;
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import std.stdio;
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import std.string;
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import std.conv;
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import derelict.sdl2.sdl;
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import gameobj;
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void run_main_loop (ref GameObj parGame) {
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parGame.prepare();
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do {
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parGame.exec();
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} while (!parGame.wants_to_quit());
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parGame.destroy();
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}
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int main() {
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writeln("Hello world!");
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DerelictSDL2.load();
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if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
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throw new Exception(format("Error initializing SDL: %s", text(SDL_GetError())));
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}
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scope(exit) { writeln("Destroying SDL..."); SDL_Quit(); }
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SDL_Window* win = SDL_CreateWindow("hello_d", 100, 100, 120, 120, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
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scope(exit) { writeln("Destroying window..."); SDL_DestroyWindow(win); }
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SDL_Renderer* renderer = SDL_CreateRenderer(win, 0, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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scope(exit) { writeln("Destroying renderer..."); SDL_DestroyRenderer(renderer); }
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GameObj game = GameObj(renderer);
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run_main_loop(game);
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return 0;
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}
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