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https://bitbucket.org/King_DuckZ/jumping-in-d.git
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70 lines
1.8 KiB
D
70 lines
1.8 KiB
D
/* Copyright 2015, Michele Santullo
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* This file is part of "Jumping in D".
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*
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* "Jumping in D" is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* "Jumping in D" is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with "Jumping in D". If not, see <http://www.gnu.org/licenses/>.
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*/
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module texture;
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import bpg;
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import derelict.sdl2.sdl;
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import std.file;
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import std.stdio;
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struct Texture {
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public:
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@disable this(this);
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//@disable void opAssign(Texture);
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this (in string parPath, SDL_Renderer* parRenderer) {
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auto data = read(parPath);
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auto img = decode_bpg_image(cast(char[])data);
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SDL_Surface* surf = null;
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surf = SDL_CreateRGBSurfaceFrom(img.data.ptr, img.width, img.height, 24, 3 * img.width, 0xff, 0xff00, 0xff0000, 0);
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scope(exit) SDL_FreeSurface(surf);
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m_texture = SDL_CreateTextureFromSurface(parRenderer, surf);
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m_filename = parPath;
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m_renderer = parRenderer;
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m_imgrect.x = m_imgrect.y = 0;
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m_imgrect.w = img.width;
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m_imgrect.h = img.height;
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}
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~this() {
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writefln("Destroying texture %s (%s)", m_filename, m_texture);
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destroy();
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}
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void destroy() {
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if (m_texture) {
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SDL_DestroyTexture(m_texture);
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m_texture = null;
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}
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}
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void draw() {
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SDL_RenderCopy(m_renderer, m_texture, &m_imgrect, &m_imgrect);
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}
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bool empty() const {
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return null == m_texture;
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}
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private:
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SDL_Renderer* m_renderer;
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SDL_Texture* m_texture;
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SDL_Rect m_imgrect;
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string m_filename;
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}
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