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1052 lines
56 KiB
D
1052 lines
56 KiB
D
/*
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Boost Software License - Version 1.0 - August 17th, 2003
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Permission is hereby granted, free of charge, to any person or organization
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obtaining a copy of the software and accompanying documentation covered by
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this license (the "Software") to use, reproduce, display, distribute,
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execute, and transmit the Software, and to prepare derivative works of the
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Software, and to permit third-parties to whom the Software is furnished to
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do so, all subject to the following:
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The copyright notices in the Software and this entire statement, including
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the above license grant, this restriction and the following disclaimer,
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must be included in all copies of the Software, in whole or in part, and
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all derivative works of the Software, unless such copies or derivative
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works are solely in the form of machine-executable object code generated by
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a source language processor.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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module derelict.sdl2.functions;
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private {
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import core.stdc.stdio;
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import core.stdc.stdarg;
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import derelict.util.system;
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import derelict.sdl2.types;
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}
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extern( C ) @nogc nothrow {
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// SDL.h
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alias da_SDL_Init = int function( Uint32 );
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alias da_SDL_InitSubSystem = int function( Uint32 );
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alias da_SDL_QuitSubSystem = void function( Uint32 );
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alias da_SDL_WasInit = Uint32 function( Uint32 );
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alias da_SDL_Quit = void function();
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alias da_SDL_free = void function( void* mem );
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// SDL_assert.h
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alias da_SDL_SetAssertionHandler = void function(SDL_AssertionHandler, void*);
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alias da_SDL_GetAssertionReport = const(SDL_assert_data)* function();
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alias da_SDL_ResetAssertionReport = void function();
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// SDL_audio.h
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alias da_SDL_GetNumAudioDrivers = int function();
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alias da_SDL_GetAudioDriver = const( char )* function( int );
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alias da_SDL_AudioInit = int function( const( char )* );
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alias da_SDL_AudioQuit = void function();
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alias da_SDL_GetCurrentAudioDriver = const( char )* function();
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alias da_SDL_OpenAudio = int function( SDL_AudioSpec*, SDL_AudioSpec* );
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alias da_SDL_GetNumAudioDevices = int function( int );
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alias da_SDL_GetAudioDeviceName = const( char )* function( int, int );
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alias da_SDL_OpenAudioDevice = SDL_AudioDeviceID function( const( char )*, int, const( SDL_AudioSpec )*,SDL_AudioSpec*,int );
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alias da_SDL_GetAudioStatus = SDL_AudioStatus function();
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alias da_SDL_GetAudioDeviceStatus = SDL_AudioStatus function( SDL_AudioDeviceID );
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alias da_SDL_PauseAudio = void function( int );
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alias da_SDL_PauseAudioDevice = void function( SDL_AudioDeviceID, int );
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alias da_SDL_LoadWAV_RW = SDL_AudioSpec* function( SDL_RWops*, int, SDL_AudioSpec*, Uint8**, Uint32* );
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alias da_SDL_FreeWAV = void function( Uint8* );
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alias da_SDL_BuildAudioCVT = int function( SDL_AudioCVT*, SDL_AudioFormat, Uint8, int, SDL_AudioFormat, Uint8, int );
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alias da_SDL_ConvertAudio = int function( SDL_AudioCVT* );
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alias da_SDL_MixAudio = void function( Uint8*, const( Uint8 )*, Uint32, int );
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alias da_SDL_MixAudioFormat = void function( Uint8*, const( Uint8 )*, SDL_AudioFormat, Uint32, int );
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alias da_SDL_LockAudio = void function();
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alias da_SDL_LockAudioDevice = void function( SDL_AudioDeviceID );
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alias da_SDL_UnlockAudio = void function();
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alias da_SDL_UnlockAudioDevice = void function( SDL_AudioDeviceID );
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alias da_SDL_CloseAudio = void function();
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alias da_SDL_CloseAudioDevice = void function( SDL_AudioDeviceID );
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alias da_SDL_AudioDeviceConnected = int function( SDL_AudioDeviceID );
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// SDL_clipboard.h
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alias da_SDL_SetClipboardText = int function( const( char )* );
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alias da_SDL_GetClipboardText = char* function();
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alias da_SDL_HasClipboardText = SDL_bool function();
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// SDL_cpuinfo.h
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alias da_SDL_GetCPUCount = int function();
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alias da_SDL_GetCPUCacheLineSize = int function();
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alias da_SDL_HasRDTSC = SDL_bool function();
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alias da_SDL_HasAltiVec = SDL_bool function();
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alias da_SDL_HasMMX = SDL_bool function();
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alias da_SDL_Has3DNow = SDL_bool function();
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alias da_SDL_HasSSE = SDL_bool function();
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alias da_SDL_HasSSE2 = SDL_bool function();
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alias da_SDL_HasSSE3 = SDL_bool function();
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alias da_SDL_HasSSE41 = SDL_bool function();
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alias da_SDL_HasSSE42 = SDL_bool function();
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alias da_SDL_HasAVX = SDL_bool function();
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alias da_SDL_GetSystemRAM = int function();
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// SDL_error.h
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alias da_SDL_SetError = void function( const( char )*, ... );
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alias da_SDL_GetError = const( char )* function();
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alias da_SDL_ClearError = void function();
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// SDL_events.h
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alias da_SDL_PumpEvents = void function();
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alias da_SDL_PeepEvents = int function( SDL_Event*, int, SDL_eventaction, Uint32, Uint32 );
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alias da_SDL_HasEvent = SDL_bool function( Uint32 );
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alias da_SDL_HasEvents = SDL_bool function( Uint32, Uint32 );
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alias da_SDL_FlushEvent = void function( Uint32 );
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alias da_SDL_FlushEvents = void function( Uint32, Uint32 );
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alias da_SDL_PollEvent = int function( SDL_Event* );
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alias da_SDL_WaitEvent = int function( SDL_Event* );
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alias da_SDL_WaitEventTimeout = int function( SDL_Event*, int );
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alias da_SDL_PushEvent = int function( SDL_Event* );
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alias da_SDL_SetEventFilter = void function( SDL_EventFilter, void* );
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alias da_SDL_GetEventFilter = void function( SDL_EventFilter*, void** );
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alias da_SDL_AddEventWatch = void function( SDL_EventFilter, void* );
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alias da_SDL_DelEventWatch = void function( SDL_EventFilter, void* );
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alias da_SDL_FilterEvents = void function( SDL_EventFilter, void* );
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alias da_SDL_EventState = Uint8 function( Uint32, int );
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alias da_SDL_RegisterEvents = Uint32 function( int );
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// SDL_gamecontroller.h
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alias da_SDL_GameControllerAddMappingsFromRW = int function( SDL_RWops*, int );
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alias da_SDL_GameControllerAddMapping = int function( const( char )* );
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alias da_SDL_GameControllerMappingForGUID = char* function( SDL_JoystickGUID );
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alias da_SDL_GameControllerMapping = char* function( SDL_GameController* );
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alias da_SDL_IsGameController = SDL_bool function( int );
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alias da_SDL_GameControllerNameForIndex = const( char )* function( int );
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alias da_SDL_GameControllerOpen = SDL_GameController* function( int );
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alias da_SDL_GameControllerName = const( char )* function( SDL_GameController* );
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alias da_SDL_GameControllerGetAttached = SDL_bool function( SDL_GameController* );
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alias da_SDL_GameControllerGetJoystick = SDL_Joystick* function( SDL_GameController* );
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alias da_SDL_GameControllerEventState = int function( int );
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alias da_SDL_GameControllerUpdate = void function();
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alias da_SDL_GameControllerGetAxisFromString = SDL_GameControllerAxis function( const( char )* );
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alias da_SDL_GameControllerGetStringForAxis = const( char )* function( SDL_GameControllerAxis );
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alias da_SDL_GameControllerGetBindForAxis = SDL_GameControllerButtonBind function( SDL_GameController*, SDL_GameControllerAxis );
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alias da_SDL_GameControllerGetAxis = Sint16 function( SDL_GameController*, SDL_GameControllerAxis );
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alias da_SDL_GameControllerGetButtonFromString = SDL_GameControllerButton function( const( char* ) );
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alias da_SDL_GameControllerGetStringForButton = const( char )* function( SDL_GameControllerButton );
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alias da_SDL_GameControllerGetBindForButton = SDL_GameControllerButtonBind function( SDL_GameController*, SDL_GameControllerButton );
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alias da_SDL_GameControllerGetButton = Uint8 function( SDL_GameController*, SDL_GameControllerButton );
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alias da_SDL_GameControllerClose = void function( SDL_GameController* );
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// SDL_gesture.h
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alias da_SDL_RecordGesture = int function( SDL_TouchID );
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alias da_SDL_SaveAllDollarTemplates = int function( SDL_RWops* );
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alias da_SDL_SaveDollarTemplate = int function( SDL_GestureID, SDL_RWops* );
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alias da_SDL_LoadDollarTemplates = int function( SDL_TouchID, SDL_RWops* );
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// SDL_haptic.h
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alias da_SDL_NumHaptics = int function();
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alias da_SDL_HapticName = const( char )* function( int );
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alias da_SDL_HapticOpen = SDL_Haptic* function( int );
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alias da_SDL_HapticOpened = int function( int );
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alias da_SDL_HapticIndex = int function( SDL_Haptic* );
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alias da_SDL_MouseIsHaptic = int function();
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alias da_SDL_HapticOpenFromMouse = SDL_Haptic* function();
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alias da_SDL_JoystickIsHaptic = int function( SDL_Joystick* );
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alias da_SDL_HapticOpenFromJoystick = SDL_Haptic* function( SDL_Joystick* );
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alias da_SDL_HapticClose = int function( SDL_Haptic* );
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alias da_SDL_HapticNumEffects = int function( SDL_Haptic* );
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alias da_SDL_HapticNumEffectsPlaying = int function( SDL_Haptic* );
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alias da_SDL_HapticQuery = uint function( SDL_Haptic* );
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alias da_SDL_HapticNumAxes = int function( SDL_Haptic* );
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alias da_SDL_HapticEffectSupported = int function( SDL_Haptic*, SDL_HapticEffect* );
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alias da_SDL_HapticNewEffect = int function( SDL_Haptic*, SDL_HapticEffect* );
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alias da_SDL_HapticUpdateEffect = int function( SDL_Haptic*, int, SDL_HapticEffect* );
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alias da_SDL_HapticRunEffect = int function( SDL_Haptic*, int, SDL_HapticEffect* );
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alias da_SDL_HapticStopEffect = int function( SDL_Haptic*, int );
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alias da_SDL_HapticDestroyEffect = int function( SDL_Haptic*, int );
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alias da_SDL_HapticGetEffectStatus = int function( SDL_Haptic*, int );
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alias da_SDL_HapticSetGain = int function( SDL_Haptic*, int );
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alias da_SDL_HapticSetAutocenter = int function( SDL_Haptic*, int );
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alias da_SDL_HapticPause = int function( SDL_Haptic* );
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alias da_SDL_HapticUnpause = int function( SDL_Haptic* );
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alias da_SDL_HapticStopAll = int function( SDL_Haptic* );
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alias da_SDL_HapticRumbleSupported = int function( SDL_Haptic* );
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alias da_SDL_HapticRumbleInit = int function( SDL_Haptic* );
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alias da_SDL_HapticRumblePlay = int function( SDL_Haptic*, float, Uint32 );
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alias da_SDL_HapticRumbleStop = int function( SDL_Haptic* );
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// SDL_hints.h
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alias da_SDL_SetHintWithPriority = SDL_bool function( const( char )*, const( char )*, SDL_HintPriority );
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alias da_SDL_SetHint = SDL_bool function( const( char )*, const( char )* );
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alias da_SDL_GetHint = const( char )* function( const( char )* );
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alias da_SDL_AddHintCallback = void function( const( char )*, SDL_HintCallback, void* );
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alias da_SDL_DelHintCallback = void function( const( char )*, SDL_HintCallback, void* );
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alias da_SDL_ClearHints = void function();
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// SDL_input.h
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alias da_SDL_RedetectInputDevices = int function();
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alias da_SDL_GetNumInputDevices = int function();
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alias da_SDL_GetInputDeviceName = const( char )* function( int );
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alias da_SDL_IsDeviceDisconnected = int function( int );
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// SDL_joystick.h
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alias da_SDL_NumJoysticks = int function();
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alias da_SDL_JoystickNameForIndex = const( char )* function( int );
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alias da_SDL_JoystickOpen = SDL_Joystick* function( int );
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alias da_SDL_JoystickName = const( char )* function( SDL_Joystick* );
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alias da_SDL_JoystickGetDeviceGUID = JoystickGUID function( int );
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alias da_SDL_JoystickGetGUID = JoystickGUID function( SDL_Joystick* );
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alias da_SDL_JoystickGetGUIDString = char* function( JoystickGUID );
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alias da_SDL_JoystickGetGUIDFromString = JoystickGUID function( const( char )* );
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alias da_SDL_JoystickGetAttached = SDL_bool function( SDL_Joystick* );
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alias da_SDL_JoystickInstanceID = SDL_JoystickID function( SDL_Joystick* );
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alias da_SDL_JoystickNumAxes = int function( SDL_Joystick* );
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alias da_SDL_JoystickNumBalls = int function( SDL_Joystick* );
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alias da_SDL_JoystickNumHats = int function( SDL_Joystick* );
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alias da_SDL_JoystickNumButtons = int function( SDL_Joystick* );
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alias da_SDL_JoystickUpdate = void function();
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alias da_SDL_JoystickEventState = int function( int );
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alias da_SDL_JoystickGetAxis = Sint16 function( SDL_Joystick*, int );
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alias da_SDL_JoystickGetHat = Uint8 function( SDL_Joystick*, int );
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alias da_SDL_JoystickGetBall = int function( SDL_Joystick*, int, int*, int* );
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alias da_SDL_JoystickGetButton = Uint8 function( SDL_Joystick*, int );
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alias da_SDL_JoystickClose = void function( SDL_Joystick* );
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// SDL_keyboard.h
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alias da_SDL_GetKeyboardFocus = SDL_Window* function();
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alias da_SDL_GetKeyboardState = Uint8* function( int* );
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alias da_SDL_GetModState = SDL_Keymod function();
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alias da_SDL_SetModState = void function( SDL_Keymod );
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alias da_SDL_GetKeyFromScancode = SDL_Keycode function( SDL_Scancode );
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alias da_SDL_GetScancodeFromKey = SDL_Scancode function( SDL_Keycode );
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alias da_SDL_GetScancodeName = const( char )* function( SDL_Scancode );
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alias da_SDL_GetScancodeFromName = SDL_Scancode function( const( char )* );
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alias da_SDL_GetKeyName = const( char )* function( SDL_Keycode );
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alias da_SDL_GetKeyFromName = SDL_Keycode function( const( char )* );
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alias da_SDL_StartTextInput = void function();
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alias da_SDL_IsTextInputActive = SDL_bool function();
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alias da_SDL_StopTextInput = void function();
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alias da_SDL_SetTextInputRect = void function( SDL_Rect* );
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alias da_SDL_HasScreenKeyboardSupport = SDL_bool function();
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alias da_SDL_IsScreenKeyboardShown = SDL_bool function( SDL_Window* );
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// SDL_loadso.h
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alias da_SDL_LoadObject = void* function( const( char )* );
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alias da_SDL_LoadFunction = void* function( void*, const( char* ) );
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alias da_SDL_UnloadObject = void function( void* );
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// SDL_log.h
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alias da_SDL_LogSetAllPriority = void function( SDL_LogPriority );
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alias da_SDL_LogSetPriority = void function( int, SDL_LogPriority );
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alias da_SDL_LogGetPriority = SDL_LogPriority function( int );
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alias da_SDL_LogResetPriorities = void function();
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alias da_SDL_Log = void function( const( char )*, ... );
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alias da_SDL_LogVerbose = void function( int, const( char )*, ... );
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alias da_SDL_LogDebug = void function( int, const( char )*, ... );
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alias da_SDL_LogInfo = void function( int, const( char )*, ... );
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alias da_SDL_LogWarn = void function( int, const( char )*, ... );
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alias da_SDL_LogError = void function( int, const( char )*, ... );
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alias da_SDL_LogCritical = void function( int, const( char )*, ... );
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alias da_SDL_LogMessage = void function( int, SDL_LogPriority, const( char )*, ... );
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alias da_SDL_LogMessageV = void function( int, SDL_LogPriority, const( char )*, va_list );
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alias da_SDL_LogGetOutputFunction = void function( SDL_LogOutputFunction, void** );
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alias da_SDL_LogSetOutputFunction = void function( SDL_LogOutputFunction, void* );
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// SDL_messagebox.h
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alias da_SDL_ShowMessageBox = int function( const( SDL_MessageBoxData )*, int* );
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alias da_SDL_ShowSimpleMessageBox = int function( Uint32, const( char )*, const( char )*, SDL_Window* );
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// SDL_mouse.h
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alias da_SDL_GetMouseFocus = SDL_Window* function();
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alias da_SDL_GetMouseState = Uint32 function( int*, int* );
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alias da_SDL_GetRelativeMouseState = Uint32 function( int*, int* );
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alias da_SDL_WarpMouseInWindow = void function( SDL_Window*, int, int );
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alias da_SDL_SetRelativeMouseMode = int function( SDL_bool );
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alias da_SDL_GetRelativeMouseMode = SDL_bool function();
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alias da_SDL_CreateCursor = SDL_Cursor* function( const( Uint8 )*, const( Uint8 )*, int, int, int, int );
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alias da_SDL_CreateColorCursor = SDL_Cursor* function( SDL_Surface*, int, int );
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alias da_SDL_CreateSystemCursor = SDL_Cursor* function( SDL_SystemCursor );
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alias da_SDL_SetCursor = void function( SDL_Cursor* );
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alias da_SDL_GetCursor = SDL_Cursor* function();
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alias da_SDL_GetDefaultCursor = SDL_Cursor* function();
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alias da_SDL_FreeCursor = void function( SDL_Cursor* );
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alias da_SDL_ShowCursor = int function( int );
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// SDL_pixels.h
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alias da_SDL_GetPixelFormatName = const( char )* function( Uint32 );
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alias da_SDL_PixelFormatEnumToMasks = SDL_bool function( Uint32, int*, Uint32*, Uint32*, Uint32*, Uint32* );
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alias da_SDL_MasksToPixelFormatEnum = Uint32 function( int, Uint32, Uint32, Uint32, Uint32 );
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alias da_SDL_AllocFormat = SDL_PixelFormat* function( Uint32 );
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alias da_SDL_FreeFormat = void function( SDL_PixelFormat* );
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alias da_SDL_AllocPalette = SDL_Palette* function( int );
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alias da_SDL_SetPixelFormatPalette = int function( SDL_PixelFormat*, SDL_Palette* );
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alias da_SDL_SetPaletteColors = int function( SDL_Palette*, const( SDL_Color )*, int, int );
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alias da_SDL_FreePalette = void function( SDL_Palette* );
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alias da_SDL_MapRGB = Uint32 function( const( SDL_PixelFormat )*, Uint8, Uint8, Uint8 );
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alias da_SDL_MapRGBA = Uint32 function( const( SDL_PixelFormat )*, Uint8, Uint8, Uint8, Uint8 );
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alias da_SDL_GetRGB = void function( Uint32, const( SDL_PixelFormat )*, Uint8*, Uint8*, Uint8* );
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alias da_SDL_GetRGBA = void function( Uint32, const( SDL_PixelFormat )*, Uint8*, Uint8*, Uint8*, Uint8* );
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alias da_SDL_CalculateGammaRamp = void function( float, Uint16* );
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// SDL_platform.h
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alias da_SDL_GetPlatform = const( char )* function();
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// SDL_power.h
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alias da_SDL_GetPowerInfo = SDL_PowerState function( int*, int* );
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// SDL_Rect.h
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alias da_SDL_HasIntersection = SDL_bool function( const( SDL_Rect )*, const( SDL_Rect )* );
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alias da_SDL_IntersectRect = SDL_bool function( const( SDL_Rect )*, const( SDL_Rect )*, SDL_Rect* );
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alias da_SDL_UnionRect = void function( const( SDL_Rect )*, const( SDL_Rect )*, SDL_Rect* );
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alias da_SDL_EnclosePoints = void function( const( SDL_Point )*, int, const( SDL_Rect )*, SDL_Rect* );
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alias da_SDL_IntersectRectAndLine = SDL_bool function( const( SDL_Rect )*, int*, int*, int*, int* );
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// SDL_Render.h
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alias da_SDL_GetNumRenderDrivers = int function();
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alias da_SDL_GetRenderDriverInfo = int function( int, SDL_RendererInfo* );
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alias da_SDL_CreateWindowAndRenderer = int function( int, int, Uint32, SDL_Window**, SDL_Renderer** );
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alias da_SDL_CreateRenderer = SDL_Renderer* function( SDL_Window*, int, Uint32 );
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alias da_SDL_CreateSoftwareRenderer = SDL_Renderer* function( SDL_Surface* );
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alias da_SDL_GetRenderer = SDL_Renderer* function( SDL_Window* );
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alias da_SDL_GetRendererInfo = int function( SDL_Renderer*, SDL_RendererInfo* );
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alias da_SDL_CreateTexture = SDL_Texture* function( SDL_Renderer*, Uint32, int, int, int );
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alias da_SDL_CreateTextureFromSurface = SDL_Texture* function( SDL_Renderer*, SDL_Surface* );
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alias da_SDL_QueryTexture = int function( SDL_Texture*, Uint32*, int*, int*, int* );
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alias da_SDL_SetTextureColorMod = int function( SDL_Texture*, Uint8, Uint8, Uint8 );
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alias da_SDL_GetTextureColorMod = int function( SDL_Texture*, Uint8*, Uint8*, Uint8* );
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alias da_SDL_SetTextureAlphaMod = int function( SDL_Texture*, Uint8 );
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alias da_SDL_GetTextureAlphaMod = int function( SDL_Texture*, Uint8* );
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alias da_SDL_SetTextureBlendMode = int function( SDL_Texture*, SDL_BlendMode );
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alias da_SDL_GetTextureBlendMode = int function( SDL_Texture*, SDL_BlendMode* );
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alias da_SDL_UpdateTexture = int function( SDL_Texture*, const( SDL_Rect )*, const( void )*, int );
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alias da_SDL_UpdateYUVTexture = int function( SDL_Texture*, const( SDL_Rect )*, const( Uint8 )*, int, const( Uint8 )*, int, const( Uint8 )*, int );
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alias da_SDL_LockTexture = int function( SDL_Texture*, const( SDL_Rect )*, void**, int* );
|
|
alias da_SDL_UnlockTexture = int function( SDL_Texture* );
|
|
alias da_SDL_RenderTargetSupported = SDL_bool function( SDL_Renderer* );
|
|
alias da_SDL_SetRenderTarget = int function( SDL_Renderer*, SDL_Texture* );
|
|
alias da_SDL_GetRenderTarget = SDL_Texture* function( SDL_Renderer* );
|
|
alias da_SDL_RenderSetClipRect = int function( SDL_Renderer*, const( SDL_Rect )* );
|
|
alias da_SDL_RenderGetClipRect = void function( SDL_Renderer* renderer, SDL_Rect* );
|
|
alias da_SDL_RenderSetLogicalSize = int function( SDL_Renderer*, int, int );
|
|
alias da_SDL_RenderGetLogicalSize = void function( SDL_Renderer*, int*, int* );
|
|
alias da_SDL_RenderSetViewport = int function( SDL_Renderer*, const( SDL_Rect )* );
|
|
alias da_SDL_RenderGetViewport = void function( SDL_Renderer*, SDL_Rect* );
|
|
alias da_SDL_RenderSetScale = int function( SDL_Renderer*, float, float );
|
|
alias da_SDL_RenderGetScale = int function( SDL_Renderer*, float*, float* );
|
|
alias da_SDL_SetRenderDrawColor = int function( SDL_Renderer*, Uint8, Uint8, Uint8, Uint8 );
|
|
alias da_SDL_GetRenderDrawColor = int function( SDL_Renderer*, Uint8*, Uint8*, Uint8*, Uint8* );
|
|
alias da_SDL_SetRenderDrawBlendMode = int function( SDL_Renderer*, SDL_BlendMode );
|
|
alias da_SDL_GetRenderDrawBlendMode = int function( SDL_Renderer*, SDL_BlendMode* );
|
|
alias da_SDL_RenderClear = int function( SDL_Renderer* );
|
|
alias da_SDL_RenderDrawPoint = int function( SDL_Renderer*, int, int );
|
|
alias da_SDL_RenderDrawPoints = int function( SDL_Renderer*, const( SDL_Point )*, int );
|
|
alias da_SDL_RenderDrawLine = int function( SDL_Renderer*, int, int, int, int );
|
|
alias da_SDL_RenderDrawLines = int function( SDL_Renderer*, const( SDL_Point )*, int );
|
|
alias da_SDL_RenderDrawRect = int function( SDL_Renderer*, const( SDL_Rect )* );
|
|
alias da_SDL_RenderDrawRects = int function( SDL_Renderer*, const( SDL_Rect )*, int );
|
|
alias da_SDL_RenderFillRect = int function( SDL_Renderer*, const( SDL_Rect )* );
|
|
alias da_SDL_RenderFillRects = int function( SDL_Renderer*, const( SDL_Rect )*, int );
|
|
alias da_SDL_RenderCopy = int function( SDL_Renderer*, SDL_Texture*, const( SDL_Rect )*, const( SDL_Rect* ) );
|
|
alias da_SDL_RenderCopyEx = int function( SDL_Renderer*, SDL_Texture*, const( SDL_Rect )*, const( SDL_Rect )*, const( double ), const( SDL_Point )*, const( SDL_RendererFlip ) );
|
|
alias da_SDL_RenderReadPixels = int function( SDL_Renderer*, const( SDL_Rect )*, Uint32, void*, int );
|
|
alias da_SDL_RenderPresent = void function( SDL_Renderer* );
|
|
alias da_SDL_DestroyTexture = void function( SDL_Texture* );
|
|
alias da_SDL_DestroyRenderer = void function( SDL_Renderer* );
|
|
alias da_SDL_GL_BindTexture = int function( SDL_Texture*, float*, float* );
|
|
alias da_SDL_GL_UnbindTexture = int function( SDL_Texture* );
|
|
|
|
// SDL_rwops.h
|
|
alias da_SDL_RWFromFile = SDL_RWops* function( const( char )*, const( char )* );
|
|
alias da_SDL_RWFromFP = SDL_RWops* function( FILE*, SDL_bool );
|
|
alias da_SDL_RWFromMem = SDL_RWops* function( void*, int );
|
|
alias da_SDL_RWFromConstMem = SDL_RWops* function( const( void )*, int );
|
|
alias da_SDL_AllocRW = SDL_RWops* function();
|
|
alias da_SDL_FreeRW = void function( SDL_RWops* );
|
|
alias da_SDL_ReadU8 = Uint8 function( SDL_RWops* );
|
|
alias da_SDL_ReadLE16 = Uint16 function( SDL_RWops* );
|
|
alias da_SDL_ReadBE16 = Uint16 function( SDL_RWops* );
|
|
alias da_SDL_ReadLE32 = Uint32 function( SDL_RWops* );
|
|
alias da_SDL_ReadBE32 = Uint32 function( SDL_RWops* );
|
|
alias da_SDL_ReadLE64 = Uint64 function( SDL_RWops* );
|
|
alias da_SDL_ReadBE64 = Uint64 function( SDL_RWops* );
|
|
alias da_SDL_WriteU8 = size_t function( SDL_RWops*, Uint8 );
|
|
alias da_SDL_WriteLE16 = size_t function( SDL_RWops*, Uint16 );
|
|
alias da_SDL_WriteBE16 = size_t function( SDL_RWops*, Uint16 );
|
|
alias da_SDL_WriteLE32 = size_t function( SDL_RWops*, Uint32 );
|
|
alias da_SDL_WriteBE32 = size_t function( SDL_RWops*, Uint32 );
|
|
alias da_SDL_WriteLE64 = size_t function( SDL_RWops*, Uint64 );
|
|
alias da_SDL_WriteBE64 = size_t function( SDL_RWops*, Uint64 );
|
|
|
|
// SDL_shape.h
|
|
alias da_SDL_CreateShapedWindow = SDL_Window* function( const( char )*, uint, uint, uint, uint, Uint32 );
|
|
alias da_SDL_IsShapedWindow = SDL_bool function( const( SDL_Window )* );
|
|
alias da_SDL_SetWindowShape = int function( SDL_Window*, SDL_Surface*, SDL_WindowShapeMode* );
|
|
alias da_SDL_GetShapedWindowMode = int function( SDL_Window*, SDL_WindowShapeMode* );
|
|
|
|
// SDL_surface.h
|
|
alias da_SDL_CreateRGBSurface = SDL_Surface* function( Uint32, int, int, int, Uint32, Uint32, Uint32, Uint32 );
|
|
alias da_SDL_CreateRGBSurfaceFrom = SDL_Surface* function( void*, int, int, int, int, Uint32, Uint32, Uint32, Uint32 );
|
|
alias da_SDL_FreeSurface = void function( SDL_Surface* );
|
|
alias da_SDL_SetSurfacePalette = int function( SDL_Surface*, SDL_Palette* );
|
|
alias da_SDL_LockSurface = int function( SDL_Surface* );
|
|
alias da_SDL_UnlockSurface = int function( SDL_Surface* );
|
|
alias da_SDL_LoadBMP_RW = SDL_Surface* function( SDL_RWops*, int );
|
|
alias da_SDL_SaveBMP_RW = int function( SDL_Surface*, SDL_RWops*, int );
|
|
alias da_SDL_SetSurfaceRLE = int function( SDL_Surface*, int );
|
|
alias da_SDL_SetColorKey = int function( SDL_Surface*, int, Uint32 );
|
|
alias da_SDL_GetColorKey = int function( SDL_Surface*, Uint32* );
|
|
alias da_SDL_SetSurfaceColorMod = int function( SDL_Surface*, Uint8, Uint8, Uint8 );
|
|
alias da_SDL_GetSurfaceColorMod = int function( SDL_Surface*, Uint8*, Uint8*, Uint8* );
|
|
alias da_SDL_SetSurfaceAlphaMod = int function( SDL_Surface*, Uint8 );
|
|
alias da_SDL_GetSurfaceAlphaMod = int function( SDL_Surface*, Uint8* );
|
|
alias da_SDL_SetSurfaceBlendMode = int function( SDL_Surface*, SDL_BlendMode );
|
|
alias da_SDL_GetSurfaceBlendMode = int function( SDL_Surface*, SDL_BlendMode* );
|
|
alias da_SDL_SetClipRect = SDL_bool function( SDL_Surface*, const( SDL_Rect )* );
|
|
alias da_SDL_GetClipRect = void function( SDL_Surface*, SDL_Rect* );
|
|
alias da_SDL_ConvertSurface = SDL_Surface* function( SDL_Surface*, const( SDL_PixelFormat )*, Uint32 );
|
|
alias da_SDL_ConvertSurfaceFormat = SDL_Surface* function( SDL_Surface*, Uint32, Uint32 );
|
|
alias da_SDL_ConvertPixels = int function( int, int, Uint32, const( void )*, int, Uint32, void*, int );
|
|
alias da_SDL_FillRect = int function( SDL_Surface*, const( SDL_Rect )*, Uint32 );
|
|
alias da_SDL_FillRects = int function( SDL_Surface*, const( SDL_Rect )*, int, Uint32 );
|
|
alias da_SDL_UpperBlit = int function( SDL_Surface*, const( SDL_Rect )*, SDL_Surface*, SDL_Rect* );
|
|
alias da_SDL_LowerBlit = int function( SDL_Surface*, SDL_Rect*, SDL_Surface*, SDL_Rect* );
|
|
alias da_SDL_SoftStretch = int function( SDL_Surface*, const( SDL_Rect )*, SDL_Surface*, const( SDL_Rect )* );
|
|
alias da_SDL_UpperBlitScaled = int function( SDL_Surface*, const( SDL_Rect )*, SDL_Surface*, SDL_Rect* );
|
|
alias da_SDL_LowerBlitScaled = int function( SDL_Surface*, SDL_Rect*, SDL_Surface*, SDL_Rect* );
|
|
|
|
alias SDL_BlitSurface = SDL_UpperBlit;
|
|
alias SDL_BlitScaled = SDL_UpperBlitScaled;
|
|
|
|
// SDL_system.h
|
|
static if( Derelict_OS_Windows ) {
|
|
alias da_SDL_Direct3D9GetAdapterIndex = int function( int );
|
|
alias da_SDL_RenderGetD3D9Device = IDirect3DDevice9* function( SDL_Renderer* );
|
|
alias da_SDL_DXGIGetOutputInfo = void function ( int, int*, int* );
|
|
} else static if( Derelict_OS_iOS ) {
|
|
alias da_SDL_iPhoneSetAnimationCallback = int function( SDL_Window*, int, SDL_iPhoneAnimationCallback, void* );
|
|
alias da_SDL_iPhoneSetEventPump = void function( SDL_bool );
|
|
} else static if( Derelict_OS_Android ) {
|
|
alias da_SDL_AndroidGetJNIEnv = void* function();
|
|
alias da_SDL_AndroidGetActivity = void* function();
|
|
|
|
alias da_SDL_AndroidGetInternalStoragePath = const( char )* function();
|
|
alias da_SDL_AndroidGetInternalStorageState = int function();
|
|
alias da_SDL_AndroidGetExternalStoragePath = const( char )* function();
|
|
} else static if( Derelict_OS_WinRT ) {
|
|
alias da_SDL_WinRTGetFSPathUNICODE = const( wchar_t )* function( SDL_WinRT_Path );
|
|
alias da_SDL_WinRTGetFSPathUTF8 = const( char )* function( SDL_WinRT_Path );
|
|
}
|
|
|
|
// SDL_syswm.h
|
|
alias da_SDL_GetWindowWMInfo = SDL_bool function(SDL_Window* window, SDL_SysWMinfo * info);
|
|
|
|
// SDL_timer.h
|
|
alias da_SDL_GetTicks = Uint32 function();
|
|
alias da_SDL_GetPerformanceCounter = Uint64 function();
|
|
alias da_SDL_GetPerformanceFrequency = Uint64 function();
|
|
alias da_SDL_Delay = void function( Uint32 );
|
|
alias da_SDL_AddTimer = SDL_TimerID function( Uint32, SDL_TimerCallback, void* );
|
|
alias da_SDL_RemoveTimer = SDL_bool function( SDL_TimerID );
|
|
|
|
// SDL_touch.h
|
|
alias da_SDL_GetNumTouchDevices = int function();
|
|
alias da_SDL_GetTouchDevice = SDL_TouchID function( int );
|
|
alias da_SDL_GetNumTouchFingers = int function( SDL_TouchID );
|
|
alias da_SDL_GetTouchFinger = SDL_Finger* function( SDL_TouchID, int );
|
|
|
|
// SDL_version.h
|
|
alias da_SDL_GetVersion = void function( SDL_version* );
|
|
alias da_SDL_GetRevision = const( char )* function();
|
|
alias da_SDL_GetRevisionNumber = int function();
|
|
|
|
// SDL_video.h
|
|
alias da_SDL_GetNumVideoDrivers = int function();
|
|
alias da_SDL_GetVideoDriver = const( char )* function( int );
|
|
alias da_SDL_VideoInit = int function( const( char )* );
|
|
alias da_SDL_VideoQuit = void function();
|
|
alias da_SDL_GetCurrentVideoDriver = const( char )* function();
|
|
alias da_SDL_GetNumVideoDisplays = int function();
|
|
alias da_SDL_GetDisplayName = const( char )* function( int );
|
|
alias da_SDL_GetDisplayBounds = int function( int, SDL_Rect* );
|
|
alias da_SDL_GetNumDisplayModes = int function( int );
|
|
alias da_SDL_GetDisplayMode = int function( int, int, SDL_DisplayMode* );
|
|
alias da_SDL_GetDesktopDisplayMode = int function( int, SDL_DisplayMode* );
|
|
alias da_SDL_GetCurrentDisplayMode = int function( int, SDL_DisplayMode* );
|
|
alias da_SDL_GetClosestDisplayMode = SDL_DisplayMode* function( int, const( SDL_DisplayMode )*, SDL_DisplayMode* );
|
|
alias da_SDL_GetWindowDisplayIndex = int function( SDL_Window* );
|
|
alias da_SDL_SetWindowDisplayMode = int function( SDL_Window*, const( SDL_DisplayMode )* );
|
|
alias da_SDL_GetWindowDisplayMode = int function( SDL_Window*, SDL_DisplayMode* );
|
|
alias da_SDL_GetWindowPixelFormat = Uint32 function( SDL_Window* );
|
|
alias da_SDL_CreateWindow = SDL_Window* function( const( char )*, int, int, int, int, Uint32 );
|
|
alias da_SDL_CreateWindowFrom = SDL_Window* function( const( void )* );
|
|
alias da_SDL_GetWindowID = Uint32 function( SDL_Window* );
|
|
alias da_SDL_GetWindowFromID = SDL_Window* function( Uint32 );
|
|
alias da_SDL_GetWindowFlags = Uint32 function( SDL_Window* );
|
|
alias da_SDL_SetWindowTitle = void function( SDL_Window*, const( char )* );
|
|
alias da_SDL_GetWindowTitle = const( char )* function( SDL_Window* );
|
|
alias da_SDL_SetWindowIcon = void function( SDL_Window*, SDL_Surface* );
|
|
alias da_SDL_SetWindowData = void* function( SDL_Window*, const( char )*, void* );
|
|
alias da_SDL_GetWindowData = void* function( SDL_Window*, const( char )* );
|
|
alias da_SDL_SetWindowPosition = void function( SDL_Window*, int, int );
|
|
alias da_SDL_GetWindowPosition = void function( SDL_Window*, int*, int* );
|
|
alias da_SDL_SetWindowSize = void function( SDL_Window*, int, int );
|
|
alias da_SDL_GetWindowSize = void function( SDL_Window*, int*, int* );
|
|
alias da_SDL_SetWindowMinimumSize = void function( SDL_Window*, int, int );
|
|
alias da_SDL_GetWindowMinimumSize = void function( SDL_Window*, int*, int* );
|
|
alias da_SDL_SetWindowMaximumSize = void function( SDL_Window*, int, int );
|
|
alias da_SDL_GetWindowMaximumSize = void function( SDL_Window*, int*, int* );
|
|
alias da_SDL_SetWindowBordered = void function( SDL_Window*, SDL_bool );
|
|
alias da_SDL_ShowWindow = void function( SDL_Window* );
|
|
alias da_SDL_HideWindow = void function( SDL_Window* );
|
|
alias da_SDL_RaiseWindow = void function( SDL_Window* );
|
|
alias da_SDL_MaximizeWindow = void function( SDL_Window* );
|
|
alias da_SDL_MinimizeWindow = void function( SDL_Window* );
|
|
alias da_SDL_RestoreWindow = void function( SDL_Window* );
|
|
alias da_SDL_SetWindowFullscreen = int function( SDL_Window*, Uint32 );
|
|
alias da_SDL_GetWindowSurface = SDL_Surface* function( SDL_Window* );
|
|
alias da_SDL_UpdateWindowSurface = int function( SDL_Window* );
|
|
alias da_SDL_UpdateWindowSurfaceRects = int function( SDL_Window*, SDL_Rect*, int );
|
|
alias da_SDL_SetWindowGrab = void function( SDL_Window*, SDL_bool );
|
|
alias da_SDL_GetWindowGrab = SDL_bool function( SDL_Window* );
|
|
alias da_SDL_SetWindowBrightness = int function( SDL_Window*, float );
|
|
alias da_SDL_GetWindowBrightness = float function( SDL_Window* );
|
|
alias da_SDL_SetWindowGammaRamp = int function( SDL_Window*, const( Uint16 )*, const( Uint16 )*, const( Uint16 )*, const( Uint16 )* );
|
|
alias da_SDL_GetWindowGammaRamp = int function( SDL_Window*, Uint16*, Uint16*, Uint16*, Uint16* );
|
|
alias da_SDL_DestroyWindow = void function( SDL_Window* );
|
|
alias da_SDL_IsScreenSaverEnabled = SDL_bool function();
|
|
alias da_SDL_EnableScreenSaver = void function();
|
|
alias da_SDL_DisableScreenSaver = void function();
|
|
alias da_SDL_GL_LoadLibrary = int function( const( char )* );
|
|
alias da_SDL_GL_GetProcAddress = void* function( const( char )* );
|
|
alias da_SDL_GL_UnloadLibrary = void function();
|
|
alias da_SDL_GL_ExtensionSupported = SDL_bool function( const( char )* );
|
|
alias da_SDL_GL_ResetAttributes = void function();
|
|
alias da_SDL_GL_SetAttribute = int function( SDL_GLattr, int );
|
|
alias da_SDL_GL_GetAttribute = int function( SDL_GLattr, int* );
|
|
alias da_SDL_GL_CreateContext = SDL_GLContext function( SDL_Window* );
|
|
alias da_SDL_GL_MakeCurrent = int function( SDL_Window*, SDL_GLContext );
|
|
alias da_SDL_GL_GetCurrentWindow = SDL_Window* function();
|
|
alias da_SDL_GL_GetCurrentContext = SDL_GLContext function();
|
|
alias da_SDL_GL_GetDrawableSize = void function( SDL_Window*, int*, int* );
|
|
alias da_SDL_GL_SetSwapInterval = int function( int );
|
|
alias da_SDL_GL_GetSwapInterval = int function();
|
|
alias da_SDL_GL_SwapWindow = void function( SDL_Window* );
|
|
alias da_SDL_GL_DeleteContext = void function( SDL_GLContext );
|
|
|
|
// SDL_filesystem.h
|
|
alias da_SDL_GetBasePath = char* function();
|
|
alias da_SDL_GetPrefPath = char* function( const( char )* org, const( char )* app);
|
|
}
|
|
|
|
@nogc nothrow {
|
|
// SDL_audio.h
|
|
SDL_AudioSpec* SDL_LoadWAV( const( char )* file, SDL_AudioSpec* spec, Uint8** audio_buf, Uint32* len ) {
|
|
return SDL_LoadWAV_RW( SDL_RWFromFile( file, "rb" ), 1, spec, audio_buf, len );
|
|
}
|
|
|
|
// SDL_events.h
|
|
Uint8 SDL_GetEventState( Uint32 type ) {
|
|
return SDL_EventState( type, SDL_QUERY );
|
|
}
|
|
|
|
// SDL_GameController.h
|
|
int SDL_GameControllerAddMappingsFromFile( const( char )* file ) {
|
|
return SDL_GameControllerAddMappingsFromRW( SDL_RWFromFile( file, "rb" ), 1 );
|
|
}
|
|
|
|
// SDL_quit.h
|
|
bool SDL_QuitRequested() {
|
|
SDL_PumpEvents();
|
|
return SDL_PeepEvents( null, 0, SDL_PEEKEVENT, SDL_QUIT, SDL_QUIT ) > 0;
|
|
}
|
|
|
|
// SDL_surface.h
|
|
SDL_Surface* SDL_LoadBMP( const( char )* file ) {
|
|
return SDL_LoadBMP_RW( SDL_RWFromFile( file, "rb" ), 1 );
|
|
}
|
|
|
|
int SDL_SaveBMP( SDL_Surface* surface, const( char )* file ) {
|
|
return SDL_SaveBMP_RW( surface, SDL_RWFromFile( file, "wb" ), 1 );
|
|
}
|
|
}
|
|
|
|
__gshared {
|
|
da_SDL_Init SDL_Init;
|
|
da_SDL_InitSubSystem SDL_InitSubSystem;
|
|
da_SDL_QuitSubSystem SDL_QuitSubSystem;
|
|
da_SDL_WasInit SDL_WasInit;
|
|
da_SDL_Quit SDL_Quit;
|
|
da_SDL_free SDL_free;
|
|
|
|
da_SDL_SetAssertionHandler SDL_SetAssertionHandler;
|
|
da_SDL_GetAssertionReport SDL_GetAssertionReport;
|
|
da_SDL_ResetAssertionReport SDL_ResetAssertionReport;
|
|
|
|
da_SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers;
|
|
da_SDL_GetAudioDriver SDL_GetAudioDriver;
|
|
da_SDL_AudioInit SDL_AudioInit;
|
|
da_SDL_AudioQuit SDL_AudioQuit;
|
|
da_SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver;
|
|
da_SDL_OpenAudio SDL_OpenAudio;
|
|
da_SDL_GetNumAudioDevices SDL_GetNumAudioDevices;
|
|
da_SDL_GetAudioDeviceName SDL_GetAudioDeviceName;
|
|
da_SDL_OpenAudioDevice SDL_OpenAudioDevice;
|
|
da_SDL_GetAudioStatus SDL_GetAudioStatus;
|
|
da_SDL_GetAudioDeviceStatus SDL_GetAudioDeviceStatus;
|
|
da_SDL_PauseAudio SDL_PauseAudio;
|
|
da_SDL_PauseAudioDevice SDL_PauseAudioDevice;
|
|
da_SDL_LoadWAV_RW SDL_LoadWAV_RW;
|
|
da_SDL_FreeWAV SDL_FreeWAV;
|
|
da_SDL_BuildAudioCVT SDL_BuildAudioCVT;
|
|
da_SDL_ConvertAudio SDL_ConvertAudio;
|
|
da_SDL_MixAudio SDL_MixAudio;
|
|
da_SDL_MixAudioFormat SDL_MixAudioFormat;
|
|
da_SDL_LockAudio SDL_LockAudio;
|
|
da_SDL_LockAudioDevice SDL_LockAudioDevice;
|
|
da_SDL_UnlockAudio SDL_UnlockAudio;
|
|
da_SDL_UnlockAudioDevice SDL_UnlockAudioDevice;
|
|
da_SDL_CloseAudio SDL_CloseAudio;
|
|
da_SDL_CloseAudioDevice SDL_CloseAudioDevice;
|
|
// da_SDL_AudioDeviceConnected SDL_AudioDeviceConnected;
|
|
|
|
da_SDL_SetClipboardText SDL_SetClipboardText;
|
|
da_SDL_GetClipboardText SDL_GetClipboardText;
|
|
da_SDL_HasClipboardText SDL_HasClipboardText;
|
|
|
|
da_SDL_GetCPUCount SDL_GetCPUCount;
|
|
da_SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize;
|
|
da_SDL_HasRDTSC SDL_HasRDTSC;
|
|
da_SDL_HasAltiVec SDL_HasAltiVec;
|
|
da_SDL_HasMMX SDL_HasMMX;
|
|
da_SDL_Has3DNow SDL_Has3DNow;
|
|
da_SDL_HasSSE SDL_HasSSE;
|
|
da_SDL_HasSSE2 SDL_HasSSE2;
|
|
da_SDL_HasSSE3 SDL_HasSSE3;
|
|
da_SDL_HasSSE41 SDL_HasSSE41;
|
|
da_SDL_HasSSE42 SDL_HasSSE42;
|
|
da_SDL_HasAVX SDL_HasAVX;
|
|
da_SDL_GetSystemRAM SDL_GetSystemRAM;
|
|
|
|
da_SDL_SetError SDL_SetError;
|
|
da_SDL_GetError SDL_GetError;
|
|
da_SDL_ClearError SDL_ClearError;
|
|
|
|
da_SDL_PumpEvents SDL_PumpEvents;
|
|
da_SDL_PeepEvents SDL_PeepEvents;
|
|
da_SDL_HasEvent SDL_HasEvent;
|
|
da_SDL_HasEvents SDL_HasEvents;
|
|
da_SDL_FlushEvent SDL_FlushEvent;
|
|
da_SDL_FlushEvents SDL_FlushEvents;
|
|
da_SDL_PollEvent SDL_PollEvent;
|
|
da_SDL_WaitEvent SDL_WaitEvent;
|
|
da_SDL_WaitEventTimeout SDL_WaitEventTimeout;
|
|
da_SDL_PushEvent SDL_PushEvent;
|
|
da_SDL_SetEventFilter SDL_SetEventFilter;
|
|
da_SDL_GetEventFilter SDL_GetEventFilter;
|
|
da_SDL_AddEventWatch SDL_AddEventWatch;
|
|
da_SDL_DelEventWatch SDL_DelEventWatch;
|
|
da_SDL_FilterEvents SDL_FilterEvents;
|
|
da_SDL_EventState SDL_EventState;
|
|
da_SDL_RegisterEvents SDL_RegisterEvents;
|
|
|
|
da_SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW;
|
|
da_SDL_GameControllerAddMapping SDL_GameControllerAddMapping;
|
|
da_SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID;
|
|
da_SDL_GameControllerMapping SDL_GameControllerMapping;
|
|
da_SDL_IsGameController SDL_IsGameController;
|
|
da_SDL_GameControllerNameForIndex SDL_GameControllerNameForIndex;
|
|
da_SDL_GameControllerOpen SDL_GameControllerOpen;
|
|
da_SDL_GameControllerName SDL_GameControllerName;
|
|
da_SDL_GameControllerGetAttached SDL_GameControllerGetAttached;
|
|
da_SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick;
|
|
da_SDL_GameControllerEventState SDL_GameControllerEventState;
|
|
da_SDL_GameControllerUpdate SDL_GameControllerUpdate;
|
|
da_SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString;
|
|
da_SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis;
|
|
da_SDL_GameControllerGetBindForAxis SDL_GameControllerGetBindForAxis;
|
|
da_SDL_GameControllerGetAxis SDL_GameControllerGetAxis;
|
|
da_SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString;
|
|
da_SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton;
|
|
da_SDL_GameControllerGetBindForButton SDL_GameControllerGetBindForButton;
|
|
da_SDL_GameControllerGetButton SDL_GameControllerGetButton;
|
|
da_SDL_GameControllerClose SDL_GameControllerClose;
|
|
|
|
da_SDL_RecordGesture SDL_RecordGesture;
|
|
da_SDL_SaveAllDollarTemplates SDL_SaveAllDollarTemplates;
|
|
da_SDL_SaveDollarTemplate SDL_SaveDollarTemplate;
|
|
da_SDL_LoadDollarTemplates SDL_LoadDollarTemplates;
|
|
|
|
da_SDL_NumHaptics SDL_NumHaptics;
|
|
da_SDL_HapticName SDL_HapticName;
|
|
da_SDL_HapticOpen SDL_HapticOpen;
|
|
da_SDL_HapticOpened SDL_HapticOpened;
|
|
da_SDL_HapticIndex SDL_HapticIndex;
|
|
da_SDL_MouseIsHaptic SDL_MouseIsHaptic;
|
|
da_SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse;
|
|
da_SDL_JoystickIsHaptic SDL_JoystickIsHaptic;
|
|
da_SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick;
|
|
da_SDL_HapticClose SDL_HapticClose;
|
|
da_SDL_HapticNumEffects SDL_HapticNumEffects;
|
|
da_SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying;
|
|
da_SDL_HapticQuery SDL_HapticQuery;
|
|
da_SDL_HapticNumAxes SDL_HapticNumAxes;
|
|
da_SDL_HapticEffectSupported SDL_HapticEffectSupported;
|
|
da_SDL_HapticNewEffect SDL_HapticNewEffect;
|
|
da_SDL_HapticUpdateEffect SDL_HapticUpdateEffect;
|
|
da_SDL_HapticRunEffect SDL_HapticRunEffect;
|
|
da_SDL_HapticStopEffect SDL_HapticStopEffect;
|
|
da_SDL_HapticDestroyEffect SDL_HapticDestroyEffect;
|
|
da_SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus;
|
|
da_SDL_HapticSetGain SDL_HapticSetGain;
|
|
da_SDL_HapticSetAutocenter SDL_HapticSetAutocenter;
|
|
da_SDL_HapticPause SDL_HapticPause;
|
|
da_SDL_HapticUnpause SDL_HapticUnpause;
|
|
da_SDL_HapticStopAll SDL_HapticStopAll;
|
|
da_SDL_HapticRumbleSupported SDL_HapticRumbleSupported;
|
|
da_SDL_HapticRumbleInit SDL_HapticRumbleInit;
|
|
da_SDL_HapticRumblePlay SDL_HapticRumblePlay;
|
|
da_SDL_HapticRumbleStop SDL_HapticRumbleStop;
|
|
|
|
da_SDL_SetHintWithPriority SDL_SetHintWithPriority;
|
|
da_SDL_SetHint SDL_SetHint;
|
|
da_SDL_GetHint SDL_GetHint;
|
|
da_SDL_AddHintCallback SDL_AddHintCallback;
|
|
da_SDL_DelHintCallback SDL_DelHintCallback;
|
|
da_SDL_ClearHints SDL_ClearHints;
|
|
|
|
// da_SDL_RedetectInputDevices SDL_RedetectInputDevices;
|
|
// da_SDL_GetNumInputDevices SDL_GetNumInputDevices;
|
|
// da_SDL_GetInputDeviceName SDL_GetInputDeviceName;
|
|
da_SDL_IsDeviceDisconnected SDL_IsDeviceDisconnected;
|
|
|
|
da_SDL_NumJoysticks SDL_NumJoysticks;
|
|
da_SDL_JoystickNameForIndex SDL_JoystickNameForIndex;
|
|
da_SDL_JoystickOpen SDL_JoystickOpen;
|
|
da_SDL_JoystickName SDL_JoystickName;
|
|
da_SDL_JoystickGetDeviceGUID SDL_JoystickGetDeviceGUID;
|
|
da_SDL_JoystickGetGUID SDL_JoystickGetGUID;
|
|
da_SDL_JoystickGetGUIDString SDL_JoystickGetGUIDString;
|
|
da_SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString;
|
|
da_SDL_JoystickGetAttached SDL_JoystickGetAttached;
|
|
da_SDL_JoystickInstanceID SDL_JoystickInstanceID;
|
|
da_SDL_JoystickNumAxes SDL_JoystickNumAxes;
|
|
da_SDL_JoystickNumBalls SDL_JoystickNumBalls;
|
|
da_SDL_JoystickNumHats SDL_JoystickNumHats;
|
|
da_SDL_JoystickNumButtons SDL_JoystickNumButtons;
|
|
da_SDL_JoystickUpdate SDL_JoystickUpdate;
|
|
da_SDL_JoystickEventState SDL_JoystickEventState;
|
|
da_SDL_JoystickGetAxis SDL_JoystickGetAxis;
|
|
da_SDL_JoystickGetHat SDL_JoystickGetHat;
|
|
da_SDL_JoystickGetBall SDL_JoystickGetBall;
|
|
da_SDL_JoystickGetButton SDL_JoystickGetButton;
|
|
da_SDL_JoystickClose SDL_JoystickClose;
|
|
|
|
da_SDL_GetKeyboardFocus SDL_GetKeyboardFocus;
|
|
da_SDL_GetKeyboardState SDL_GetKeyboardState;
|
|
da_SDL_GetModState SDL_GetModState;
|
|
da_SDL_SetModState SDL_SetModState;
|
|
da_SDL_GetKeyFromScancode SDL_GetKeyFromScancode;
|
|
da_SDL_GetScancodeFromKey SDL_GetScancodeFromKey;
|
|
da_SDL_GetScancodeName SDL_GetScancodeName;
|
|
da_SDL_GetScancodeFromName SDL_GetScancodeFromName;
|
|
da_SDL_GetKeyName SDL_GetKeyName;
|
|
da_SDL_GetKeyFromName SDL_GetKeyFromName;
|
|
da_SDL_StartTextInput SDL_StartTextInput;
|
|
da_SDL_IsTextInputActive SDL_IsTextInputActive;
|
|
da_SDL_StopTextInput SDL_StopTextInput;
|
|
da_SDL_SetTextInputRect SDL_SetTextInputRect;
|
|
da_SDL_HasScreenKeyboardSupport SDL_HasScreenKeyboardSupport;
|
|
da_SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown;
|
|
|
|
da_SDL_LoadObject SDL_LoadObject;
|
|
da_SDL_LoadFunction SDL_LoadFunction;
|
|
da_SDL_UnloadObject SDL_UnloadObject;
|
|
|
|
da_SDL_LogSetAllPriority SDL_LogSetAllPriority;
|
|
da_SDL_LogSetPriority SDL_LogSetPriority;
|
|
da_SDL_LogGetPriority SDL_LogGetPriority;
|
|
da_SDL_LogResetPriorities SDL_LogResetPriorities;
|
|
da_SDL_Log SDL_Log;
|
|
da_SDL_LogVerbose SDL_LogVerbose;
|
|
da_SDL_LogDebug SDL_LogDebug;
|
|
da_SDL_LogInfo SDL_LogInfo;
|
|
da_SDL_LogWarn SDL_LogWarn;
|
|
da_SDL_LogError SDL_LogError;
|
|
da_SDL_LogCritical SDL_LogCritical;
|
|
da_SDL_LogMessage SDL_LogMessage;
|
|
da_SDL_LogMessageV SDL_LogMessageV;
|
|
da_SDL_LogGetOutputFunction SDL_LogGetOutputFunction;
|
|
da_SDL_LogSetOutputFunction SDL_LogSetOutputFunction;
|
|
|
|
da_SDL_ShowMessageBox SDL_ShowMessageBox;
|
|
da_SDL_ShowSimpleMessageBox SDL_ShowSimpleMessageBox;
|
|
|
|
da_SDL_GetMouseFocus SDL_GetMouseFocus;
|
|
da_SDL_GetMouseState SDL_GetMouseState;
|
|
da_SDL_GetRelativeMouseState SDL_GetRelativeMouseState;
|
|
da_SDL_WarpMouseInWindow SDL_WarpMouseInWindow;
|
|
da_SDL_SetRelativeMouseMode SDL_SetRelativeMouseMode;
|
|
da_SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode;
|
|
da_SDL_CreateCursor SDL_CreateCursor;
|
|
da_SDL_CreateColorCursor SDL_CreateColorCursor;
|
|
da_SDL_CreateSystemCursor SDL_CreateSystemCursor;
|
|
da_SDL_SetCursor SDL_SetCursor;
|
|
da_SDL_GetCursor SDL_GetCursor;
|
|
da_SDL_GetDefaultCursor SDL_GetDefaultCursor;
|
|
da_SDL_FreeCursor SDL_FreeCursor;
|
|
da_SDL_ShowCursor SDL_ShowCursor;
|
|
|
|
da_SDL_GetPixelFormatName SDL_GetPixelFormatName;
|
|
da_SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks;
|
|
da_SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum;
|
|
da_SDL_AllocFormat SDL_AllocFormat;
|
|
da_SDL_FreeFormat SDL_FreeFormat;
|
|
da_SDL_AllocPalette SDL_AllocPalette;
|
|
da_SDL_SetPixelFormatPalette SDL_SetPixelFormatPalette;
|
|
da_SDL_SetPaletteColors SDL_SetPaletteColors;
|
|
da_SDL_FreePalette SDL_FreePalette;
|
|
da_SDL_MapRGB SDL_MapRGB;
|
|
da_SDL_MapRGBA SDL_MapRGBA;
|
|
da_SDL_GetRGB SDL_GetRGB;
|
|
da_SDL_GetRGBA SDL_GetRGBA;
|
|
da_SDL_CalculateGammaRamp SDL_CalculateGammaRamp;
|
|
|
|
da_SDL_GetPlatform SDL_GetPlatform;
|
|
|
|
da_SDL_GetPowerInfo SDL_GetPowerInfo;
|
|
|
|
da_SDL_HasIntersection SDL_HasIntersection;
|
|
da_SDL_IntersectRect SDL_IntersectRect;
|
|
da_SDL_UnionRect SDL_UnionRect;
|
|
da_SDL_EnclosePoints SDL_EnclosePoints;
|
|
da_SDL_IntersectRectAndLine SDL_IntersectRectAndLine;
|
|
|
|
da_SDL_GetNumRenderDrivers SDL_GetNumRenderDrivers;
|
|
da_SDL_GetRenderDriverInfo SDL_GetRenderDriverInfo;
|
|
da_SDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer;
|
|
da_SDL_CreateRenderer SDL_CreateRenderer;
|
|
da_SDL_CreateSoftwareRenderer SDL_CreateSoftwareRenderer;
|
|
da_SDL_GetRenderer SDL_GetRenderer;
|
|
da_SDL_GetRendererInfo SDL_GetRendererInfo;
|
|
da_SDL_CreateTexture SDL_CreateTexture;
|
|
da_SDL_CreateTextureFromSurface SDL_CreateTextureFromSurface;
|
|
da_SDL_QueryTexture SDL_QueryTexture;
|
|
da_SDL_SetTextureColorMod SDL_SetTextureColorMod;
|
|
da_SDL_GetTextureColorMod SDL_GetTextureColorMod;
|
|
da_SDL_SetTextureAlphaMod SDL_SetTextureAlphaMod;
|
|
da_SDL_GetTextureAlphaMod SDL_GetTextureAlphaMod;
|
|
da_SDL_SetTextureBlendMode SDL_SetTextureBlendMode;
|
|
da_SDL_GetTextureBlendMode SDL_GetTextureBlendMode;
|
|
da_SDL_UpdateTexture SDL_UpdateTexture;
|
|
da_SDL_UpdateYUVTexture SDL_UpdateYUVTexture;
|
|
da_SDL_LockTexture SDL_LockTexture;
|
|
da_SDL_UnlockTexture SDL_UnlockTexture;
|
|
da_SDL_RenderTargetSupported SDL_RenderTargetSupported;
|
|
da_SDL_SetRenderTarget SDL_SetRenderTarget;
|
|
da_SDL_GetRenderTarget SDL_GetRenderTarget;
|
|
da_SDL_RenderSetClipRect SDL_RenderSetClipRect;
|
|
da_SDL_RenderGetClipRect SDL_RenderGetClipRect;
|
|
da_SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize;
|
|
da_SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize;
|
|
da_SDL_RenderSetViewport SDL_RenderSetViewport;
|
|
da_SDL_RenderGetViewport SDL_RenderGetViewport;
|
|
da_SDL_RenderSetScale SDL_RenderSetScale;
|
|
da_SDL_RenderGetScale SDL_RenderGetScale;
|
|
da_SDL_SetRenderDrawColor SDL_SetRenderDrawColor;
|
|
da_SDL_GetRenderDrawColor SDL_GetRenderDrawColor;
|
|
da_SDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode;
|
|
da_SDL_GetRenderDrawBlendMode SDL_GetRenderDrawBlendMode;
|
|
da_SDL_RenderClear SDL_RenderClear;
|
|
da_SDL_RenderDrawPoint SDL_RenderDrawPoint;
|
|
da_SDL_RenderDrawPoints SDL_RenderDrawPoints;
|
|
da_SDL_RenderDrawLine SDL_RenderDrawLine;
|
|
da_SDL_RenderDrawLines SDL_RenderDrawLines;
|
|
da_SDL_RenderDrawRect SDL_RenderDrawRect;
|
|
da_SDL_RenderDrawRects SDL_RenderDrawRects;
|
|
da_SDL_RenderFillRect SDL_RenderFillRect;
|
|
da_SDL_RenderFillRects SDL_RenderFillRects;
|
|
da_SDL_RenderCopy SDL_RenderCopy;
|
|
da_SDL_RenderCopyEx SDL_RenderCopyEx;
|
|
da_SDL_RenderReadPixels SDL_RenderReadPixels;
|
|
da_SDL_RenderPresent SDL_RenderPresent;
|
|
da_SDL_DestroyTexture SDL_DestroyTexture;
|
|
da_SDL_DestroyRenderer SDL_DestroyRenderer;
|
|
da_SDL_GL_BindTexture SDL_GL_BindTexture;
|
|
da_SDL_GL_UnbindTexture SDL_GL_UnbindTexture;
|
|
|
|
da_SDL_RWFromFile SDL_RWFromFile;
|
|
da_SDL_RWFromFP SDL_RWFromFP;
|
|
da_SDL_RWFromMem SDL_RWFromMem;
|
|
da_SDL_RWFromConstMem SDL_RWFromConstMem;
|
|
da_SDL_AllocRW SDL_AllocRW;
|
|
da_SDL_FreeRW SDL_FreeRW;
|
|
da_SDL_ReadU8 SDL_ReadU8;
|
|
da_SDL_ReadLE16 SDL_ReadLE16;
|
|
da_SDL_ReadBE16 SDL_ReadBE16;
|
|
da_SDL_ReadLE32 SDL_ReadLE32;
|
|
da_SDL_ReadBE32 SDL_ReadBE32;
|
|
da_SDL_ReadLE64 SDL_ReadLE64;
|
|
da_SDL_ReadBE64 SDL_ReadBE64;
|
|
da_SDL_WriteU8 SDL_WriteU8;
|
|
da_SDL_WriteLE16 SDL_WriteLE16;
|
|
da_SDL_WriteBE16 SDL_WriteBE16;
|
|
da_SDL_WriteLE32 SDL_WriteLE32;
|
|
da_SDL_WriteBE32 SDL_WriteBE32;
|
|
da_SDL_WriteLE64 SDL_WriteLE64;
|
|
da_SDL_WriteBE64 SDL_WriteBE64;
|
|
|
|
da_SDL_CreateShapedWindow SDL_CreateShapedWindow;
|
|
da_SDL_IsShapedWindow SDL_IsShapedWindow;
|
|
da_SDL_SetWindowShape SDL_SetWindowShape;
|
|
da_SDL_GetShapedWindowMode SDL_GetShapedWindowMode;
|
|
|
|
da_SDL_CreateRGBSurface SDL_CreateRGBSurface;
|
|
da_SDL_CreateRGBSurfaceFrom SDL_CreateRGBSurfaceFrom;
|
|
da_SDL_FreeSurface SDL_FreeSurface;
|
|
da_SDL_SetSurfacePalette SDL_SetSurfacePalette;
|
|
da_SDL_LockSurface SDL_LockSurface;
|
|
da_SDL_UnlockSurface SDL_UnlockSurface;
|
|
da_SDL_LoadBMP_RW SDL_LoadBMP_RW;
|
|
da_SDL_SaveBMP_RW SDL_SaveBMP_RW;
|
|
da_SDL_SetSurfaceRLE SDL_SetSurfaceRLE;
|
|
da_SDL_SetColorKey SDL_SetColorKey;
|
|
da_SDL_GetColorKey SDL_GetColorKey;
|
|
da_SDL_SetSurfaceColorMod SDL_SetSurfaceColorMod;
|
|
da_SDL_GetSurfaceColorMod SDL_GetSurfaceColorMod;
|
|
da_SDL_SetSurfaceAlphaMod SDL_SetSurfaceAlphaMod;
|
|
da_SDL_GetSurfaceAlphaMod SDL_GetSurfaceAlphaMod;
|
|
da_SDL_SetSurfaceBlendMode SDL_SetSurfaceBlendMode;
|
|
da_SDL_GetSurfaceBlendMode SDL_GetSurfaceBlendMode;
|
|
da_SDL_SetClipRect SDL_SetClipRect;
|
|
da_SDL_GetClipRect SDL_GetClipRect;
|
|
da_SDL_ConvertSurface SDL_ConvertSurface;
|
|
da_SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat;
|
|
da_SDL_ConvertPixels SDL_ConvertPixels;
|
|
da_SDL_FillRect SDL_FillRect;
|
|
da_SDL_FillRects SDL_FillRects;
|
|
da_SDL_UpperBlit SDL_UpperBlit;
|
|
da_SDL_LowerBlit SDL_LowerBlit;
|
|
da_SDL_SoftStretch SDL_SoftStretch;
|
|
da_SDL_UpperBlitScaled SDL_UpperBlitScaled;
|
|
da_SDL_LowerBlitScaled SDL_LowerBlitScaled;
|
|
|
|
static if( Derelict_OS_Windows ) {
|
|
da_SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex ;
|
|
da_SDL_RenderGetD3D9Device SDL_RenderGetD3D9Device;
|
|
da_SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo;
|
|
} else static if( Derelict_OS_iOS ) {
|
|
da_SDL_iPhoneSetAnimationCallback SDL_iPhoneSetAnimationCallback;
|
|
da_SDL_iPhoneSetEventPump SDL_iPhoneSetEventPump;
|
|
} else static if( Derelict_OS_Android ) {
|
|
da_SDL_AndroidGetJNIEnv SDL_AndroidGetJNIEnv;
|
|
da_SDL_AndroidGetActivity SDL_AndroidGetActivity;
|
|
|
|
da_SDL_AndroidGetInternalStoragePath SDL_AndroidGetInternalStoragePath;
|
|
da_SDL_AndroidGetInternalStorageState SDL_AndroidGetInternalStorageState;
|
|
da_SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath;
|
|
} else static if( Derelict_OS_WinRT ) {
|
|
da_SDL_WinRTGetFSPathUNICODE SDL_WinRTGetFSPathUNICODE;
|
|
da_SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8;
|
|
}
|
|
|
|
da_SDL_GetWindowWMInfo SDL_GetWindowWMInfo;
|
|
|
|
da_SDL_GetTicks SDL_GetTicks;
|
|
da_SDL_GetPerformanceCounter SDL_GetPerformanceCounter;
|
|
da_SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency;
|
|
da_SDL_Delay SDL_Delay;
|
|
da_SDL_AddTimer SDL_AddTimer;
|
|
da_SDL_RemoveTimer SDL_RemoveTimer;
|
|
|
|
da_SDL_GetNumTouchDevices SDL_GetNumTouchDevices;
|
|
da_SDL_GetTouchDevice SDL_GetTouchDevice;
|
|
da_SDL_GetNumTouchFingers SDL_GetNumTouchFingers;
|
|
da_SDL_GetTouchFinger SDL_GetTouchFinger;
|
|
|
|
da_SDL_GetVersion SDL_GetVersion;
|
|
da_SDL_GetRevision SDL_GetRevision;
|
|
da_SDL_GetRevisionNumber SDL_GetRevisionNumber;
|
|
|
|
da_SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers;
|
|
da_SDL_GetVideoDriver SDL_GetVideoDriver;
|
|
da_SDL_VideoInit SDL_VideoInit;
|
|
da_SDL_VideoQuit SDL_VideoQuit;
|
|
da_SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver;
|
|
da_SDL_GetNumVideoDisplays SDL_GetNumVideoDisplays;
|
|
da_SDL_GetDisplayName SDL_GetDisplayName;
|
|
da_SDL_GetDisplayBounds SDL_GetDisplayBounds;
|
|
da_SDL_GetNumDisplayModes SDL_GetNumDisplayModes;
|
|
da_SDL_GetDisplayMode SDL_GetDisplayMode;
|
|
da_SDL_GetDesktopDisplayMode SDL_GetDesktopDisplayMode;
|
|
da_SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode;
|
|
da_SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode;
|
|
da_SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex;
|
|
da_SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode;
|
|
da_SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode;
|
|
da_SDL_GetWindowPixelFormat SDL_GetWindowPixelFormat;
|
|
da_SDL_CreateWindow SDL_CreateWindow;
|
|
da_SDL_CreateWindowFrom SDL_CreateWindowFrom;
|
|
da_SDL_GetWindowID SDL_GetWindowID;
|
|
da_SDL_GetWindowFromID SDL_GetWindowFromID;
|
|
da_SDL_GetWindowFlags SDL_GetWindowFlags;
|
|
da_SDL_SetWindowTitle SDL_SetWindowTitle;
|
|
da_SDL_GetWindowTitle SDL_GetWindowTitle;
|
|
da_SDL_SetWindowIcon SDL_SetWindowIcon;
|
|
da_SDL_SetWindowData SDL_SetWindowData;
|
|
da_SDL_GetWindowData SDL_GetWindowData;
|
|
da_SDL_SetWindowPosition SDL_SetWindowPosition;
|
|
da_SDL_GetWindowPosition SDL_GetWindowPosition;
|
|
da_SDL_SetWindowSize SDL_SetWindowSize;
|
|
da_SDL_GetWindowSize SDL_GetWindowSize;
|
|
da_SDL_SetWindowMinimumSize SDL_SetWindowMinimumSize;
|
|
da_SDL_GetWindowMinimumSize SDL_GetWindowMinimumSize;
|
|
da_SDL_SetWindowMaximumSize SDL_SetWindowMaximumSize;
|
|
da_SDL_GetWindowMaximumSize SDL_GetWindowMaximumSize;
|
|
da_SDL_SetWindowBordered SDL_SetWindowBordered;
|
|
da_SDL_ShowWindow SDL_ShowWindow;
|
|
da_SDL_HideWindow SDL_HideWindow;
|
|
da_SDL_RaiseWindow SDL_RaiseWindow;
|
|
da_SDL_MaximizeWindow SDL_MaximizeWindow;
|
|
da_SDL_MinimizeWindow SDL_MinimizeWindow;
|
|
da_SDL_RestoreWindow SDL_RestoreWindow;
|
|
da_SDL_SetWindowFullscreen SDL_SetWindowFullscreen;
|
|
da_SDL_GetWindowSurface SDL_GetWindowSurface;
|
|
da_SDL_UpdateWindowSurface SDL_UpdateWindowSurface;
|
|
da_SDL_UpdateWindowSurfaceRects SDL_UpdateWindowSurfaceRects;
|
|
da_SDL_SetWindowGrab SDL_SetWindowGrab;
|
|
da_SDL_GetWindowGrab SDL_GetWindowGrab;
|
|
da_SDL_SetWindowBrightness SDL_SetWindowBrightness;
|
|
da_SDL_GetWindowBrightness SDL_GetWindowBrightness;
|
|
da_SDL_SetWindowGammaRamp SDL_SetWindowGammaRamp;
|
|
da_SDL_GetWindowGammaRamp SDL_GetWindowGammaRamp;
|
|
da_SDL_DestroyWindow SDL_DestroyWindow;
|
|
da_SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled;
|
|
da_SDL_EnableScreenSaver SDL_EnableScreenSaver;
|
|
da_SDL_DisableScreenSaver SDL_DisableScreenSaver;
|
|
da_SDL_GL_LoadLibrary SDL_GL_LoadLibrary;
|
|
da_SDL_GL_GetProcAddress SDL_GL_GetProcAddress;
|
|
da_SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary;
|
|
da_SDL_GL_ExtensionSupported SDL_GL_ExtensionSupported;
|
|
da_SDL_GL_ResetAttributes SDL_GL_ResetAttributes;
|
|
da_SDL_GL_SetAttribute SDL_GL_SetAttribute;
|
|
da_SDL_GL_GetAttribute SDL_GL_GetAttribute;
|
|
da_SDL_GL_CreateContext SDL_GL_CreateContext;
|
|
da_SDL_GL_MakeCurrent SDL_GL_MakeCurrent;
|
|
da_SDL_GL_GetCurrentWindow SDL_GL_GetCurrentWindow;
|
|
da_SDL_GL_GetCurrentContext SDL_GL_GetCurrentContext;
|
|
da_SDL_GL_GetDrawableSize SDL_GL_GetDrawableSize;
|
|
da_SDL_GL_SetSwapInterval SDL_GL_SetSwapInterval;
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da_SDL_GL_GetSwapInterval SDL_GL_GetSwapInterval;
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da_SDL_GL_SwapWindow SDL_GL_SwapWindow;
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da_SDL_GL_DeleteContext SDL_GL_DeleteContext;
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da_SDL_GetBasePath SDL_GetBasePath;
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da_SDL_GetPrefPath SDL_GetPrefPath;
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}
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